use crate::geometry::triangle;
use nalgebra;
pub fn generate_sample_triangle_mesh() -> triangle::TriangleMesh {
let triangle_a_vertices = vec![
triangle::Vertex {
position: nalgebra::Point3::new(0.0, 0.5, 0.0),
color: nalgebra::Point3::new(1.0, 0.0, 0.0),
},
triangle::Vertex {
position: nalgebra::Point3::new(-0.5, -0.5, 0.0),
color: nalgebra::Point3::new(0.0, 1.0, 0.0),
},
triangle::Vertex {
position: nalgebra::Point3::new(0.5, -0.5, 0.0),
color: nalgebra::Point3::new(1.0, 1.0, 1.0),
},
];
let triangle_a = triangle::Triangle {
vertices: triangle_a_vertices,
};
let triangle_b_vertices = vec![
triangle::Vertex {
position: nalgebra::Point3::new(3.0, 3.5, 3.0),
color: nalgebra::Point3::new(1.0, 0.0, 0.0),
},
triangle::Vertex {
position: nalgebra::Point3::new(2.5, 2.5, 3.0),
color: nalgebra::Point3::new(0.0, 1.0, 0.0),
},
triangle::Vertex {
position: nalgebra::Point3::new(3.5, 2.5, 3.0),
color: nalgebra::Point3::new(1.0, 1.0, 1.0),
},
];
let triangle_b = triangle::Triangle {
vertices: triangle_b_vertices,
};
let triangle_list: Vec<triangle::Triangle> = vec![triangle_a, triangle_b];
triangle::TriangleMesh {
triangles: triangle_list,
}
}