eger 1.2.0

A high-level, parallel ASCII-art media pipeline built on top of iascii: images, video, GIFs, dithering, animated text/banners, and procedural illusions, all rendered to ANSI.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
//! Per-cell (pixel-level) ANSI coloring and animation for **any** already
//! rendered block of ASCII text — a static image conversion, a decoded
//! GIF/video frame, or plain block-letter banner text — as opposed to
//! single-line text animations or block-letter banners, which only color a
//! single line or a banner's own generated glyphs.
//!
//! Where single-line text animations assign one color per *character*
//! of a line, and block-letter banners assign one color per *source
//! character* of a banner (applied across that character's whole glyph),
//! [`PixelAnimation`] assigns one color per *grid cell* (column `x`, row
//! `y`) of arbitrary ASCII art. That makes it work identically whether the
//! art came from [`crate::banner::banner_lines`], an `iascii` image
//! conversion ([`colorize_grid`]/[`colorize_grid_frames`]), a decoded GIF
//! frame ([`colorize_sequence`], e.g. from [`crate::image::gif_to_lines`]),
//! or already-rendered video frames ([`colorize_joined_sequence`], e.g.
//! from `video::render_video_frames` with
//! `video::ColorMode::Plain`) — all of these are ultimately just
//! rows of characters, and this module only ever looks at that.
//!
//! Built-in styles ([`PixelAnimation::Rainbow`], [`PixelAnimation::Wave`],
//! [`PixelAnimation::Pulse`], [`PixelAnimation::Blink`],
//! [`PixelAnimation::Plasma`], [`PixelAnimation::Ripple`]) all boil down to a
//! `(x, y, frame) -> Rgb` function evaluated per cell.
//! [`PixelAnimation::Custom`] lets you supply that function yourself —
//! including a purely mathematical one (your own sine mixes, radial
//! gradients, noise, cellular automata, whatever `x`/`y`/`frame` can
//! drive) — for effects the built-ins don't cover. [`PixelAnimation::Plasma`] and
//! [`PixelAnimation::Ripple`] are themselves just built-in examples of that: nothing they
//! do can't also be written as a [`PixelAnimation::custom`] closure.
//!
//! Every built-in only ever needs `+`, `*`, `sin`/`sqrt`/`rem_euclid`, so a
//! [`PixelAnimation::Custom`] closure can freely mix in whatever other math
//! it wants (noise functions, distance fields, lookup tables, ...) without
//! needing any support from this module beyond the `(x, y, frame, ch)`
//! it's called with.
//!
//! Coloring skips whitespace cells (a space stays a plain, unescaped
//! space) rather than wrapping every blank cell in its own ANSI
//! reset/color pair — that keeps output size down and avoids painting a
//! colored "background" over what is, in ASCII art, usually meant to be
//! empty space.
//!
//! # Performance
//!
//! Adjacent (including across a row boundary) same-color cells are merged
//! into a single escape/reset pair rather than one pair per cell, and each
//! distinct color's escape string is computed once per frame and reused —
//! see [`colorize_lines`]'s implementation note. Generating many frames
//! ([`colorize_frames`], [`colorize_grid_frames`], [`colorize_sequence`],
//! [`colorize_joined_sequence`]) is parallelized across frames with Rayon,
//! unconditionally, the same "across independent units of work" kind of
//! parallelism [`crate::image::render_batch_parallel`] and
//! `video::stream_video_frames` already use elsewhere in this
//! crate — no feature flag needed.

use crate::rgb::{hsv_to_rgb, Rgb};
use rayon::prelude::*;
use std::collections::HashMap;
use std::sync::Arc;

/// A per-cell color function: given a cell's column (`x`), row (`y`), the
/// current animation frame index, and the character occupying that cell,
/// returns the color to draw it in.
///
/// `ch` is passed through (rather than requiring the closure to be
/// generated from a fixed grid up front) so a function can, for example,
/// color a particular character differently from the rest — most
/// position/time-only effects simply ignore it.
pub type ColorFn = Arc<dyn Fn(usize, usize, u64, char) -> Rgb + Send + Sync>;

