edfsm-macros 0.12.0

Macros for the Event Driven Finite State Machine library
Documentation
# Macros for EDFSM

Provides a DSL that conveniently implements the FSM trait.
States, Commands and Events are all required to be implemented
both as structs and enums.

An example:

```compile_fail
#[impl_fsm]
impl Fsm<State, Command, Event, EffectHandlers> for MyFsm {
    state!(Running / entry);

    command!(Idle    => Start => Started => Running);
    command!(Running => Stop  => Stopped => Idle);

    ignore_command!(Idle    => Stop);
    ignore_command!(Running => Start);
}
```

The `state!` macro declares state-related attributes. At this time, only entry
handlers can be declared. In our example, the macro will ensure that an `on_entry_running`
method will be called for `MyFsm`. The developer is then
required to implement a method e.g.:

```compile_fail
fn on_entry_running(_s: &Running, _se: &mut EffectHandlers) {
    // Do something
}
```

The `command!` macro declares an entire transition using the form:

```compile_fail
<from-state> => <given-command> [=> <yields-event> []=> <to-state>]]
```

In our example, for the first transition, multiple methods will be called that the developer must provide e.g.:

```compile_fail
fn for_idle_start(_s: &Idle, _c: Start, _se: &mut EffectHandlers) -> Option<Started> {
    // Perform some effect here if required. Effects are performed via the EffectHandler
    Some(Started)
}

fn on_idle_started(_s: &Idle, _e: &Started) -> Option<Running> {
    Some(Running)
}
```

The `ignore_command!` macro describes those states and commands that should be ignored given:

```compile_fail
<from-state> => <given-command>
```

It is possible to use a wildcard i.e. `_` in place of `<from-state>` and `<to-state>`.

There are similar macros for events e.g. `event!` and `ignore_event`. For `event!`, the declaration
becomes:

```compile_fail
<from-state> => <given-event> [=> <to-state> [ / action]]
```

The `/ action` is optional and is used to declare that a side-effect is to be performed.