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// These enums have the same name as their C++ equivalent, do not warn about it
#![allow(non_upper_case_globals)]
use easy_imgui_sys::*;
// In most API calls enums are passed as integers, but a few are true enums.
// But since the code to wrap the enums is created by a macro, we use this trait
// to do the necessary conversions.
use std::ffi::c_int;
trait BitEnumHelper {
fn to_bits(self) -> c_int;
fn from_bits(t: c_int) -> Self;
}
impl BitEnumHelper for c_int {
#[inline]
fn to_bits(self) -> c_int {
self
}
#[inline]
fn from_bits(t: c_int) -> Self {
t
}
}
macro_rules! impl_bit_enum_helper {
($native_name:ident) => {
impl BitEnumHelper for $native_name {
#[inline]
fn to_bits(self) -> c_int {
self.0 as _
}
#[inline]
fn from_bits(t: c_int) -> Self {
Self(t as _)
}
}
};
}
macro_rules! imgui_enum_ex {
($(#[$attr:meta])* $vis:vis $name:ident : $native_name:ident : $native_name_api:ty { $( $(#[$inner:ident $($args:tt)*])* $field:ident = $value:ident),* $(,)? }) => {
$(#[$attr])*
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
$vis enum $name {
$(
$(#[$inner $($args)*])*
$field = $native_name::$value.0 as i32,
)*
}
impl $name {
pub fn bits(self) -> $native_name_api {
<$native_name_api>::from_bits(self as c_int)
}
pub fn from_bits(bits: $native_name_api) -> Option<Self> {
$(
$(#[$inner $($args)*])*
const $field: c_int = $native_name::$value.0 as i32;
)*
let r = match <$native_name_api>::to_bits(bits) {
$(
#[allow(unused_doc_comments)]
$(#[$inner $($args)*])*
$field => Self::$field,
)*
_ => return std::option::Option::None,
};
Some(r)
}
}
};
}
macro_rules! imgui_enum {
($(#[$attr:meta])* $vis:vis $name:ident: $native_name:ident { $( $(#[$inner:ident $($args:tt)*])* $field:ident ),* $(,)? }) => {
paste::paste! {
imgui_enum_ex! {
$(#[$attr])*
$vis $name: $native_name: i32 {
$( $(#[$inner $($args)*])* $field = [<$native_name $field>],)*
}
}
}
};
}
// Just like imgui_enum but for native strong C++ enums
macro_rules! imgui_scoped_enum {
($(#[$attr:meta])* $vis:vis $name:ident: $native_name:ident { $( $(#[$inner:ident $($args:tt)*])* $field:ident ),* $(,)? }) => {
impl_bit_enum_helper!{$native_name}
paste::paste! {
imgui_enum_ex! {
$(#[$attr])*
$vis $name: $native_name: $native_name {
$( $(#[$inner $($args)*])* $field = [<$native_name _ $field>],)*
}
}
}
};
}
macro_rules! imgui_flags_ex {
($(#[$attr:meta])* $vis:vis $name:ident: $native_name:ident { $( $(#[$inner:ident $($args:tt)*])* $field:ident = $($value:ident)::*),* $(,)? }) => {
bitflags::bitflags! {
$(#[$attr])*
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
$vis struct $name : i32 {
$(
$(#[$inner $($args)*])*
const $field = imgui_flags_ex! { @FIELD $native_name :: $($value)::* };
)*
}
}
};
(@FIELD $native_name:ident :: $value:ident) => {
$native_name::$value.0 as i32
};
(@FIELD $native_name:ident :: $alt_native_name:ident :: $value:ident) => {
// ignore native_name, use alt_native_name instead
$alt_native_name::$value.0 as i32
};
}
macro_rules! imgui_flags {
($(#[$attr:meta])* $vis:vis $name:ident: $native_name:ident { $( $(#[$inner:ident $($args:tt)*])* $field:ident),* $(,)? }) => {
paste::paste! {
imgui_flags_ex! {
$(#[$attr])*
$vis $name: $native_name {
$( $(#[$inner $($args)*])* $field = [<$native_name $field>],)*
}
}
}
};
}
imgui_flags! {
/// Dear ImGui (`ImDrawFlags`): Flags for `ImDrawList` functions
pub DrawFlags: ImDrawFlags_ {
/// Dear ImGui (`ImDrawFlags_None`): No flags
None,
/// Dear ImGui (`ImDrawFlags_Closed`): `PathStroke()`, `AddPolyline()`: specify that shape should be closed
Closed,
/// Dear ImGui (`ImDrawFlags_RoundCornersTopLeft`): `AddRect()`, `AddRectFilled()`, `PathRect()`: enable rounding top-left corner only
RoundCornersTopLeft,
/// Dear ImGui (`ImDrawFlags_RoundCornersTopRight`): `AddRect()`, `AddRectFilled()`, `PathRect()`: enable rounding top-right corner only
RoundCornersTopRight,
/// Dear ImGui (`ImDrawFlags_RoundCornersBottomLeft`): `AddRect()`, `AddRectFilled()`, `PathRect()`: enable rounding bottom-left corner only
RoundCornersBottomLeft,
/// Dear ImGui (`ImDrawFlags_RoundCornersBottomRight`): `AddRect()`, `AddRectFilled()`, `PathRect()`: enable rounding bottom-right corner only
RoundCornersBottomRight,
/// Dear ImGui (`ImDrawFlags_RoundCornersNone`): `AddRect()`, `AddRectFilled()`, `PathRect()`: disable rounding on all corners
RoundCornersNone,
/// Dear ImGui (`ImDrawFlags_RoundCornersTop`): `ImDrawFlags_RoundCornersTopLeft` | `ImDrawFlags_RoundCornersTopRight`
RoundCornersTop,
/// Dear ImGui (`ImDrawFlags_RoundCornersBottom`): `ImDrawFlags_RoundCornersBottomLeft` | `ImDrawFlags_RoundCornersBottomRight`
RoundCornersBottom,
/// Dear ImGui (`ImDrawFlags_RoundCornersLeft`): `ImDrawFlags_RoundCornersBottomLeft` | `ImDrawFlags_RoundCornersTopLeft`
RoundCornersLeft,
/// Dear ImGui (`ImDrawFlags_RoundCornersRight`): `ImDrawFlags_RoundCornersBottomRight` | `ImDrawFlags_RoundCornersTopRight`
RoundCornersRight,
/// Dear ImGui (`ImDrawFlags_RoundCornersAll`): All corners
RoundCornersAll,
}
}
imgui_enum! {
/// Dear ImGui (`ImGuiCond`): Condition for many Set*() functions
pub Cond: ImGuiCond_ {
/// Dear ImGui (`ImGuiCond_Always`): No condition (always set the variable)
Always,
/// Dear ImGui (`ImGuiCond_Once`): Set the variable once per runtime session
Once,
/// Dear ImGui (`ImGuiCond_FirstUseEver`): Set the variable if the object/window has no persistently saved data
FirstUseEver,
/// Dear ImGui (`ImGuiCond_Appearing`): Set the variable if the object/window is appearing after being hidden/inactive
Appearing,
}
}
imgui_enum! {
/// Dear ImGui (`ImGuiCol`): Color identifier for styling
pub ColorId: ImGuiCol_ {
/// Dear ImGui (`ImGuiCol_Text`): Text
Text,
/// Dear ImGui (`ImGuiCol_TextDisabled`): Text disabled
TextDisabled,
/// Dear ImGui (`ImGuiCol_WindowBg`): Background of normal windows
WindowBg,