/// A per-cell color animation applied over an existing block of plain
/// (uncolored) ASCII text. See the module docs for how this differs from
/// [`crate::text::TextAnimation`]/[`crate::banner`]'s per-character
/// coloring.
#[derive(Clone)]
pub enum PixelAnimation {
    /// A hue sweep across both axes: `hue` depends on `frame` plus a
    /// per-cell offset along `x` and `y`, so the rainbow band visibly
    /// moves across the art over time instead of every cell cycling in
    /// lockstep. `speed` is degrees of hue shift per frame.
    Rainbow { speed: f32 },
    /// A brightness band sweeps left-to-right across the art against
    /// `base_color` — the same math as
    /// [`crate::text::TextAnimation::Wave`], extended from one line to a
    /// whole grid (every row sees the same horizontal sweep).
    Wave { base_color: Rgb },
    /// The whole grid breathes between dim and full brightness together
    /// (every cell shares one global brightness curve).
    Pulse { base_color: Rgb },
    /// Alternates every other frame between two flat colors.
    Blink { on_color: Rgb, off_color: Rgb },
    /// Classic demoscene "plasma": a sum of sine waves over `x`, `y`, and
    /// time, mapped onto hue. Purely mathematical, needs no base color.
    /// `scale` sets the spatial frequency (smaller = larger color blobs);
    /// `speed` sets how fast it animates.
    Plasma { scale: f32, speed: f32 },
    /// Concentric rings of brightness expanding outward from the grid's
    /// center against `base_color`; another purely math-driven built-in,
    /// provided as a second worked example alongside [`PixelAnimation::Plasma`]. `speed`
    /// controls how fast the rings travel outward.
    Ripple { base_color: Rgb, speed: f32 },
    /// A static (time-independent) linear gradient between `from` and
    /// `to`, sweeping left-to-right if `horizontal` is `true` or
    /// top-to-bottom otherwise. Unlike the other built-ins this ignores
    /// `frame` entirely — it's the simplest possible
    /// [`Rgb::mix`]-based effect, provided as a ready-made built-in for
    /// the common "just tint this art between two brand colors" case
    /// instead of requiring a [`PixelAnimation::custom`] closure for it.
    Gradient {
        from: Rgb,
        to: Rgb,
        horizontal: bool,
    },
    /// Wraps `base` and applies `transform` (see `ColorTransform` in the
    /// `color` module) to whatever color `base` would
    /// have produced for that cell — so, for example, a rainbow wrapped
    /// with `Saturate(0.4)` is a desaturated rainbow sweep, without
    /// needing a bespoke "desaturated rainbow" variant. Composes with any
    /// other `PixelAnimation`, including another `Transformed`.
    ///
    /// Requires the `color` feature (for the transform type).
    #[cfg(feature = "color")]
    Transformed {
        base: Box<PixelAnimation>,
        transform: crate::color::ColorTransform,
    },
    /// A user-supplied [`ColorFn`] — see [`PixelAnimation::custom`].
    Custom(ColorFn),
}

impl PixelAnimation {
    /// Wraps a closure as [`PixelAnimation::Custom`]. The closure receives
    /// `(x, y, frame_index, ch)` for every non-space cell and returns that
    /// cell's color; use ordinary floating-point math over `x`/`y`/`frame`
    /// for anything from a simple linear gradient to arbitrary generative
    /// patterns.
    ///
    /// ```
    /// use eger::colorize::PixelAnimation;
    /// use eger::Rgb;
    ///
    /// // A diagonal gradient from red (top-left) to blue (bottom-right),
    /// // static in time (ignores `frame`).
    /// let gradient = PixelAnimation::custom(|x, y, _frame, _ch| {
    ///     let t = ((x + y) as f32 / 40.0).clamp(0.0, 1.0);
    ///     Rgb::new((255.0 * (1.0 - t)) as u8, 0, (255.0 * t) as u8)
    /// });
    /// ```
    pub fn custom(f: impl Fn(usize, usize, u64, char) -> Rgb + Send + Sync + 'static) -> Self {
        Self::Custom(Arc::new(f))
    }
}

