use gl_generator::{Api, Fallbacks, Profile, Registry, StructGenerator};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let dest = env::var("OUT_DIR").unwrap();
let mut file = File::create(Path::new(&dest).join("gl_bindings.rs")).unwrap();
Registry::new(
Api::Gles2,
(3, 3),
Profile::Core,
Fallbacks::All,
[
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_EXT_memory_object_fd",
"GL_EXT_semaphore_fd",
],
)
.write_bindings(StructGenerator, &mut file)
.unwrap();
}