/// Dear ImGui (`ImGuiCol_ChildBg`): Background of child windows
ChildBg,
/// Dear ImGui (`ImGuiCol_PopupBg`): Background of popups, menus, tooltips windows
PopupBg,
/// Dear ImGui (`ImGuiCol_Border`): Border
Border,
/// Dear ImGui (`ImGuiCol_BorderShadow`): Border shadow
BorderShadow,
/// Dear ImGui (`ImGuiCol_FrameBg`): Background of checkbox, radio button, plot, slider, text input
FrameBg,
/// Dear ImGui (`ImGuiCol_FrameBgHovered`): Frame background hovered
FrameBgHovered,
/// Dear ImGui (`ImGuiCol_FrameBgActive`): Frame background active
FrameBgActive,
/// Dear ImGui (`ImGuiCol_TitleBg`): Title bar
TitleBg,
/// Dear ImGui (`ImGuiCol_TitleBgActive`): Title bar when focused
TitleBgActive,
/// Dear ImGui (`ImGuiCol_TitleBgCollapsed`): Title bar when collapsed
TitleBgCollapsed,
/// Dear ImGui (`ImGuiCol_MenuBarBg`): Menu bar background
MenuBarBg,
/// Dear ImGui (`ImGuiCol_ScrollbarBg`): Scrollbar background
ScrollbarBg,
/// Dear ImGui (`ImGuiCol_ScrollbarGrab`): Scrollbar grab
ScrollbarGrab,
/// Dear ImGui (`ImGuiCol_ScrollbarGrabHovered`): Scrollbar grab hovered
ScrollbarGrabHovered,
/// Dear ImGui (`ImGuiCol_ScrollbarGrabActive`): Scrollbar grab active
ScrollbarGrabActive,
/// Dear ImGui (`ImGuiCol_CheckMark`): Checkbox tick and RadioButton circle
CheckMark,
/// Dear ImGui (`ImGuiCol_CheckboxSelectedBg`): Checkbox background when selected
CheckboxSelectedBg,
/// Dear ImGui (`ImGuiCol_SliderGrab`): Slider grab
SliderGrab,
/// Dear ImGui (`ImGuiCol_SliderGrabActive`): Slider grab active
SliderGrabActive,
/// Dear ImGui (`ImGuiCol_Button`): Button
Button,
/// Dear ImGui (`ImGuiCol_ButtonHovered`): Button hovered
ButtonHovered,
/// Dear ImGui (`ImGuiCol_ButtonActive`): Button active
ButtonActive,
/// Dear ImGui (`ImGuiCol_Header`): Header colors for CollapsingHeader, TreeNode, Selectable, MenuItem
Header,
/// Dear ImGui (`ImGuiCol_HeaderHovered`): Header hovered
HeaderHovered,
/// Dear ImGui (`ImGuiCol_HeaderActive`): Header active
HeaderActive,
/// Dear ImGui (`ImGuiCol_Separator`): Separator
Separator,
/// Dear ImGui (`ImGuiCol_SeparatorHovered`): Separator hovered
SeparatorHovered,
/// Dear ImGui (`ImGuiCol_SeparatorActive`): Separator active
SeparatorActive,
/// Dear ImGui (`ImGuiCol_ResizeGrip`): Resize grip
ResizeGrip,
/// Dear ImGui (`ImGuiCol_ResizeGripHovered`): Resize grip hovered
ResizeGripHovered,
/// Dear ImGui (`ImGuiCol_ResizeGripActive`): Resize grip active
ResizeGripActive,
/// Dear ImGui (`ImGuiCol_InputTextCursor`): InputText cursor/caret
InputTextCursor,
/// Dear ImGui (`ImGuiCol_TabHovered`): Tab background, when hovered
TabHovered,
/// Dear ImGui (`ImGuiCol_Tab`): Tab background, when tab-bar is focused & tab is unselected
Tab,
/// Dear ImGui (`ImGuiCol_TabSelected`): Tab background, when tab-bar is focused & tab is selected
TabSelected,
/// Dear ImGui (`ImGuiCol_TabSelectedOverline`): Tab horizontal overline, when tab-bar is focused & tab is selected
TabSelectedOverline,
/// Dear ImGui (`ImGuiCol_TabDimmed`): Tab background, when tab-bar is unfocused & tab is unselected
TabDimmed,
/// Dear ImGui (`ImGuiCol_TabDimmedSelected`): Tab background, when tab-bar is unfocused & tab is selected
TabDimmedSelected,
/// Dear ImGui (`ImGuiCol_TabDimmedSelectedOverline`): Tab horizontal overline, when tab-bar is unfocused & tab is selected
TabDimmedSelectedOverline,
/// Dear ImGui (`ImGuiCol_DockingPreview`): Preview overlay color when about to docking something
DockingPreview,
/// Dear ImGui (`ImGuiCol_DockingEmptyBg`): Background color for empty node
DockingEmptyBg,
/// Dear ImGui (`ImGuiCol_PlotLines`): Plot lines
PlotLines,
/// Dear ImGui (`ImGuiCol_PlotLinesHovered`): Plot lines hovered
PlotLinesHovered,
/// Dear ImGui (`ImGuiCol_PlotHistogram`): Plot histogram
PlotHistogram,
/// Dear ImGui (`ImGuiCol_PlotHistogramHovered`): Plot histogram hovered
PlotHistogramHovered,
/// Dear ImGui (`ImGuiCol_TableHeaderBg`): Table header background
TableHeaderBg,
/// Dear ImGui (`ImGuiCol_TableBorderStrong`): Table outer and header borders
TableBorderStrong,
/// Dear ImGui (`ImGuiCol_TableBorderLight`): Table inner borders
TableBorderLight,
/// Dear ImGui (`ImGuiCol_TableRowBg`): Table row background (even rows)
TableRowBg,
/// Dear ImGui (`ImGuiCol_TableRowBgAlt`): Table row background (odd rows)
TableRowBgAlt,
/// Dear ImGui (`ImGuiCol_TextLink`): Hyperlink color
TextLink,
/// Dear ImGui (`ImGuiCol_TextSelectedBg`): Selected text inside an InputText
TextSelectedBg,
/// Dear ImGui (`ImGuiCol_TreeLines`): Tree node hierarchy outlines
TreeLines,
/// Dear ImGui (`ImGuiCol_DragDropTarget`): Rectangle border highlighting a drop target
DragDropTarget,
/// Dear ImGui (`ImGuiCol_DragDropTargetBg`): Rectangle background highlighting a drop target
DragDropTargetBg,
/// Dear ImGui (`ImGuiCol_UnsavedMarker`): Unsaved marker color
UnsavedMarker,
/// Dear ImGui (`ImGuiCol_NavCursor`): Navigation cursor
NavCursor,
/// Dear ImGui (`ImGuiCol_NavWindowingHighlight`): Navigation windowing highlight
NavWindowingHighlight,
/// Dear ImGui (`ImGuiCol_NavWindowingDimBg`): Navigation windowing dim background
NavWindowingDimBg,
/// Dear ImGui (`ImGuiCol_ModalWindowDimBg`): Modal window dim background
ModalWindowDimBg,
}
}
imgui_enum! {
/// Dear ImGui (`ImGuiStyleVar`): Variable identifier for styling
pub StyleVar: ImGuiStyleVar_ {
/// Dear ImGui (`ImGuiStyleVar_Alpha`): Global alpha
Alpha,
/// Dear ImGui (`ImGuiStyleVar_DisabledAlpha`): Disabled alpha
DisabledAlpha,
/// Dear ImGui (`ImGuiStyleVar_WindowPadding`): Window padding
WindowPadding,
/// Dear ImGui (`ImGuiStyleVar_WindowRounding`): Window rounding
WindowRounding,
/// Dear ImGui (`ImGuiStyleVar_WindowBorderSize`): Window border size
WindowBorderSize,
/// Dear ImGui (`ImGuiStyleVar_WindowMinSize`): Window min size
WindowMinSize,
/// Dear ImGui (`ImGuiStyleVar_WindowTitleAlign`): Window title align
WindowTitleAlign,