/// Evaluates `animation` at one cell. `width`/`height` are the bounding
/// box of the art being colored, needed by animations (like [`PixelAnimation::Ripple`])
/// whose math depends on the grid's overall size, not just one cell's
/// coordinates.
///
/// This is the per-cell entry point behind [`colorize_lines`]; it is also
/// public so realtime consumers (e.g. `Canvas::apply_animation`, when the
/// `canvas` feature is on) can drive any animation over their own buffers
/// without going through a text round-trip.
///
/// [`PixelAnimation::Ripple`]: PixelAnimation::Ripple
pub fn animation_color(
    animation: &PixelAnimation,
    x: usize,
    y: usize,
    frame: u64,
    ch: char,
    width: usize,
    height: usize,
) -> Rgb {
    pixel_color(animation, x, y, frame, ch, width, height)
}

/// Evaluates `animation` at one cell. `width`/`height` are the bounding
/// box of the art being colored, needed by animations (like [`PixelAnimation::Ripple`])
/// whose math depends on the grid's overall size, not just one cell's
/// coordinates.
///
/// [`PixelAnimation::Ripple`]: PixelAnimation::Ripple
pub(crate) fn pixel_color(
    animation: &PixelAnimation,
    x: usize,
    y: usize,
    frame: u64,
    ch: char,
    width: usize,
    height: usize,
) -> Rgb {
    match animation {
        PixelAnimation::Rainbow { speed } => {
            let hue = (frame as f32 * speed + x as f32 * 6.0 + y as f32 * 10.0) % 360.0;
            hsv_to_rgb(hue, 1.0, 1.0)
        }
        PixelAnimation::Wave { base_color } => {
            let span = (width as i64 + 8).max(1);
            let pos = (frame as i64) % span;
            let dist = (x as i64 - pos).unsigned_abs() as f32;
            let brightness = (1.0 - (dist / 4.0).min(1.0)).max(0.15);
            base_color.scale(brightness)
        }
        PixelAnimation::Pulse { base_color } => {
            let t = frame as f32 * 0.35;
            let brightness = (0.5 + 0.5 * t.sin()).clamp(0.15, 1.0);
            base_color.scale(brightness)
        }
        PixelAnimation::Blink {
            on_color,
            off_color,
        } => {
            if frame % 2 == 0 {
                *on_color
            } else {
                *off_color
            }
        }
        PixelAnimation::Plasma { scale, speed } => {
            let t = frame as f32 * speed;
            let fx = x as f32 * scale;
            let fy = y as f32 * scale;
            let v = (fx + t).sin()
                + (fy + t).sin()
                + (fx + fy + t).sin()
                + ((fx * fx + fy * fy).sqrt() - t).sin();
            // `v` ranges over roughly [-4, 4]; spread it across the full
            // hue wheel and let `rem_euclid` fold negative values back
            // into `0..360` instead of clamping/discarding them.
            let hue = (v * 45.0).rem_euclid(360.0);
            hsv_to_rgb(hue, 1.0, 1.0)
        }
        PixelAnimation::Ripple { base_color, speed } => {
            let cx = width as f32 / 2.0;
            let cy = height as f32 / 2.0;
            let dist = ((x as f32 - cx).powi(2) + (y as f32 - cy).powi(2)).sqrt();
            let phase = dist * 0.5 - frame as f32 * speed;
            let brightness = (0.5 + 0.5 * phase.sin()).clamp(0.15, 1.0);
            base_color.scale(brightness)
        }
        PixelAnimation::Gradient {
            from,
            to,
            horizontal,
        } => {
            let t = if *horizontal {
                if width <= 1 {
                    0.0
                } else {
                    x as f32 / (width - 1) as f32
                }
            } else if height <= 1 {
                0.0
            } else {
                y as f32 / (height - 1) as f32
            };
            from.mix(*to, t)
        }
        #[cfg(feature = "color")]
        PixelAnimation::Transformed { base, transform } => {
            let color = pixel_color(base, x, y, frame, ch, width, height);
            transform.apply(color)
        }
        PixelAnimation::Custom(f) => f(x, y, frame, ch),
    }
}

