//! Fired when the player fires a limpet.
use serde::{Deserialize, Serialize};
/// Fired when the player fires a limpet.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct LaunchDroneEvent {
/// The kind of limpet fired.
#[serde(rename = "Type")]
pub kind: LaunchDroneEventType,
}
/// The kind of limpet fired.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub enum LaunchDroneEventType {
Hatchbreaker,
FuelTransfer,
Collection,
Prospector,
Repair,
Research,
Decontamination,
}