/// Dear ImGui (`ImGuiStyleVar_ChildRounding`): Child rounding
ChildRounding,
/// Dear ImGui (`ImGuiStyleVar_ChildBorderSize`): Child border size
ChildBorderSize,
/// Dear ImGui (`ImGuiStyleVar_PopupRounding`): Popup rounding
PopupRounding,
/// Dear ImGui (`ImGuiStyleVar_PopupBorderSize`): Popup border size
PopupBorderSize,
/// Dear ImGui (`ImGuiStyleVar_FramePadding`): Frame padding
FramePadding,
/// Dear ImGui (`ImGuiStyleVar_FrameRounding`): Frame rounding
FrameRounding,
/// Dear ImGui (`ImGuiStyleVar_FrameBorderSize`): Frame border size
FrameBorderSize,
/// Dear ImGui (`ImGuiStyleVar_ItemSpacing`): Item spacing
ItemSpacing,
/// Dear ImGui (`ImGuiStyleVar_ItemInnerSpacing`): Item inner spacing
ItemInnerSpacing,
/// Dear ImGui (`ImGuiStyleVar_IndentSpacing`): Indent spacing
IndentSpacing,
/// Dear ImGui (`ImGuiStyleVar_CellPadding`): Cell padding
CellPadding,
/// Dear ImGui (`ImGuiStyleVar_ScrollbarSize`): Scrollbar size
ScrollbarSize,
/// Dear ImGui (`ImGuiStyleVar_ScrollbarRounding`): Scrollbar rounding
ScrollbarRounding,
/// Dear ImGui (`ImGuiStyleVar_ScrollbarPadding`): Scrollbar padding
ScrollbarPadding,
/// Dear ImGui (`ImGuiStyleVar_GrabMinSize`): Grab min size
GrabMinSize,
/// Dear ImGui (`ImGuiStyleVar_GrabRounding`): Grab rounding
GrabRounding,
/// Dear ImGui (`ImGuiStyleVar_ImageRounding`): Image rounding
ImageRounding,
/// Dear ImGui (`ImGuiStyleVar_ImageBorderSize`): Image border size
ImageBorderSize,
/// Dear ImGui (`ImGuiStyleVar_TabRounding`): Tab rounding
TabRounding,
/// Dear ImGui (`ImGuiStyleVar_TabBorderSize`): Tab border size
TabBorderSize,
/// Dear ImGui (`ImGuiStyleVar_TabMinWidthBase`): Tab min width base
TabMinWidthBase,
/// Dear ImGui (`ImGuiStyleVar_TabMinWidthShrink`): Tab min width shrink
TabMinWidthShrink,
/// Dear ImGui (`ImGuiStyleVar_TabBarBorderSize`): Tab bar border size
TabBarBorderSize,
/// Dear ImGui (`ImGuiStyleVar_TabBarOverlineSize`): Tab bar overline size
TabBarOverlineSize,
/// Dear ImGui (`ImGuiStyleVar_TableAngledHeadersAngle`): Table angled headers angle
TableAngledHeadersAngle,
/// Dear ImGui (`ImGuiStyleVar_TableAngledHeadersTextAlign`): Table angled headers text align
TableAngledHeadersTextAlign,
/// Dear ImGui (`ImGuiStyleVar_TreeLinesSize`): Tree lines size
TreeLinesSize,
/// Dear ImGui (`ImGuiStyleVar_TreeLinesRounding`): Tree lines rounding
TreeLinesRounding,
/// Dear ImGui (`ImGuiStyleVar_DragDropTargetRounding`): Drag drop target rounding
DragDropTargetRounding,
/// Dear ImGui (`ImGuiStyleVar_ButtonTextAlign`): Button text align
ButtonTextAlign,
/// Dear ImGui (`ImGuiStyleVar_SelectableTextAlign`): Selectable text align
SelectableTextAlign,
/// Dear ImGui (`ImGuiStyleVar_SeparatorSize`): Separator size
SeparatorSize,
/// Dear ImGui (`ImGuiStyleVar_SeparatorTextBorderSize`): Separator text border size
SeparatorTextBorderSize,
/// Dear ImGui (`ImGuiStyleVar_SeparatorTextAlign`): Separator text align
SeparatorTextAlign,
/// Dear ImGui (`ImGuiStyleVar_SeparatorTextPadding`): Separator text padding
SeparatorTextPadding,
/// Dear ImGui (`ImGuiStyleVar_DockingSeparatorSize`): Docking separator size
DockingSeparatorSize,
/// Dear ImGui (`ImGuiStyleVar_MenuItemRounding`): Radius of MenuItem, BeginMenu rounding
MenuItemRounding,
/// Dear ImGui (`ImGuiStyleVar_SelectableRounding`): Radius of Selectable rounding
SelectableRounding,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiWindowFlags`): Flags for `Begin()` and `BeginChild()`
pub WindowFlags: ImGuiWindowFlags_ {
/// Dear ImGui (`ImGuiWindowFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiWindowFlags_NoTitleBar`): Disable title-bar
NoTitleBar,
/// Dear ImGui (`ImGuiWindowFlags_NoResize`): Disable user resizing with the lower-right grip
NoResize,
/// Dear ImGui (`ImGuiWindowFlags_NoMove`): Disable user moving the window
NoMove,
/// Dear ImGui (`ImGuiWindowFlags_NoScrollbar`): Disable scrollbars (window can still scroll with mouse or programmatically)
NoScrollbar,
/// Dear ImGui (`ImGuiWindowFlags_NoScrollWithMouse`): Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
NoScrollWithMouse,
/// Dear ImGui (`ImGuiWindowFlags_NoCollapse`): Disable user collapsing window by double-clicking on it. Also referred to as Window Menu Button (e.g. within a docking node).
NoCollapse,
/// Dear ImGui (`ImGuiWindowFlags_AlwaysAutoResize`): Resize every window to its content every frame
AlwaysAutoResize,
/// Dear ImGui (`ImGuiWindowFlags_NoBackground`): Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
NoBackground,
/// Dear ImGui (`ImGuiWindowFlags_NoSavedSettings`): Never load/save settings in .ini file
NoSavedSettings,
/// Dear ImGui (`ImGuiWindowFlags_NoMouseInputs`): Disable catching mouse, hovering test with pass through.
NoMouseInputs,
/// Dear ImGui (`ImGuiWindowFlags_MenuBar`): Has a menu-bar
MenuBar,
/// Dear ImGui (`ImGuiWindowFlags_HorizontalScrollbar`): Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width.
HorizontalScrollbar,
/// Dear ImGui (`ImGuiWindowFlags_NoFocusOnAppearing`): Disable taking focus when transitioning from hidden to visible state
NoFocusOnAppearing,
/// Dear ImGui (`ImGuiWindowFlags_NoBringToFrontOnFocus`): Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
NoBringToFrontOnFocus,
/// Dear ImGui (`ImGuiWindowFlags_AlwaysVerticalScrollbar`): Always show vertical scrollbar (even if ContentSize.y < Size.y)
AlwaysVerticalScrollbar,
/// Dear ImGui (`ImGuiWindowFlags_AlwaysHorizontalScrollbar`): Always show horizontal scrollbar (even if ContentSize.x < Size.x)
AlwaysHorizontalScrollbar,
/// Dear ImGui (`ImGuiWindowFlags_NoNavInputs`): No keyboard/gamepad navigation within the window
NoNavInputs,
/// Dear ImGui (`ImGuiWindowFlags_NoNavFocus`): No focusing toward this window with keyboard/gamepad navigation (e.g. skipped by Ctrl+Tab)
NoNavFocus,
/// Dear ImGui (`ImGuiWindowFlags_UnsavedDocument`): Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab).