/// Colors one frame of `lines` (plain, uncolored rows of characters —
/// e.g. from [`crate::banner::banner_lines`], [`crate::render::plain_string`]
/// split on `\n`, or [`crate::render::grid_to_lines`] with `depth: None`)
/// under `animation` at animation frame `frame`, returning a single
/// `\n`-joined ANSI string (the same convention [`crate::render::grid_to_string`]
/// uses).
///
/// Cells holding a space are left as a plain, unescaped space rather than
/// being wrapped in a color/reset pair — see the module docs. Generic over
/// `S: AsRef<str>` so callers already holding borrowed `&str` rows (e.g.
/// [`colorize_joined_sequence`] splitting one big `String` on `\n`) don't
/// have to clone them into owned `String`s just to call this.
pub fn colorize_lines<S: AsRef<str>>(
    lines: &[S],
    animation: &PixelAnimation,
    frame: u64,
) -> String {
    let (width, height) = line_dims(lines);
    colorize_lines_with_dims(lines, width, height, animation, frame)
}

/// The actual per-frame coloring work, taking `width`/`height` as inputs
/// instead of recomputing them — [`colorize_frames`]/[`colorize_grid_frames`]
/// compute them once for `lines` and reuse them across every generated
/// frame, since `lines` (and therefore its dimensions) doesn't change
/// frame to frame in either of those.
///
/// Adjacent same-color cells — including across a row boundary, since
/// ANSI color state isn't reset by a bare `\n` in any real terminal — are
/// merged into a single `escape .. reset` pair instead of one pair per
/// cell, and every distinct color's escape string is computed once per
/// call and reused (`colors` cache) rather than reformatted on every
/// occurrence. For a mostly-uniform-color frame (`Pulse`, `Blink`, ...)
/// this collapses what would otherwise be one escape pair per non-space
/// cell down to a small handful for the entire frame.
fn colorize_lines_with_dims<S: AsRef<str>>(
    lines: &[S],
    width: usize,
    height: usize,
    animation: &PixelAnimation,
    frame: u64,
) -> String {
    // Rough capacity: glyph cells plus a modest allowance for the
    // relatively small number of `\x1b[38;2;r;g;bm` / `\x1b[0m` escapes
    // this now actually emits, now that runs are merged rather than
    // repeated per cell.
    let mut out: Vec<u8> = Vec::with_capacity(height * (width + 1) + 64);
    let mut colors: HashMap<Rgb, Vec<u8>> = HashMap::new();
    let mut run_color: Option<Rgb> = None;

    for (y, line) in lines.iter().enumerate() {
        if y > 0 {
            out.push(b'\n');
        }
        for (x, ch) in line.as_ref().chars().enumerate() {
            if ch == ' ' {
                if run_color.take().is_some() {
                    out.extend_from_slice(b"\x1b[0m");
                }
                out.push(b' ');
                continue;
            }
            let color = pixel_color(animation, x, y, frame, ch, width, height);
            if run_color != Some(color) {
                if run_color.is_some() {
                    out.extend_from_slice(b"\x1b[0m");
                }
                let escape = colors.entry(color).or_insert_with(|| {
                    let mut e = Vec::with_capacity(19);
                    crate::fast_ansi::push_truecolor_escape(&mut e, color.0, color.1, color.2);
                    e
                });
                out.extend_from_slice(escape);
                run_color = Some(color);
            }
            crate::fast_ansi::push_char(&mut out, ch);
        }
    }
    if run_color.is_some() {
        out.extend_from_slice(b"\x1b[0m");
    }
    // Safe: escapes are ASCII and glyphs are pushed as valid UTF-8.
    unsafe { String::from_utf8_unchecked(out) }
}

fn line_dims<S: AsRef<str>>(lines: &[S]) -> (usize, usize) {
    let width = lines
        .iter()
        .map(|l| l.as_ref().chars().count())
        .max()
        .unwrap_or(0);
    (width, lines.len())
}

