use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct PowerplayConflict {
pub power: String,
pub conflict_progress: f64,
}
#[derive(Debug, Deserialize, Default)]
pub enum PowerplayState {
Exploited,
#[default]
Unoccupied,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct Powerplay {
pub powerplay_conflict_progress: Vec<PowerplayConflict>,
pub powerplay_state: PowerplayState,
pub powerplay_state_control_progress: f64,
pub powerplay_state_reinforcement: u64,
pub powerplay_state_undermining: u64,
pub powers: Vec<String>,
}
#[derive(Debug, Deserialize)]
pub enum PowerMicroResouceCategory {
Data,
}
#[derive(Debug, Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct PowerMicroResource {
pub category: PowerMicroResouceCategory,
pub count: u64,
pub name: String,
#[serde(alias = "Name_Localised")]
pub name_display: String,
}