extern crate rand;
use rand::seq::SliceRandom;
use rand::Rng;
use rand::SeedableRng;
pub fn random() -> f64 {
rand::random::<f64>()
}
pub fn randrange(min: f64, max: f64) -> f64 {
rand::thread_rng().gen_range(min..max)
}
pub fn randint(min: i64, max: i64) -> i64 {
rand::thread_rng().gen_range(min..max)
}
pub fn randbool() -> bool {
rand::thread_rng().gen()
}
pub fn shuffle<T>(obj: &mut Vec<T>) {
let mut rng = rand::thread_rng();
obj.shuffle(&mut rng);
}
pub fn choose<T>(obj: &Vec<T>) -> Option<&T> {
let mut rng = rand::thread_rng();
obj.choose(&mut rng)
}
pub fn with_seed(seed: u64) -> SeededRand {
SeededRand::new(seed)
}
pub struct SeededRand {
rng: rand::rngs::StdRng,
}
impl SeededRand {
pub fn new(seed: u64) -> Self {
SeededRand {
rng: rand::rngs::StdRng::seed_from_u64(seed),
}
}
pub fn random(&mut self) -> f64 {
self.rng.gen()
}
pub fn randrange(&mut self, min: f64, max: f64) -> f64 {
self.rng.gen_range(min..max)
}
pub fn randbool(&mut self) -> bool {
self.rng.gen()
}
pub fn randint(&mut self, min: i64, max: i64) -> i64 {
self.rng.gen_range(min..max)
}
pub fn shuffle<T>(&mut self, obj: &mut Vec<T>) {
obj.shuffle(&mut self.rng);
}
pub fn choose<'a, T>(&mut self, obj: &'a Vec<T>) -> Option<&'a T> {
obj.choose(&mut self.rng)
}
}