/// Generates `frames` animated frames of the *same* static `lines`,
/// analogous to [`crate::banner::banner_frames`] but for arbitrary ASCII
/// art instead of banner glyphs — use this to animate the color of a
/// single static image conversion, a banner, or any other one-shot piece
/// of ASCII art over time.
///
/// For art whose *content* is already changing frame to frame (a decoded
/// GIF or video), use [`colorize_sequence`]/[`colorize_joined_sequence`]
/// instead, which recolor each already-distinct frame using its own
/// position in the sequence as the time input.
///
/// Frames are generated in parallel with Rayon (unconditional, like
/// [`crate::image::render_batch_parallel`]/`video::stream_video_frames`'s
/// own across-frame parallelism — no feature flag needed, since every
/// frame here is an independent, read-only computation over the same
/// `lines`).
pub fn colorize_frames<S: AsRef<str> + Sync>(
    lines: &[S],
    animation: &PixelAnimation,
    frames: u64,
) -> Vec<String> {
    let (width, height) = line_dims(lines);
    (0..frames)
        .into_par_iter()
        .map(|i| colorize_lines_with_dims(lines, width, height, animation, i))
        .collect()
}

/// Extracts an `iascii::grid::Grid`'s characters as plain (uncolored)
/// rows, discarding any per-cell color `iascii` itself computed from pixel
/// luminance/color — the starting point for driving a grid's color
/// entirely from a [`PixelAnimation`] instead.
fn grid_plain_lines(grid: &iascii::grid::Grid) -> Vec<String> {
    // Mirrors `crate::render::plain_string`'s own row/cell iteration
    // exactly (rather than assuming `Grid::rows()`'s row type exposes an
    // `.iter()` of its own), just collecting each row into a `String`
    // instead of one big newline-joined blob.
    grid.rows()
        .map(|row| {
            let mut line = String::new();
            for cell in row {
                line.push(cell.ch);
            }
            line
        })
        .collect()
}

/// [`colorize_lines`] for an `iascii` [`Grid`](iascii::grid::Grid) directly
/// — e.g. the output of `image::convert` for a single image — so
/// a static image's ASCII art can be colored/animated by a
/// [`PixelAnimation`] instead of (or as well as) `iascii`'s own
/// pixel-luminance coloring.
pub fn colorize_grid(grid: &iascii::grid::Grid, animation: &PixelAnimation, frame: u64) -> String {
    colorize_lines(&grid_plain_lines(grid), animation, frame)
}

/// [`colorize_frames`] for an `iascii` [`Grid`](iascii::grid::Grid) — the
/// natural way to turn one converted image into an animated banner-style
/// piece: convert it once, then animate its color over as many frames as
/// you like without re-converting.
pub fn colorize_grid_frames(
    grid: &iascii::grid::Grid,
    animation: &PixelAnimation,
    frames: u64,
) -> Vec<String> {
    colorize_frames(&grid_plain_lines(grid), animation, frames)
}

/// Recolors a sequence of already-decoded, *already content-animated*
/// ASCII frames — e.g. the `Vec<String>` rows of each GIF frame from
/// [`crate::image::gif_to_lines`] (`frames.iter().map(|(lines, _)| lines)`)
/// — using `animation`, where each frame's position in `frames` is used as
/// its animation frame index. That keeps the color animation in sync with
/// the sequence's own timeline instead of restarting the color animation
/// from frame 0 on every call. Frames are recolored in parallel (see
/// [`colorize_frames`]'s docs on why that needs no feature flag here).
pub fn colorize_sequence(frames: &[Vec<String>], animation: &PixelAnimation) -> Vec<String> {
    frames
        .par_iter()
        .enumerate()
        .map(|(i, lines)| colorize_lines(lines, animation, i as u64))
        .collect()
}

/// Same as [`colorize_sequence`], but for frames already joined into one
/// `\n`-separated `String` per frame — the shape
/// `video::render_video_frames`/`video::stream_video_frames`
/// return, and the shape to ask for via
/// `video::ColorMode::Plain` when you want a [`PixelAnimation`],
/// not `iascii`'s own pixel coloring, driving a video's ASCII output.
///
/// Each frame's `\n`-separated rows are split into borrowed `&str` slices
/// rather than cloned into owned `String`s before coloring — a `String`
/// per row was pure overhead, since [`colorize_lines`] never needed to own
/// them in the first place.
pub fn colorize_joined_sequence(frames: &[String], animation: &PixelAnimation) -> Vec<String> {
    frames
        .par_iter()
        .enumerate()
        .map(|(i, frame)| {
            let lines: Vec<&str> = frame.lines().collect();
            colorize_lines(&lines, animation, i as u64)
        })
        .collect()
}

