extern crate gl_generator;
use gl_generator::{Api, Fallbacks, GlobalGenerator, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let dest = env::var("OUT_DIR").unwrap();
// EGL
let mut file = File::create(&Path::new(&dest).join("egl_bindings.rs")).unwrap();
Registry::new(
Api::Egl,
(1, 5),
Profile::Core,
Fallbacks::All,
["EGL_KHR_image_base", "EGL_KHR_image_pixmap"],
)
.write_bindings(GlobalGenerator, &mut file)
.unwrap();
}