egs-api 0.2.0

Interface to the Epic Games API
Documentation
use std::io::{self};

use egs_api::api::types::epic_asset::EpicAsset;
use egs_api::EpicGames;
use std::collections::{HashMap, HashSet};
use webbrowser;

#[tokio::main]
async fn main() {
    if !webbrowser::open("https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect").is_ok() {
        println!("Please go to https://www.epicgames.com/id/login?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Fapi%2Fredirect")
    }
    println!("Please enter the 'sid' value from the JSON response");
    let mut sid = String::new();
    let stdin = io::stdin(); // We get `Stdin` here.
    stdin.read_line(&mut sid).unwrap();
    sid = sid.trim().to_string();
    sid = sid.replace(|c: char| c == '"', "");
    let mut egs = EpicGames::new();

    match egs.auth_sid(sid.as_str()).await {
        None => {
            println!("No exchange token, cannot login.")
        }
        Some(exchange_token) => {
            egs.auth_code(exchange_token).await;
            egs.login().await;
            let assets = egs.list_assets().await;
            let mut ueasset_map: HashMap<String, HashMap<String, EpicAsset>> = HashMap::new();
            let mut non_ueasset_map: HashMap<String, HashMap<String, EpicAsset>> = HashMap::new();
            for asset in assets {
                if asset.namespace == "ue" {
                    if !ueasset_map.contains_key(&asset.catalog_item_id.clone()) {
                        ueasset_map.insert(asset.catalog_item_id.clone(), HashMap::new());
                    };
                    match ueasset_map.get_mut(&asset.catalog_item_id.clone()) {
                        None => {}
                        Some(old) => {
                            old.insert(asset.app_name.clone(), asset.clone());
                        }
                    };
                } else {
                    if !non_ueasset_map.contains_key(&asset.catalog_item_id.clone()) {
                        non_ueasset_map.insert(asset.catalog_item_id.clone(), HashMap::new());
                    };
                    match non_ueasset_map.get_mut(&asset.catalog_item_id.clone()) {
                        None => {}
                        Some(old) => {
                            old.insert(asset.app_name.clone(), asset.clone());
                        }
                    };
                }
            }

            println!("Got {} assets", ueasset_map.len() + non_ueasset_map.len());
            println!("From that {} unreal assets", ueasset_map.len());
            println!("From that {} non unreal assets", non_ueasset_map.len());

            println!("Getting the asset metadata");
            let test_asset = ueasset_map
                .values()
                .last()
                .unwrap()
                .values()
                .last()
                .unwrap()
                .to_owned();
            egs.get_asset_manifest(
                None,
                None,
                Some(test_asset.namespace.clone()),
                Some(test_asset.catalog_item_id.clone()),
                Some(test_asset.app_name.clone()),
            )
            .await;
            println!("{:#?}", test_asset.clone());
            println!("Getting the asset info");
            let mut categories: HashSet<String> = HashSet::new();
            for (_guid, asset) in non_ueasset_map.clone() {
                match egs
                    .get_asset_info(asset.values().last().unwrap().to_owned())
                    .await
                {
                    None => {}
                    Some(info) => {
                        for category in info.categories.unwrap() {
                            categories.insert(category.path);
                        }
                    }
                };
            }
            let mut cat: Vec<String> = categories.into_iter().collect();
            cat.sort();
            for category in cat {
                println!("{}", category);
            }
            let _asset_info = egs.get_asset_info(test_asset.clone()).await;
            println!("Getting ownership token");
            egs.get_ownership_token(test_asset.clone()).await;
            println!("Getting the game token");
            egs.get_game_token().await;
            println!("Getting the entitlements");
            egs.get_user_entitlements().await;
            println!("Getting the library items");
            egs.get_library_items(true).await;
            println!("Getting Asset manifest");
            let manifest = egs
                .get_asset_manifest(
                    None,
                    None,
                    Some(test_asset.namespace.clone()),
                    Some(test_asset.catalog_item_id.clone()),
                    Some(test_asset.app_name.clone()),
                )
                .await;
            println!("{:?}", manifest);
            for elem in manifest.unwrap().elements {
                for man in elem.manifests {
                    let download_manifest = egs.get_asset_download_manifest(man).await;
                    if let Ok(_dm) = download_manifest {
                        // println!("{:#?}", dm.get_files());
                        break;
                    }
                }
            }
        }
    }
}