use std::collections::HashMap;
use std::mem;
use serde::Serialize;
use crate::logs::{LogEvent, LogEventContent};
use crate::logs::file_header_event::FileHeaderEvent;
use crate::state::models::commander_state::CommanderState;
use crate::state::models::feed_result::FeedResult;
#[derive(Serialize)]
pub struct GameState {
commanders: HashMap<String, CommanderState>,
current_commander: Option<String>,
file_header: Option<FileHeaderEvent>,
header_count: u64,
queued: Vec<LogEvent>,
}
impl GameState {
pub fn new() -> Self {
GameState {
commanders: HashMap::new(),
current_commander: None,
file_header: None,
header_count: 0,
queued: Vec::new(),
}
}
pub fn current_commander(&self) -> Option<&CommanderState> {
let Some(commander_id) = &self.current_commander else {
return None;
};
let Some(commander_entry) = self.commanders.get(commander_id) else {
return None;
};
Some(commander_entry)
}
pub fn current_commander_mut(&mut self) -> Option<&mut CommanderState> {
let Some(commander_id) = &self.current_commander else {
return None;
};
let Some(commander_entry) = self.commanders.get_mut(commander_id) else {
return None;
};
Some(commander_entry)
}
pub fn feed_log_event(&mut self, event: &LogEvent) {
let handle_result = self.handle(event);
if let FeedResult::Later = handle_result {
self.queued.push(event.clone());
}
let queued = mem::take(&mut self.queued);
for item in queued {
let result = self.handle(&item);
if !result.is_accepted() {
self.queued.push(item.clone());
}
}
}
fn handle(&mut self, event: &LogEvent) -> FeedResult {
match &event.content {
LogEventContent::FileHeader(header) => {
self.file_header = Some(header.clone());
self.header_count += 1;
}
LogEventContent::Commander(commander) => {
self.current_commander = Some(commander.fid.to_string());
if !self.commanders.contains_key(&commander.fid) {
self.commanders
.insert(commander.fid.to_string(), commander.into());
}
}
_ => {
let Some(current) = self.current_commander_mut() else {
return FeedResult::Later;
};
if let FeedResult::Later = current.feed_log_event(event) {
return FeedResult::Later;
}
}
}
FeedResult::Accepted
}
}
impl Default for GameState {
fn default() -> Self {
GameState::new()
}
}