ecs 0.16.4

An Entity Component System (ECS) Framework
ecs-rs
======
An Entity Component System (ECS) library written in Rust.

**For info about why an ECS may be beneficial, see some of these articles:**

- http://gameprogrammingpatterns.com/component.html
- http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/
- http://www.gamedev.net/page/resources/_/technical/game-programming/understanding-component-entity-systems-r3013
- http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

There is a large variety of ways an ECS may work. This particular one is similar to
[Artemis](http://gamadu.com/artemis/).
Although this isn't a port to Rust, most functionality should be similar, and the
tutorials/manual there should be able to make up for the current lack of documentation here.

**A little more information is available in the rustdocs.**

Run:
```
$ cargo doc
```

With ecs-rs as one of the dependencies, and open the `ecs` docs up in your browser of choice.

### Contributions are welcome