UnsavedDocument,
/// Dear ImGui (`ImGuiWindowFlags_NoDocking`): Disable docking of this window
NoDocking,
/// Dear ImGui (`ImGuiWindowFlags_NoNav`): `ImGuiWindowFlags_NoNavInputs` | `ImGuiWindowFlags_NoNavFocus`
NoNav,
/// Dear ImGui (`ImGuiWindowFlags_NoDecoration`): `ImGuiWindowFlags_NoTitleBar` | `ImGuiWindowFlags_NoResize` | `ImGuiWindowFlags_NoScrollbar` | `ImGuiWindowFlags_NoCollapse`
NoDecoration,
/// Dear ImGui (`ImGuiWindowFlags_NoInputs`): `ImGuiWindowFlags_NoMouseInputs` | `ImGuiWindowFlags_NoNavInputs` | `ImGuiWindowFlags_NoNavFocus`
NoInputs,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiChildFlags`): Flags for `BeginChild()`
pub ChildFlags: ImGuiChildFlags_ {
/// Dear ImGui (`ImGuiChildFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiChildFlags_Borders`): Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
Borders,
/// Dear ImGui (`ImGuiChildFlags_AlwaysUseWindowPadding`): Pad with style.WindowPadding even if no border are drawn
AlwaysUseWindowPadding,
/// Dear ImGui (`ImGuiChildFlags_ResizeX`): Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
ResizeX,
/// Dear ImGui (`ImGuiChildFlags_ResizeY`): Allow resize from bottom border (layout direction).
ResizeY,
/// Dear ImGui (`ImGuiChildFlags_AutoResizeX`): Enable auto-resizing width. Read "IMPORTANT: Size measurement" details above.
AutoResizeX,
/// Dear ImGui (`ImGuiChildFlags_AutoResizeY`): Enable auto-resizing height. Read "IMPORTANT: Size measurement" details above.
AutoResizeY,
/// Dear ImGui (`ImGuiChildFlags_AlwaysAutoResize`): Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
AlwaysAutoResize,
/// Dear ImGui (`ImGuiChildFlags_FrameStyle`): Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
FrameStyle,
/// Dear ImGui (`ImGuiChildFlags_NavFlattened`): [BETA] Share focus scope, allow keyboard/gamepad navigation to cross over parent border to this child or between sibling child windows.
NavFlattened,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiButtonFlags`): Flags for `InvisibleButton()`
pub ButtonFlags: ImGuiButtonFlags_ {
/// Dear ImGui (`ImGuiButtonFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiButtonFlags_MouseButtonLeft`): React on left mouse button (default)
MouseButtonLeft,
/// Dear ImGui (`ImGuiButtonFlags_MouseButtonRight`): React on right mouse button
MouseButtonRight,
/// Dear ImGui (`ImGuiButtonFlags_MouseButtonMiddle`): React on center mouse button
MouseButtonMiddle,
/// Dear ImGui (`ImGuiButtonFlags_EnableNav`): InvisibleButton(): do not disable navigation/tabbing. Otherwise disabled by default.
EnableNav,
/// Dear ImGui (`ImGuiButtonFlags_AllowOverlap`): Hit testing will allow subsequent widgets to overlap this one. Require previous frame HoveredId to match before being usable. Shortcut to calling SetNextItemAllowOverlap().
AllowOverlap,
}
}
imgui_scoped_enum! {
pub Dir: ImGuiDir {
/// Dear ImGui (`ImGuiDir_Left`): Left
Left,
/// Dear ImGui (`ImGuiDir_Right`): Right
Right,
/// Dear ImGui (`ImGuiDir_Up`): Up
Up,
/// Dear ImGui (`ImGuiDir_Down`): Down
Down,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiComboFlags`): Flags for `BeginCombo()`
pub ComboFlags: ImGuiComboFlags_ {
/// Dear ImGui (`ImGuiComboFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiComboFlags_PopupAlignLeft`): Align popup left
PopupAlignLeft,
/// Dear ImGui (`ImGuiComboFlags_HeightSmall`): Height small
HeightSmall,
/// Dear ImGui (`ImGuiComboFlags_HeightRegular`): Height regular
HeightRegular,
/// Dear ImGui (`ImGuiComboFlags_HeightLarge`): Height large
HeightLarge,
/// Dear ImGui (`ImGuiComboFlags_HeightLargest`): Height largest
HeightLargest,
/// Dear ImGui (`ImGuiComboFlags_NoArrowButton`): No arrow button
NoArrowButton,
/// Dear ImGui (`ImGuiComboFlags_NoPreview`): No preview
NoPreview,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiSelectableFlags`): Flags for `Selectable()`
pub SelectableFlags: ImGuiSelectableFlags_ {
/// Dear ImGui (`ImGuiSelectableFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiSelectableFlags_NoAutoClosePopups`): Do not close popup when clicked
NoAutoClosePopups,
/// Dear ImGui (`ImGuiSelectableFlags_SpanAllColumns`): Span all columns
SpanAllColumns,
/// Dear ImGui (`ImGuiSelectableFlags_AllowDoubleClick`): Allow double click
AllowDoubleClick,
/// Dear ImGui (`ImGuiSelectableFlags_Disabled`): Disabled
Disabled,
/// Dear ImGui (`ImGuiSelectableFlags_AllowOverlap`): Allow overlap
AllowOverlap,
/// Dear ImGui (`ImGuiSelectableFlags_Highlight`): Highlight
Highlight,
/// Dear ImGui (`ImGuiSelectableFlags_SelectOnNav`): Select on nav
SelectOnNav,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiSliderFlags`): Flags for `DragFloat()`, `DragInt()`, `SliderFloat()`, `SliderInt()`, etc.
pub SliderFlags: ImGuiSliderFlags_ {
/// Dear ImGui (`ImGuiSliderFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiSliderFlags_Logarithmic`): Logarithmic
Logarithmic,
/// Dear ImGui (`ImGuiSliderFlags_NoRoundToFormat`): No round to format
NoRoundToFormat,
/// Dear ImGui (`ImGuiSliderFlags_NoInput`): No input
NoInput,
/// Dear ImGui (`ImGuiSliderFlags_WrapAround`): Wrap around
WrapAround,
/// Dear ImGui (`ImGuiSliderFlags_ClampOnInput`): Clamp on input
ClampOnInput,
/// Dear ImGui (`ImGuiSliderFlags_ClampZeroRange`): Clamp zero range
ClampZeroRange,
/// Dear ImGui (`ImGuiSliderFlags_NoSpeedTweaks`): No speed tweaks
NoSpeedTweaks,
/// Dear ImGui (`ImGuiSliderFlags_ColorMarkers`): Color markers
ColorMarkers,
/// Dear ImGui (`ImGuiSliderFlags_AlwaysClamp`): Always clamp
AlwaysClamp,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiInputTextFlags`): Flags for `InputText()`, `InputTextMultiline()`
pub InputTextFlags: ImGuiInputTextFlags_ {
// Basic filters
/// Dear ImGui (`ImGuiInputTextFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiInputTextFlags_CharsDecimal`): Allow 0123456789.
