// TODO: boundless spatial grid hash 3d
/**
* The IndexManager struct manages multiple indexes.
*/
pub struct IndexManager {
indexes: Vec<Index>,
}
impl IndexManager {
/**
* Constructs a new IndexManager object.
*/
pub fn new() -> Self {
IndexManager {
indexes: Vec::new(),
}
}
}
/**
* The Index struct represents an index.
*/
pub struct Index {
// Add fields here if needed
}
// You can add methods to the Index struct here if needed