#[cfg(test)]
mod tests {
    use super::*;

    fn block(rows: &[&str]) -> Vec<String> {
        rows.iter().map(|r| r.to_string()).collect()
    }

    #[test]
    fn spaces_are_never_wrapped_in_color_escapes() {
        let lines = block(&["# #", " # "]);
        let out = colorize_lines(&lines, &PixelAnimation::Rainbow { speed: 10.0 }, 0);
        // Every space in the original stays a bare space in the output —
        // i.e. no "\x1b[...m \x1b[0m" pair was emitted for it.
        assert!(!out.contains("m \x1b[0m"));
    }

    #[test]
    fn rainbow_colors_every_non_space_cell_and_resets_after_each() {
        let lines = block(&["##", "##"]);
        let out = colorize_lines(&lines, &PixelAnimation::Rainbow { speed: 5.0 }, 2);
        assert_eq!(
            out.matches("\x1b[38;2;").count(),
            4,
            "one color per '#' cell"
        );
        assert_eq!(out.matches("\x1b[0m").count(), 4);
    }

    #[test]
    fn blink_alternates_between_the_two_configured_colors_by_frame() {
        let lines = block(&["#"]);
        let animation = PixelAnimation::Blink {
            on_color: Rgb::new(255, 0, 0),
            off_color: Rgb::new(0, 0, 255),
        };
        assert!(colorize_lines(&lines, &animation, 0).contains("38;2;255;0;0"));
        assert!(colorize_lines(&lines, &animation, 1).contains("38;2;0;0;255"));
    }

    #[test]
    fn colorize_frames_generates_the_requested_number_of_frames() {
        let lines = block(&["###"]);
        let frames = colorize_frames(
            &lines,
            &PixelAnimation::Plasma {
                scale: 0.3,
                speed: 0.2,
            },
            6,
        );
        assert_eq!(frames.len(), 6);
        for frame in &frames {
            assert!(frame.contains("\x1b[38;2;"));
        }
    }

    #[test]
    fn custom_closure_receives_the_expected_coordinates_and_character() {
        let lines = block(&["ab"]);
        let seen = std::sync::Arc::new(std::sync::Mutex::new(Vec::new()));
        let recorder = seen.clone();
        let animation = PixelAnimation::custom(move |x, y, frame, ch| {
            recorder.lock().unwrap().push((x, y, frame, ch));
            Rgb::WHITE
        });
        colorize_lines(&lines, &animation, 7);
        let calls = seen.lock().unwrap();
        assert_eq!(&*calls, &[(0, 0, 7, 'a'), (1, 0, 7, 'b')]);
    }

    #[test]
    fn colorize_sequence_uses_each_frames_own_index_as_animation_time() {
        // A Blink animation alternates by parity of the frame index, so
        // consecutive sequence entries (indices 0 and 1) must land on
        // opposite colors even though each is colorized independently.
        let animation = PixelAnimation::Blink {
            on_color: Rgb::new(255, 0, 0),
            off_color: Rgb::new(0, 0, 255),
        };
        let frames = vec![block(&["#"]), block(&["#"])];
        let out = colorize_sequence(&frames, &animation);
        assert!(out[0].contains("38;2;255;0;0"));
        assert!(out[1].contains("38;2;0;0;255"));
    }

    #[test]
    fn colorize_joined_sequence_splits_on_newlines_before_recoloring() {
        let animation = PixelAnimation::Blink {
            on_color: Rgb::new(255, 0, 0),
            off_color: Rgb::new(0, 0, 255),
        };
        let frames = vec!["##\n##".to_string(), "##\n##".to_string()];
        let out = colorize_joined_sequence(&frames, &animation);
        assert_eq!(out.len(), 2);
        assert!(out[0].lines().count() == 2);
        assert!(out[0].contains("38;2;255;0;0"));
        assert!(out[1].contains("38;2;0;0;255"));
    }

