# 🍝 edoN 🍜
## Embed Node.js within Rust
Embed the fully featured Nodejs runtime into your Rust application!
Features:
- [x] Bindings for `libnode`
- [x] Native Nodejs extensions via napi-rs bindings
- [x] Multi-threading support
- [x] Evaluate arbitrary JavaScript
- [x] Execute arbitrary n-api code
- [ ] Support for async Rust (coming soon)
# Use Cases
- Use JavaScript plugins with full support for Nodejs in your Rust application
- Roll your own multi-threaded lambda runtime
- Roll your own multi-threaded SSR implementation
- Avoid the need to embed your application within an n-api extension
# Usage
## Simple Example
Evaluate JavaScript as a string
```rust
pub fn main() -> std::io::Result<()> {
// Load the libnode dynamic library
let nodejs = edon::Nodejs::load("/path/to/libnode.so")?;
// Nodejs context runs on its own thread
// you can have multiple and load balance between them
let ctx = nodejs.spawn_context()?;
// Execute JavaScript and TypeScript with
ctx.eval(r#"
const message: string = "Hello World TypeScript"
console.log(message)
"#)?;
Ok(())
}
```
## Native Extensions
Register a Napi extension and use the napi-rs API to work with the values
```rust
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load_auto()?;
// Register a native module
nodejs.napi_module_register(
"example_native_module",
|env, mut exports| {
// Create an object that looks like
// { meaning: 42 }
let key = env.create_string("meaning")?;
let value = env.create_uint32(42)?;
exports.set_property(key, value)?;
// Export it from the module
Ok(exports)
})?;
// Start a Nodejs context
let ctx0 = nodejs.spawn_context()?;
// Evaluate arbitrary code within the context
ctx0.eval(r#"
const native = process._linkedBinding('example_native_module')
console.log(native)
"#)?;
Ok(())
}
```
## Execute Native code in the Nodejs Context
Run native code against a specific Nodejs context. This is essentially `eval` but using
Node's n-api.
```rust
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load_auto()?;
// Start a Nodejs context
let ctx0 = nodejs.spawn_context()?;
// Open a native execution context and set a global variable
// {
// ...globalThis,
// meaning: 42
// }
let mut global_this = env.get_global()?;
let key = env.create_string("meaning")?;
let value = env.create_uint32(42)?;
global_this.set_property(key, value)?;
Ok(())
})?;
// Inspect the value set by the native code
ctx0.eval("console.log(globalThis.meaning)")?; // "42"
Ok(())
}
```
## Libnode Shared Library
This requires the `libnode` shared library. Currently Node.js don't provide prebuilt binaries so you have to compile `libnode` yourself.
Offering prebuilt binaries with a C FFI is currently under development, however in the meantime you can download `libnode` from here:
[https://github.com/alshdavid/libnode-prebuilt](https://github.com/alshdavid/libnode-prebuilt)
```bash
mkdir -p /opt/libnode
curl -L \
--url https://github.com/alshdavid/libnode-prebuilt/releases/download/v22.15.0/libnode-linux-amd64.tar.xz \
| tar -xJvf - -C /opt/libnode
export EDON_LIBNODE_PATH="/opt/libnode/libnode.so"
```
### Distributing `libnode` with your application
I haven't had success in compiling `libnode` to a static library so currently you must include the `libnode` dynamic library alongside your binary.
```
/your-app
your-app
libnode.so
```
You can instruct `edon` to automatically find `libnode` by using
```rust
pub fn main() -> anyhow::Result<()> {
// Looks through:
//
// $EDON_LIBNODE_PATH
// <exe_path>/libnode.so
// <exe_path>/lib/libnode.so
// <exe_path>/share/libnode.so
// <exe_path>/../lib/libnode.so
// <exe_path>/../share/libnode.so
let nodejs = edon::Nodejs::load_auto()?;
}
```
Or manually specify the path
```rust
pub fn main() -> anyhow::Result<()> {
let nodejs = edon::Nodejs::load("/path/to/libnode.so")?;
}
```