use Deserialize;
/// A 3D vector in Cartesian space, [x, y, z].
///
/// Position is in meters from the center of the arena (where the disc spawns).
/// Velocity is in meters per second.
///
/// Coordinate orientation from the blue team's perspective facing orange:
/// positive x, left
/// negative x, right
/// positive y, up
/// negative y, down
/// positive z, toward orange goal
/// negative z, toward blue goal
pub type Vec3 = ;