    #[test]
    fn adjacent_and_cross_row_same_color_cells_share_one_escape_pair() {
        // A custom animation that always returns the same color regardless
        // of position should collapse an entire multi-row, multi-column
        // frame into exactly one open + one reset (color state persists
        // across a bare '\n' on every real terminal), instead of one pair
        // per non-space cell.
        let lines = block(&["####", "####", "####"]);
        let animation = PixelAnimation::custom(|_, _, _, _| Rgb::new(10, 20, 30));
        let out = colorize_lines(&lines, &animation, 0);
        assert_eq!(out.matches("\x1b[38;2;10;20;30m").count(), 1);
        assert_eq!(out.matches("\x1b[0m").count(), 1);
        assert_eq!(out.lines().count(), 3, "row newlines are still present");
    }

    #[test]
    fn a_space_breaks_a_run_even_when_the_color_either_side_matches() {
        let lines = block(&["# #"]);
        let animation = PixelAnimation::custom(|_, _, _, _| Rgb::new(1, 2, 3));
        let out = colorize_lines(&lines, &animation, 0);
        // Two separate '#' runs either side of the space, so two opens and
        // two resets, not one merged run spanning the space.
        assert_eq!(out.matches("\x1b[38;2;1;2;3m").count(), 2);
        assert_eq!(out.matches("\x1b[0m").count(), 2);
    }

    #[test]
    fn repeated_non_adjacent_colors_still_produce_the_correct_escapes() {
        // Alternates by column parity, so on a wide row the same two
        // colors repeat many times non-contiguously — exercising the
        // escape-string cache's correctness (not just its speed): every
        // occurrence, cached or freshly formatted, must still be right.
        let red = Rgb::new(255, 0, 0);
        let blue = Rgb::new(0, 0, 255);
        let animation =
            PixelAnimation::custom(move |x, _, _, _| if x % 2 == 0 { red } else { blue });
        let out = colorize_lines(&block(&["##########"]), &animation, 0);
        assert_eq!(out.matches("\x1b[38;2;255;0;0m").count(), 5);
        assert_eq!(out.matches("\x1b[38;2;0;0;255m").count(), 5);
    }

    #[test]
    fn colorize_lines_accepts_borrowed_str_slices_without_cloning() {
        // colorize_joined_sequence relies on this: `S = &str` must work
        // directly, not just `S = String`.
        let borrowed: Vec<&str> = vec!["#", "#"];
        let out = colorize_lines(&borrowed, &PixelAnimation::Rainbow { speed: 4.0 }, 0);
        assert!(out.contains("\x1b[38;2;"));
    }

    #[test]
    fn ripple_and_wave_do_not_panic_on_a_single_cell_grid() {
        // width/height of 1 exercises the smallest possible denominators
        // in Wave's `span` and Ripple's center-distance math.
        let lines = block(&["#"]);
        for animation in [
            PixelAnimation::Wave {
                base_color: Rgb::WHITE,
            },
            PixelAnimation::Ripple {
                base_color: Rgb::WHITE,
                speed: 0.3,
            },
        ] {
            let out = colorize_lines(&lines, &animation, 3);
            assert!(out.contains("\x1b[38;2;"));
        }
    }

    #[test]
    fn gradient_horizontal_starts_at_from_and_ends_at_to() {
        let animation = PixelAnimation::Gradient {
            from: Rgb::RED,
            to: Rgb::BLUE,
            horizontal: true,
        };
        let out = pixel_color(&animation, 0, 0, 0, '#', 4, 1);
        assert_eq!(out, Rgb::RED);
        let out = pixel_color(&animation, 3, 0, 0, '#', 4, 1);
        assert_eq!(out, Rgb::BLUE);
    }

    #[test]
    fn gradient_vertical_starts_at_from_and_ends_at_to() {
        let animation = PixelAnimation::Gradient {
            from: Rgb::GREEN,
            to: Rgb::YELLOW,
            horizontal: false,
        };
        let out = pixel_color(&animation, 0, 0, 0, '#', 1, 3);
        assert_eq!(out, Rgb::GREEN);
        let out = pixel_color(&animation, 0, 2, 0, '#', 1, 3);
        assert_eq!(out, Rgb::YELLOW);
    }

