ege 0.1.1

Small easy to use game engine
Documentation
1
2
3
4
5
6
7
8
9
10
use std::result;

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EventError {
    WrongEventType,
    IdenticalEventTypes,
    SetupEventFailed,
}

pub type Result<T> = result::Result<T, EventError>;