use crate::{builder::ShapeBuilder, shape::Vertex};
use lyon_tessellation::{
math::Point, BasicGeometryBuilder, FillAttributes, FillGeometryBuilder, FillVertexConstructor,
GeometryBuilder, GeometryBuilderError, StrokeAttributes, StrokeGeometryBuilder,
StrokeVertexConstructor, VertexId,
};
impl FillVertexConstructor<Vertex> for ShapeBuilder {
fn new_vertex(&mut self, point: Point, mut attributes: FillAttributes) -> Vertex {
let attributes = attributes.interpolated_attributes();
self.new_vertex(point, attributes)
}
}
impl StrokeVertexConstructor<Vertex> for ShapeBuilder {
fn new_vertex(&mut self, point: Point, mut attributes: StrokeAttributes) -> Vertex {
let attributes = attributes.interpolated_attributes();
self.new_vertex(point, attributes)
}
}
impl FillGeometryBuilder for ShapeBuilder {
fn add_fill_vertex(
&mut self,
position: Point,
mut attributes: FillAttributes,
) -> Result<VertexId, GeometryBuilderError> {
let attributes = attributes.interpolated_attributes();
self.add_vertex(position, attributes)
}
}
impl StrokeGeometryBuilder for ShapeBuilder {
fn add_stroke_vertex(
&mut self,
position: Point,
mut attributes: StrokeAttributes,
) -> Result<VertexId, GeometryBuilderError> {
let attributes = attributes.interpolated_attributes();
self.add_vertex(position, attributes)
}
}
impl GeometryBuilder for ShapeBuilder {
fn begin_geometry(&mut self) {}
fn end_geometry(&mut self) -> lyon_tessellation::Count {
lyon_tessellation::Count {
vertices: self.vertices.len() as u32,
indices: self.indicies.len() as u32,
}
}
fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId) {
self.indicies.push(a.0 as u16);
self.indicies.push(b.0 as u16);
self.indicies.push(c.0 as u16);
}
fn abort_geometry(&mut self) {
self.vertices.clear();
self.indicies.clear();
}
}
impl BasicGeometryBuilder for ShapeBuilder {
fn add_vertex(&mut self, position: Point) -> Result<VertexId, GeometryBuilderError> {
let color = self.default_color;
self.add_vertex(position, &color)
}
}