CharsDecimal,
/// Dear ImGui (`ImGuiInputTextFlags_CharsHexadecimal`): Allow 0123456789ABCDEFabcdef
CharsHexadecimal,
/// Dear ImGui (`ImGuiInputTextFlags_CharsScientific`): Allow 0123456789.eE+-
CharsScientific,
/// Dear ImGui (`ImGuiInputTextFlags_CharsUppercase`): Turn character into upper case
CharsUppercase,
/// Dear ImGui (`ImGuiInputTextFlags_CharsNoBlank`): Filter out spaces
CharsNoBlank,
// Inputs
/// Dear ImGui (`ImGuiInputTextFlags_AllowTabInput`): Tab key enters a tab character
AllowTabInput,
/// Dear ImGui (`ImGuiInputTextFlags_EnterReturnsTrue`): Return 'true' when Enter is pressed
EnterReturnsTrue,
/// Dear ImGui (`ImGuiInputTextFlags_EscapeClearsAll`): Escape clears input
EscapeClearsAll,
/// Dear ImGui (`ImGuiInputTextFlags_CtrlEnterForNewLine`): Ctrl+Enter adds a new line
CtrlEnterForNewLine,
// Other options
/// Dear ImGui (`ImGuiInputTextFlags_ReadOnly`): Read-only mode
ReadOnly,
/// Dear ImGui (`ImGuiInputTextFlags_Password`): Password mode (mask characters)
Password,
/// Dear ImGui (`ImGuiInputTextFlags_AlwaysOverwrite`): Always overwrite mode
AlwaysOverwrite,
/// Dear ImGui (`ImGuiInputTextFlags_AutoSelectAll`): Auto-select all on focus
AutoSelectAll,
/// Dear ImGui (`ImGuiInputTextFlags_ParseEmptyRefVal`): Parse empty reference value
ParseEmptyRefVal,
/// Dear ImGui (`ImGuiInputTextFlags_DisplayEmptyRefVal`): Display empty reference value
DisplayEmptyRefVal,
/// Dear ImGui (`ImGuiInputTextFlags_NoHorizontalScroll`): No horizontal scroll
NoHorizontalScroll,
/// Dear ImGui (`ImGuiInputTextFlags_NoUndoRedo`): No undo/redo
NoUndoRedo,
// Elide display / Alignment
/// Dear ImGui (`ImGuiInputTextFlags_ElideLeft`): Elide left
ElideLeft,
// Callback features
/// Dear ImGui (`ImGuiInputTextFlags_CallbackCompletion`): Callback on completion
CallbackCompletion,
/// Dear ImGui (`ImGuiInputTextFlags_CallbackHistory`): Callback on history
CallbackHistory,
/// Dear ImGui (`ImGuiInputTextFlags_CallbackAlways`): Callback always
CallbackAlways,
/// Dear ImGui (`ImGuiInputTextFlags_CallbackCharFilter`): Callback on character filter
CallbackCharFilter,
/// Dear ImGui (`ImGuiInputTextFlags_CallbackResize`): Callback on resize
CallbackResize,
/// Dear ImGui (`ImGuiInputTextFlags_CallbackEdit`): Callback on edit
CallbackEdit,
// Multi-line Word-Wrapping [BETA]
/// Dear ImGui (`ImGuiInputTextFlags_WordWrap`): Word-wrap
WordWrap,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiHoveredFlags`): Flags for `IsItemHovered()`, `IsWindowHovered()` etc.
pub HoveredFlags: ImGuiHoveredFlags_ {
/// Dear ImGui (`ImGuiHoveredFlags_None`): Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
None,
/// Dear ImGui (`ImGuiHoveredFlags_ChildWindows`): IsWindowHovered() only: Return true if any children of the window is hovered
ChildWindows,
/// Dear ImGui (`ImGuiHoveredFlags_RootWindow`): IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
RootWindow,
/// Dear ImGui (`ImGuiHoveredFlags_AnyWindow`): IsWindowHovered() only: Return true if any window is hovered
AnyWindow,
/// Dear ImGui (`ImGuiHoveredFlags_NoPopupHierarchy`): IsWindowHovered() only: Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with _ChildWindows or _RootWindow)
NoPopupHierarchy,
/// Dear ImGui (`ImGuiHoveredFlags_DockHierarchy`): IsWindowHovered() only: Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with _ChildWindows or _RootWindow)
DockHierarchy,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenBlockedByPopup`): Return true even if a popup window is normally blocking access to this item/window
AllowWhenBlockedByPopup,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenBlockedByActiveItem`): Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
AllowWhenBlockedByActiveItem,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenOverlappedByItem`): IsItemHovered() only: Return true even if the item uses AllowOverlap mode and is overlapped by another hoverable item.
AllowWhenOverlappedByItem,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenOverlappedByWindow`): IsItemHovered() only: Return true even if the position is obstructed or overlapped by another window.
AllowWhenOverlappedByWindow,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenDisabled`): IsItemHovered() only: Return true even if the item is disabled
AllowWhenDisabled,
/// Dear ImGui (`ImGuiHoveredFlags_NoNavOverride`): IsItemHovered() only: Disable using keyboard/gamepad navigation state when active, always query mouse
NoNavOverride,
/// Dear ImGui (`ImGuiHoveredFlags_AllowWhenOverlapped`): Allow when overlapped
AllowWhenOverlapped,
/// Dear ImGui (`ImGuiHoveredFlags_RectOnly`): Rect only
RectOnly,
/// Dear ImGui (`ImGuiHoveredFlags_RootAndChildWindows`): Root and child windows
RootAndChildWindows,
/// Dear ImGui (`ImGuiHoveredFlags_ForTooltip`): For tooltip
ForTooltip,
/// Dear ImGui (`ImGuiHoveredFlags_Stationary`): Stationary
Stationary,
/// Dear ImGui (`ImGuiHoveredFlags_DelayNone`): Delay none
DelayNone,
/// Dear ImGui (`ImGuiHoveredFlags_DelayShort`): Delay short
DelayShort,
/// Dear ImGui (`ImGuiHoveredFlags_DelayNormal`): Delay normal
DelayNormal,
/// Dear ImGui (`ImGuiHoveredFlags_NoSharedDelay`): No shared delay
NoSharedDelay,
}
}
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u16),
}
impl MouseButton {
pub fn bits(self) -> i32 {
match self {
MouseButton::Left => ImGuiMouseButton_::ImGuiMouseButton_Left.0 as i32,
MouseButton::Right => ImGuiMouseButton_::ImGuiMouseButton_Right.0 as i32,
