ebi_objects 0.3.182

Objects for Ebi - a stochastic process mining utility
Documentation
use ebi_arithmetic::anyhow::Result;
use layout::{
    adt::dag::NodeHandle,
    core::{base::Orientation, color::Color, geometry::Point, style::StyleAttr},
    std_shapes::{
        render::get_shape_size,
        shapes::{Arrow, Element},
    },
    topo::layout::VisualGraph,
};

pub trait Graphable {
    fn to_dot(&self) -> Result<VisualGraph>;
}

pub fn create_place(graph: &mut VisualGraph, label: &str) -> NodeHandle {
    let shape = layout::std_shapes::shapes::ShapeKind::Circle(label.to_string());
    let look = StyleAttr::simple();
    let orientation = Orientation::LeftToRight;
    let size = get_shape_size(orientation, &shape, look.font_size, true);
    let node = Element::create(shape, look, orientation, size);
    return graph.add_node(node);
}

pub fn create_transition(graph: &mut VisualGraph, label: &str, xlabel: &str) -> NodeHandle {
    let shape = layout::std_shapes::shapes::ShapeKind::Box(label.to_string() + "\n" + xlabel);
    let look = StyleAttr::simple();
    let orientation = Orientation::LeftToRight;
    let size = get_shape_size(orientation, &shape, look.font_size, false);
    let node = Element::create(shape, look, orientation, size);
    return graph.add_node(node);
}

pub fn create_silent_transition(graph: &mut VisualGraph, xlabel: &str) -> NodeHandle {
    let shape = layout::std_shapes::shapes::ShapeKind::Box(xlabel.to_string());
    let mut look = StyleAttr::simple();
    look.fill_color = Some(Color::fast("grey"));
    let orientation = Orientation::LeftToRight;
    let size = Point::new(20., 30.);
    let node = Element::create(shape, look, orientation, size);
    return graph.add_node(node);
}

pub fn create_gateway(graph: &mut VisualGraph, label: &str) -> NodeHandle {
    let shape = layout::std_shapes::shapes::ShapeKind::Box(label.to_string());
    let mut look = StyleAttr::simple();
    look.fill_color = Some(Color::new(0xa1cff3));
    let orientation = Orientation::LeftToRight;
    let size = Point::new(20., 20.);
    let node = Element::create(shape, look, orientation, size);
    return graph.add_node(node);
}

pub fn create_dot(graph: &mut VisualGraph) -> NodeHandle {
    let shape = layout::std_shapes::shapes::ShapeKind::Circle("".to_string());
    let look = StyleAttr::simple();
    let orientation = Orientation::LeftToRight;
    let size = Point::new(5., 5.);
    let node = Element::create(shape, look, orientation, size);
    return graph.add_node(node);
}

pub fn create_edge(graph: &mut VisualGraph, from: &NodeHandle, to: &NodeHandle, label: &str) {
    let arrow = Arrow::simple(label);
    return graph.add_edge(arrow, *from, *to);
}