use core::{any::TypeId, ptr::NonNull};
use crate::{
archetype::Archetype, component::ComponentInfo, system::ActionBufferQueue, world::World, Access,
};
use super::{FnArg, FnArgState};
#[derive(Default)]
pub struct WorldReadState;
impl FnArg for &World {
type State = WorldReadState;
}
unsafe impl FnArgState for WorldReadState {
type Arg<'a> = &'a World;
#[inline(always)]
fn new() -> Self {
Self::default()
}
#[inline(always)]
fn is_local(&self) -> bool {
false
}
#[inline(always)]
fn world_access(&self) -> Option<Access> {
Some(Access::Read)
}
#[inline(always)]
fn visit_archetype(&self, _archetype: &Archetype) -> bool {
true
}
#[inline(always)]
fn borrows_components_at_runtime(&self) -> bool {
true
}
#[inline(always)]
fn component_access(&self, _comp: &ComponentInfo) -> Option<Access> {
Some(Access::Write)
}
#[inline(always)]
fn resource_type_access(&self, _ty: TypeId) -> Option<Access> {
Some(Access::Write)
}
#[inline(always)]
unsafe fn get_unchecked<'a>(
&'a mut self,
world: NonNull<World>,
_queue: &mut dyn ActionBufferQueue,
) -> &'a World {
unsafe { world.as_ref() }
}
}
#[derive(Default)]
pub struct WorldWriteState;
impl FnArg for &mut World {
type State = WorldWriteState;
}
unsafe impl FnArgState for WorldWriteState {
type Arg<'a> = &'a mut World;
#[inline(always)]
fn new() -> Self {
Self::default()
}
#[inline(always)]
fn is_local(&self) -> bool {
true
}
#[inline(always)]
fn world_access(&self) -> Option<Access> {
Some(Access::Write)
}
#[inline(always)]
fn visit_archetype(&self, _archetype: &Archetype) -> bool {
true
}
#[inline(always)]
fn borrows_components_at_runtime(&self) -> bool {
false
}
#[inline(always)]
fn component_access(&self, _comp: &ComponentInfo) -> Option<Access> {
Some(Access::Write)
}
#[inline(always)]
fn resource_type_access(&self, _ty: TypeId) -> Option<Access> {
Some(Access::Write)
}
#[inline(always)]
unsafe fn get_unchecked<'a>(
&'a mut self,
mut world: NonNull<World>,
_queue: &mut dyn ActionBufferQueue,
) -> &'a mut World {
unsafe { world.as_mut() }
}
}