MouseButton::Middle => ImGuiMouseButton_::ImGuiMouseButton_Middle.0 as i32,
MouseButton::Other(x) => x as i32,
}
}
}
imgui_enum! {
/// Dear ImGui (`ImGuiMouseCursor`): Mouse cursor shape
pub MouseCursor : ImGuiMouseCursor_ {
/// Dear ImGui (`ImGuiMouseCursor_None`): No cursor
None,
/// Dear ImGui (`ImGuiMouseCursor_Arrow`): Arrow
Arrow,
/// Dear ImGui (`ImGuiMouseCursor_TextInput`): When hovering over InputText, etc.
TextInput,
/// Dear ImGui (`ImGuiMouseCursor_ResizeAll`): (Unused by Dear ImGui functions)
ResizeAll,
/// Dear ImGui (`ImGuiMouseCursor_ResizeNS`): When hovering over a horizontal border
ResizeNS,
/// Dear ImGui (`ImGuiMouseCursor_ResizeEW`): When hovering over a vertical border or a column
ResizeEW,
/// Dear ImGui (`ImGuiMouseCursor_ResizeNESW`): When hovering over the bottom-left corner of a window
ResizeNESW,
/// Dear ImGui (`ImGuiMouseCursor_ResizeNWSE`): When hovering over the bottom-right corner of a window
ResizeNWSE,
/// Dear ImGui (`ImGuiMouseCursor_Hand`): (Unused by Dear ImGui functions. Use for e.g. hyperlinks)
Hand,
/// Dear ImGui (`ImGuiMouseCursor_NotAllowed`): When hovering something with disallowed interaction
NotAllowed,
}
}
// ImGuiKey is named weirdly
impl_bit_enum_helper! {ImGuiKey}
imgui_enum_ex! {
pub Key: ImGuiKey: ImGuiKey {
None = ImGuiKey_None,
Tab = ImGuiKey_Tab,
LeftArrow = ImGuiKey_LeftArrow,
RightArrow = ImGuiKey_RightArrow,
UpArrow = ImGuiKey_UpArrow,
DownArrow = ImGuiKey_DownArrow,
PageUp = ImGuiKey_PageUp,
PageDown = ImGuiKey_PageDown,
Home = ImGuiKey_Home,
End = ImGuiKey_End,
Insert = ImGuiKey_Insert,
Delete = ImGuiKey_Delete,
Backspace = ImGuiKey_Backspace,
Space = ImGuiKey_Space,
Enter = ImGuiKey_Enter,
Escape = ImGuiKey_Escape,
LeftCtrl = ImGuiKey_LeftCtrl,
LeftShift = ImGuiKey_LeftShift,
LeftAlt = ImGuiKey_LeftAlt,
LeftSuper = ImGuiKey_LeftSuper,
RightCtrl = ImGuiKey_RightCtrl,
RightShift = ImGuiKey_RightShift,
RightAlt = ImGuiKey_RightAlt,
RightSuper = ImGuiKey_RightSuper,
Menu = ImGuiKey_Menu,
Num0 = ImGuiKey_0,
Num1 = ImGuiKey_1,
Num2 = ImGuiKey_2,
Num3 = ImGuiKey_3,
Num4 = ImGuiKey_4,
Num5 = ImGuiKey_5,
Num6 = ImGuiKey_6,
Num7 = ImGuiKey_7,
Num8 = ImGuiKey_8,
Num9 = ImGuiKey_9,
A = ImGuiKey_A,
B = ImGuiKey_B,
C = ImGuiKey_C,
D = ImGuiKey_D,
E = ImGuiKey_E,
F = ImGuiKey_F,
G = ImGuiKey_G,
H = ImGuiKey_H,
I = ImGuiKey_I,
J = ImGuiKey_J,
K = ImGuiKey_K,
L = ImGuiKey_L,
M = ImGuiKey_M,
N = ImGuiKey_N,
O = ImGuiKey_O,
P = ImGuiKey_P,
Q = ImGuiKey_Q,
R = ImGuiKey_R,
S = ImGuiKey_S,
T = ImGuiKey_T,
U = ImGuiKey_U,
V = ImGuiKey_V,
W = ImGuiKey_W,
X = ImGuiKey_X,
Y = ImGuiKey_Y,
Z = ImGuiKey_Z,
F1 = ImGuiKey_F1,
F2 = ImGuiKey_F2,
F3 = ImGuiKey_F3,
F4 = ImGuiKey_F4,
F5 = ImGuiKey_F5,
F6 = ImGuiKey_F6,
F7 = ImGuiKey_F7,
F8 = ImGuiKey_F8,
F9 = ImGuiKey_F9,
F10 = ImGuiKey_F10,
F11 = ImGuiKey_F11,
F12 = ImGuiKey_F12,
Apostrophe = ImGuiKey_Apostrophe,
Comma = ImGuiKey_Comma,
Minus = ImGuiKey_Minus,
Period = ImGuiKey_Period,
Slash = ImGuiKey_Slash,
Semicolon = ImGuiKey_Semicolon,
Equal = ImGuiKey_Equal,
LeftBracket = ImGuiKey_LeftBracket,
Backslash = ImGuiKey_Backslash,
RightBracket = ImGuiKey_RightBracket,
GraveAccent = ImGuiKey_GraveAccent,
CapsLock = ImGuiKey_CapsLock,
ScrollLock = ImGuiKey_ScrollLock,
NumLock = ImGuiKey_NumLock,
PrintScreen = ImGuiKey_PrintScreen,
Pause = ImGuiKey_Pause,
Keypad0 = ImGuiKey_Keypad0,
Keypad1 = ImGuiKey_Keypad1,
Keypad2 = ImGuiKey_Keypad2,
Keypad3 = ImGuiKey_Keypad3,
Keypad4 = ImGuiKey_Keypad4,
Keypad5 = ImGuiKey_Keypad5,
Keypad6 = ImGuiKey_Keypad6,
Keypad7 = ImGuiKey_Keypad7,
Keypad8 = ImGuiKey_Keypad8,
Keypad9 = ImGuiKey_Keypad9,
KeypadDecimal = ImGuiKey_KeypadDecimal,
KeypadDivide = ImGuiKey_KeypadDivide,
KeypadMultiply = ImGuiKey_KeypadMultiply,
KeypadSubtract = ImGuiKey_KeypadSubtract,
KeypadAdd = ImGuiKey_KeypadAdd,
KeypadEnter = ImGuiKey_KeypadEnter,
KeypadEqual = ImGuiKey_KeypadEqual,
AppBack = ImGuiKey_AppBack,
AppForward = ImGuiKey_AppForward,
Oem102 = ImGuiKey_Oem102,
GamepadStart = ImGuiKey_GamepadStart,
GamepadBack = ImGuiKey_GamepadBack,
GamepadFaceLeft = ImGuiKey_GamepadFaceLeft,
GamepadFaceRight = ImGuiKey_GamepadFaceRight,
GamepadFaceUp = ImGuiKey_GamepadFaceUp,
GamepadFaceDown = ImGuiKey_GamepadFaceDown,
GamepadDpadLeft = ImGuiKey_GamepadDpadLeft,
GamepadDpadRight = ImGuiKey_GamepadDpadRight,
GamepadDpadUp = ImGuiKey_GamepadDpadUp,
GamepadDpadDown = ImGuiKey_GamepadDpadDown,
GamepadL1 = ImGuiKey_GamepadL1,
GamepadR1 = ImGuiKey_GamepadR1,
GamepadL2 = ImGuiKey_GamepadL2,
GamepadR2 = ImGuiKey_GamepadR2,
GamepadL3 = ImGuiKey_GamepadL3,
GamepadR3 = ImGuiKey_GamepadR3,
GamepadLStickLeft = ImGuiKey_GamepadLStickLeft,
GamepadLStickRight = ImGuiKey_GamepadLStickRight,
GamepadLStickUp = ImGuiKey_GamepadLStickUp,
GamepadLStickDown = ImGuiKey_GamepadLStickDown,
GamepadRStickLeft = ImGuiKey_GamepadRStickLeft,
GamepadRStickRight = ImGuiKey_GamepadRStickRight,
GamepadRStickUp = ImGuiKey_GamepadRStickUp,
GamepadRStickDown = ImGuiKey_GamepadRStickDown,
MouseLeft = ImGuiKey_MouseLeft,
MouseRight = ImGuiKey_MouseRight,
MouseMiddle = ImGuiKey_MouseMiddle,
MouseX1 = ImGuiKey_MouseX1,
MouseX2 = ImGuiKey_MouseX2,
MouseWheelX = ImGuiKey_MouseWheelX,
MouseWheelY = ImGuiKey_MouseWheelY,
// These are better handled as KeyMod, but sometimes can be seen as regular keys.
ModCtrl = ImGuiMod_Ctrl,
ModShift = ImGuiMod_Shift,
ModAlt = ImGuiMod_Alt,
ModSuper = ImGuiMod_Super,
}
}
// ImGuiMod is not a real enum in the .h but are part of ImGuiKey.
// We week them separated because they can be OR-combined with keys and between them.
