use {
crate::elite::{
body::BodyType,
faction::{Faction, FactionConflict},
powerplay::Powerplay,
system::System,
},
serde::Deserialize,
};
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct FsdJumpEvent {
pub body: String,
#[serde(alias = "BodyID")]
pub body_id: u64,
pub body_type: BodyType,
pub boost_used: Option<u8>,
pub conflicts: Option<Vec<FactionConflict>>,
pub controlling_power: Option<String>,
pub factions: Option<Vec<Faction>>, pub fuel_level: f64,
pub jump_dist: f64,
pub population: u64,
#[serde(flatten)]
pub powerplay: Option<Powerplay>,
pub star_pos: [f64; 3],
pub star_system: String,
#[serde(flatten)]
pub system: Option<System>,
pub system_address: u64,
#[serde(default)]
pub multicrew: bool,
#[serde(default)]
pub taxi: bool,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct FsdTargetEvent {
pub name: String,
pub star_class: String,
pub system_address: u64,
pub remaining_jumps_in_route: Option<u64>,
}