    #[test]
    fn gradient_is_time_independent() {
        let animation = PixelAnimation::Gradient {
            from: Rgb::RED,
            to: Rgb::BLUE,
            horizontal: true,
        };
        let at_frame_0 = pixel_color(&animation, 2, 0, 0, '#', 5, 1);
        let at_frame_99 = pixel_color(&animation, 2, 0, 99, '#', 5, 1);
        assert_eq!(at_frame_0, at_frame_99);
    }

    #[test]
    fn gradient_single_column_does_not_divide_by_zero() {
        let animation = PixelAnimation::Gradient {
            from: Rgb::RED,
            to: Rgb::BLUE,
            horizontal: true,
        };
        // width == 1 would divide by (width - 1) == 0 without the guard.
        let out = pixel_color(&animation, 0, 0, 0, '#', 1, 1);
        assert_eq!(out, Rgb::RED);
    }

    #[cfg(feature = "color")]
    #[test]
    fn transformed_grayscale_wraps_rainbow_and_desaturates_it() {
        let rainbow = PixelAnimation::Rainbow { speed: 5.0 };
        let wrapped = PixelAnimation::Transformed {
            base: Box::new(rainbow.clone()),
            transform: crate::color::ColorTransform::Grayscale,
        };
        let plain = pixel_color(&rainbow, 3, 0, 7, '#', 10, 10);
        let gray = pixel_color(&wrapped, 3, 0, 7, '#', 10, 10);
        // The un-transformed Rainbow output at these coordinates should not
        // already happen to be gray, so the wrapped version must differ.
        assert_ne!(plain, gray);
        assert_eq!(gray.g(), gray.b());
    }

    #[cfg(feature = "color")]
    #[test]
    fn transformed_none_matches_the_base_animation_exactly() {
        let base = PixelAnimation::Ripple {
            base_color: Rgb::WHITE,
            speed: 0.4,
        };
        let wrapped = PixelAnimation::Transformed {
            base: Box::new(base.clone()),
            transform: crate::color::ColorTransform::None,
        };
        for frame in [0u64, 1, 5] {
            assert_eq!(
                pixel_color(&base, 2, 3, frame, '#', 8, 8),
                pixel_color(&wrapped, 2, 3, frame, '#', 8, 8)
            );
        }
    }

    #[cfg(feature = "color")]
    #[test]
    fn transformed_can_wrap_another_transformed() {
        let doubly_wrapped = PixelAnimation::Transformed {
            base: Box::new(PixelAnimation::Transformed {
                base: Box::new(PixelAnimation::Gradient {
                    from: Rgb::BLACK,
                    to: Rgb::WHITE,
                    horizontal: true,
                }),
                transform: crate::color::ColorTransform::Invert,
            }),
            transform: crate::color::ColorTransform::Invert,
        };
        // Two inverts cancel: the doubly-wrapped gradient should match the
        // plain gradient exactly.
        let plain = PixelAnimation::Gradient {
            from: Rgb::BLACK,
            to: Rgb::WHITE,
            horizontal: true,
        };
        assert_eq!(
            pixel_color(&doubly_wrapped, 4, 0, 0, '#', 10, 1),
            pixel_color(&plain, 4, 0, 0, '#', 10, 1)
        );
    }

    #[cfg(feature = "color")]
    #[test]
    fn colorize_lines_renders_gradient_and_transformed_end_to_end() {
        let lines = block(&["#####", "#####"]);
        for animation in [
            PixelAnimation::Gradient {
                from: Rgb::RED,
                to: Rgb::BLUE,
                horizontal: true,
            },
            PixelAnimation::Transformed {
                base: Box::new(PixelAnimation::Plasma {
                    scale: 0.3,
                    speed: 0.2,
                }),
                transform: crate::color::ColorTransform::Sepia,
            },
        ] {
            let out = colorize_lines(&lines, &animation, 1);
            assert!(out.contains("\x1b[38;2;"));
            assert_eq!(out.lines().count(), 2);
        }
    }
}