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//! Fired when the player disembarks from their ship.
use serde::{Deserialize, Serialize};
use crate::modules::station::StationType;
/// Fired when the player disembarks from their ship.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct DisembarkEvent {
// TODO check when this is optional
/// Currently unknown that this value means. If you know please let me know by
/// [opening an issue](https://github.com/rster2002/ed-journals/issues/new).
#[serde(rename = "ID")]
pub id: Option<u32>,
/// The name of the star system the player is currently in.
pub star_system: String,
/// The address of the current system.
pub system_address: u64,
/// The name of the body the player is currently on.
pub body: String,
/// The id of the body player is currently on.
#[serde(rename = "BodyID")]
pub body_id: u32,
/// Whether the player is currently on a station.
pub on_station: bool,
/// Whether the player is currently on a planet.
pub on_planet: bool,
// TODO probably only set when [on_station] is true.
/// The name of the station the player is currently on.
pub station_name: Option<String>,
// TODO probably only set when [on_station] is true.
/// The type of the station the player is currently on.
pub station_type: Option<StationType>,
// TODO probably only set when [on_station] is true.
/// The market id of the station the player is currently on.
#[serde(rename = "MarketID")]
pub market_id: Option<u64>,
/// Whether the player has embarked to an SRV.
#[serde(rename = "SRV")]
pub srv: bool,
/// Whether the player has embarked a taxi.
#[serde(default)]
pub taxi: bool,
/// Whether the player has embarked multicrew.
#[serde(default)]
pub multicrew: bool,
}