imgui_flags_ex! {
pub KeyMod: ImGuiKey {
None = ImGuiMod_None,
Ctrl = ImGuiMod_Ctrl,
Shift = ImGuiMod_Shift,
Alt = ImGuiMod_Alt,
Super = ImGuiMod_Super,
}
}
impl TryFrom<Key> for KeyMod {
type Error = ();
fn try_from(key: Key) -> Result<KeyMod, Self::Error> {
match key {
Key::ModCtrl => Ok(KeyMod::Ctrl),
Key::ModShift => Ok(KeyMod::Shift),
Key::ModAlt => Ok(KeyMod::Alt),
Key::ModSuper => Ok(KeyMod::Super),
// KeyMod is a bitflags, but only one can be converted to Key
_ => Err(()),
}
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiViewportFlags`): Flags for `ImGuiViewport`
pub ViewportFlags: ImGuiViewportFlags_ {
/// Dear ImGui (`ImGuiViewportFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiViewportFlags_IsPlatformWindow`): Is platform window
IsPlatformWindow,
/// Dear ImGui (`ImGuiViewportFlags_IsPlatformMonitor`): Is platform monitor
IsPlatformMonitor,
/// Dear ImGui (`ImGuiViewportFlags_OwnedByApp`): Owned by application
OwnedByApp,
/// Dear ImGui (`ImGuiViewportFlags_NoDecoration`): No decoration
NoDecoration,
/// Dear ImGui (`ImGuiViewportFlags_NoTaskBarIcon`): No task bar icon
NoTaskBarIcon,
/// Dear ImGui (`ImGuiViewportFlags_NoFocusOnAppearing`): No focus on appearing
NoFocusOnAppearing,
/// Dear ImGui (`ImGuiViewportFlags_NoFocusOnClick`): No focus on click
NoFocusOnClick,
/// Dear ImGui (`ImGuiViewportFlags_NoInputs`): No inputs
NoInputs,
/// Dear ImGui (`ImGuiViewportFlags_NoRendererClear`): No renderer clear
NoRendererClear,
/// Dear ImGui (`ImGuiViewportFlags_NoAutoMerge`): No auto merge
NoAutoMerge,
/// Dear ImGui (`ImGuiViewportFlags_TopMost`): Top most
TopMost,
/// Dear ImGui (`ImGuiViewportFlags_CanHostOtherWindows`): Can host other windows
CanHostOtherWindows,
/// Dear ImGui (`ImGuiViewportFlags_IsMinimized`): Is minimized
IsMinimized,
/// Dear ImGui (`ImGuiViewportFlags_IsFocused`): Is focused
IsFocused,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiPopupFlags`): Flags for `OpenPopup*()`, `BeginPopupContext*()`, `IsPopupOpen()`
pub PopupFlags: ImGuiPopupFlags_ {
/// Dear ImGui (`ImGuiPopupFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiPopupFlags_MouseButtonLeft`): Left mouse button
MouseButtonLeft,
/// Dear ImGui (`ImGuiPopupFlags_MouseButtonRight`): Right mouse button
MouseButtonRight,
/// Dear ImGui (`ImGuiPopupFlags_MouseButtonMiddle`): Middle mouse button
MouseButtonMiddle,
/// Dear ImGui (`ImGuiPopupFlags_NoReopen`): No reopen
NoReopen,
/// Dear ImGui (`ImGuiPopupFlags_NoOpenOverExistingPopup`): No open over existing popup
NoOpenOverExistingPopup,
/// Dear ImGui (`ImGuiPopupFlags_NoOpenOverItems`): No open over items
NoOpenOverItems,
/// Dear ImGui (`ImGuiPopupFlags_AnyPopupId`): Any popup ID
AnyPopupId,
/// Dear ImGui (`ImGuiPopupFlags_AnyPopupLevel`): Any popup level
AnyPopupLevel,
/// Dear ImGui (`ImGuiPopupFlags_AnyPopup`): Any popup
AnyPopup,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiConfigFlags`): Flags for `io.ConfigFlags`
pub ConfigFlags: ImGuiConfigFlags_ {
/// Dear ImGui (`ImGuiConfigFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiConfigFlags_NavEnableKeyboard`): Master keyboard navigation enable
NavEnableKeyboard,
/// Dear ImGui (`ImGuiConfigFlags_NavEnableGamepad`): Master gamepad navigation enable
NavEnableGamepad,
/// Dear ImGui (`ImGuiConfigFlags_NoMouse`): Instruct backends to not pass mouse events
NoMouse,
/// Dear ImGui (`ImGuiConfigFlags_NoMouseCursorChange`): Instruct backends to not change mouse cursor shape
NoMouseCursorChange,
/// Dear ImGui (`ImGuiConfigFlags_NoKeyboard`): Instruct backends to not pass keyboard events
NoKeyboard,
/// Dear ImGui (`ImGuiConfigFlags_DockingEnable`): Docking enable
DockingEnable,
/// Dear ImGui (`ImGuiConfigFlags_ViewportsEnable`): Viewports enable
ViewportsEnable,
/// Dear ImGui (`ImGuiConfigFlags_IsSRGB`): Renderer is using sRGB
IsSRGB,
/// Dear ImGui (`ImGuiConfigFlags_IsTouchScreen`): Is touch screen
IsTouchScreen,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTreeNodeFlags`): Flags for `TreeNode()`, `TreeNodeEx()`, `CollapsingHeader()`
pub TreeNodeFlags: ImGuiTreeNodeFlags_ {
/// Dear ImGui (`ImGuiTreeNodeFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiTreeNodeFlags_Selected`): Draw as selected
Selected,
/// Dear ImGui (`ImGuiTreeNodeFlags_Framed`): Draw frame with background (e.g. CollapsingHeader)
Framed,
/// Dear ImGui (`ImGuiTreeNodeFlags_AllowOverlap`): Hit testing to allow following items to be overlapped
AllowOverlap,
/// Dear ImGui (`ImGuiTreeNodeFlags_NoTreePushOnOpen`): Don't do a TreePush() when open (e.g. CollapsingHeader)
NoTreePushOnOpen,
/// Dear ImGui (`ImGuiTreeNodeFlags_NoAutoOpenOnLog`): Don't automatically and temporarily open node when logging
NoAutoOpenOnLog,
/// Dear ImGui (`ImGuiTreeNodeFlags_DefaultOpen`): Default to open
DefaultOpen,
/// Dear ImGui (`ImGuiTreeNodeFlags_OpenOnDoubleClick`): Need double-click to open node
OpenOnDoubleClick,
/// Dear ImGui (`ImGuiTreeNodeFlags_OpenOnArrow`): Only open when clicking on the arrow part
OpenOnArrow,
/// Dear ImGui (`ImGuiTreeNodeFlags_Leaf`): No collapsing, no arrow
Leaf,
/// Dear ImGui (`ImGuiTreeNodeFlags_Bullet`): Display a bullet instead of arrow
Bullet,
/// Dear ImGui (`ImGuiTreeNodeFlags_FramePadding`): Use `FramePadding` (even for TreeNodeEx)
FramePadding,
/// Dear ImGui (`ImGuiTreeNodeFlags_SpanAvailWidth`): Extend hit box to the right-most edge, even if not framed
SpanAvailWidth,
/// Dear ImGui (`ImGuiTreeNodeFlags_SpanFullWidth`): Extend hit box to the left-most and right-most edges
SpanFullWidth,
/// Dear ImGui (`ImGuiTreeNodeFlags_SpanLabelWidth`): Only hit test the label
SpanLabelWidth,
/// Dear ImGui (`ImGuiTreeNodeFlags_SpanAllColumns`): Span all columns
SpanAllColumns,
/// Dear ImGui (`ImGuiTreeNodeFlags_LabelSpanAllColumns`): Label span all columns
LabelSpanAllColumns,
/// Dear ImGui (`ImGuiTreeNodeFlags_NavLeftJumpsToParent`): Nav left jumps to parent
NavLeftJumpsToParent,
/// Dear ImGui (`ImGuiTreeNodeFlags_CollapsingHeader`): `ImGuiTreeNodeFlags_Framed` | `ImGuiTreeNodeFlags_NoTreePushOnOpen` | `ImGuiTreeNodeFlags_NoAutoOpenOnLog`
CollapsingHeader,
/// Dear ImGui (`ImGuiTreeNodeFlags_DrawLinesNone`): Draw lines none
DrawLinesNone,
/// Dear ImGui (`ImGuiTreeNodeFlags_DrawLinesFull`): Draw lines full
DrawLinesFull,
/// Dear ImGui (`ImGuiTreeNodeFlags_DrawLinesToNodes`): Draw lines to nodes
DrawLinesToNodes,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiFocusedFlags`): Flags for `IsWindowFocused()`
pub FocusedFlags: ImGuiFocusedFlags_ {
/// Dear ImGui (`ImGuiFocusedFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiFocusedFlags_ChildWindows`): Return true if any child window is focused
ChildWindows,
/// Dear ImGui (`ImGuiFocusedFlags_RootWindow`): Test from root of the window hierarchy
RootWindow,
/// Dear ImGui (`ImGuiFocusedFlags_AnyWindow`): Return true if any window is focused
AnyWindow,
/// Dear ImGui (`ImGuiFocusedFlags_NoPopupHierarchy`): Do not test if popup hierarchy is focused
NoPopupHierarchy,
/// Dear ImGui (`ImGuiFocusedFlags_DockHierarchy`): Do not test if dock hierarchy is focused
DockHierarchy,
/// Dear ImGui (`ImGuiFocusedFlags_RootAndChildWindows`): Test from root and child windows
RootAndChildWindows,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiColorEditFlags`): Flags for `ColorEdit4()`, `ColorPicker4()` etc.
pub ColorEditFlags: ImGuiColorEditFlags_ {
/// Dear ImGui (`ImGuiColorEditFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiColorEditFlags_NoAlpha`): ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
NoAlpha,
/// Dear ImGui (`ImGuiColorEditFlags_NoPicker`): ColorEdit: disable picker when clicking on color square.
NoPicker,
/// Dear ImGui (`ImGuiColorEditFlags_NoOptions`): ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
NoOptions,
/// Dear ImGui (`ImGuiColorEditFlags_NoSmallPreview`): ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs)
NoSmallPreview,
/// Dear ImGui (`ImGuiColorEditFlags_NoInputs`): ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
NoInputs,
/// Dear ImGui (`ImGuiColorEditFlags_NoTooltip`): ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
NoTooltip,
/// Dear ImGui (`ImGuiColorEditFlags_NoLabel`): ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
NoLabel,
/// Dear ImGui (`ImGuiColorEditFlags_NoSidePreview`): ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
NoSidePreview,
/// Dear ImGui (`ImGuiColorEditFlags_NoDragDrop`): ColorEdit: disable drag and drop target/source. ColorButton: disable drag and drop source.
NoDragDrop,
/// Dear ImGui (`ImGuiColorEditFlags_NoBorder`): ColorButton: disable border (which is enforced by default)
NoBorder,
/// Dear ImGui (`ImGuiColorEditFlags_NoColorMarkers`): ColorEdit: disable rendering R/G/B/A color marker.
NoColorMarkers,
/// Dear ImGui (`ImGuiColorEditFlags_AlphaOpaque`): ColorEdit, ColorPicker, ColorButton: disable alpha in the preview,. Contrary to _NoAlpha it may still be edited when calling ColorEdit4()/ColorPicker4().
AlphaOpaque,
/// Dear ImGui (`ImGuiColorEditFlags_AlphaNoBg`): ColorEdit, ColorPicker, ColorButton: disable rendering a checkerboard background behind transparent color.
AlphaNoBg,
/// Dear ImGui (`ImGuiColorEditFlags_AlphaPreviewHalf`): ColorEdit, ColorPicker, ColorButton: display half opaque / half transparent preview.
AlphaPreviewHalf,
/// Dear ImGui (`ImGuiColorEditFlags_AlphaBar`): ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
AlphaBar,
/// Dear ImGui (`ImGuiColorEditFlags_HDR`): (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
HDR,
/// Dear ImGui (`ImGuiColorEditFlags_DisplayRGB`): ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
DisplayRGB,
/// Dear ImGui (`ImGuiColorEditFlags_DisplayHSV`): [Display] // "
DisplayHSV,
/// Dear ImGui (`ImGuiColorEditFlags_DisplayHex`): [Display] // "
DisplayHex,
/// Dear ImGui (`ImGuiColorEditFlags_Uint8`): ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
Uint8,
/// Dear ImGui (`ImGuiColorEditFlags_Float`): ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers.
Float,
/// Dear ImGui (`ImGuiColorEditFlags_PickerHueBar`): ColorPicker: bar for Hue, rectangle for Sat/Value.
PickerHueBar,
/// Dear ImGui (`ImGuiColorEditFlags_PickerHueWheel`): ColorPicker: wheel for Hue, triangle for Sat/Value.
PickerHueWheel,
/// Dear ImGui (`ImGuiColorEditFlags_PickerNoRotate`): ColorPicker: disable rotating Sat/Value triangle
PickerNoRotate,
/// Dear ImGui (`ImGuiColorEditFlags_InputRGB`): ColorEdit, ColorPicker: input and output data in RGB format.
InputRGB,
/// Dear ImGui (`ImGuiColorEditFlags_InputHSV`): ColorEdit, ColorPicker: input and output data in HSV format.
InputHSV,
/// Dear ImGui (`ImGuiColorEditFlags_DefaultOptions_`): Default options
DefaultOptions_,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTabBarFlags`): Flags for `BeginTabBar()`
pub TabBarFlags: ImGuiTabBarFlags_ {
/// Dear ImGui (`ImGuiTabBarFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiTabBarFlags_Reorderable`): Allow reordering of tabs
Reorderable,
/// Dear ImGui (`ImGuiTabBarFlags_AutoSelectNewTabs`): Auto-select new tabs
AutoSelectNewTabs,
/// Dear ImGui (`ImGuiTabBarFlags_TabListPopupButton`): Tab list popup button
TabListPopupButton,
/// Dear ImGui (`ImGuiTabBarFlags_NoCloseWithMiddleMouseButton`): No close with middle mouse button
NoCloseWithMiddleMouseButton,
/// Dear ImGui (`ImGuiTabBarFlags_NoTabListScrollingButtons`): Disable scrolling buttons (e.g. arrows)
NoTabListScrollingButtons,
/// Dear ImGui (`ImGuiTabBarFlags_NoTooltip`): Disable tooltips when hovering a tab
NoTooltip,
/// Dear ImGui (`ImGuiTabBarFlags_DrawSelectedOverline`): Draw a horizontal line under the selected tab.
DrawSelectedOverline,
/// Dear ImGui (`ImGuiTabBarFlags_FittingPolicyMixed`): Growing tabs: automatically resize tabs to fit in width
FittingPolicyMixed,
/// Dear ImGui (`ImGuiTabBarFlags_FittingPolicyShrink`): Shrink tabs to fit in width
FittingPolicyShrink,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTabItemFlags`): Flags for `BeginTabItem()`
pub TabItemFlags: ImGuiTabItemFlags_ {
/// Dear ImGui (`ImGuiTabItemFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiTabItemFlags_UnsavedDocument`): Append '*' to title
UnsavedDocument,
/// Dear ImGui (`ImGuiTabItemFlags_SetSelected`): Set selected
SetSelected,
/// Dear ImGui (`ImGuiTabItemFlags_NoCloseWithMiddleMouseButton`): No close with middle mouse button
NoCloseWithMiddleMouseButton,
/// Dear ImGui (`ImGuiTabItemFlags_NoPushId`): Don't call PushID(tab->ID)/PopID() on tab items
NoPushId,
/// Dear ImGui (`ImGuiTabItemFlags_NoTooltip`): Disable tooltip for the given tab
NoTooltip,
/// Dear ImGui (`ImGuiTabItemFlags_NoReorder`): Disable reordering this tab or specifying some variables
NoReorder,
/// Dear ImGui (`ImGuiTabItemFlags_Leading`): Enforce the tab position to the left of the tab bar (after the tab list popup button)
Leading,
/// Dear ImGui (`ImGuiTabItemFlags_Trailing`): Enforce the tab position to the right of the tab bar (before the scrolling buttons)
Trailing,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiBackendFlags`): Flags for `io.BackendFlags`
pub BackendFlags: ImGuiBackendFlags_ {
/// Dear ImGui (`ImGuiBackendFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiBackendFlags_HasGamepad`): Backend has gamepad
HasGamepad,
/// Dear ImGui (`ImGuiBackendFlags_HasMouseCursors`): Backend has mouse cursors
HasMouseCursors,
/// Dear ImGui (`ImGuiBackendFlags_HasSetMousePos`): Backend can set mouse position
HasSetMousePos,
/// Dear ImGui (`ImGuiBackendFlags_RendererHasVtxOffset`): Backend renderer has vertex offset
RendererHasVtxOffset,
/// Dear ImGui (`ImGuiBackendFlags_RendererHasTextures`): Backend renderer has textures
RendererHasTextures,
/// Dear ImGui (`ImGuiBackendFlags_RendererHasViewports`): Backend renderer has viewports
RendererHasViewports,
/// Dear ImGui (`ImGuiBackendFlags_PlatformHasViewports`): Backend platform has viewports
PlatformHasViewports,
/// Dear ImGui (`ImGuiBackendFlags_HasMouseHoveredViewport`): Backend has mouse hovered viewport
HasMouseHoveredViewport,
/// Dear ImGui (`ImGuiBackendFlags_HasParentViewport`): Backend has parent viewport
HasParentViewport,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTableFlags`): Flags for `BeginTable()`
pub TableFlags: ImGuiTableFlags_ {
/// Dear ImGui (`ImGuiTableFlags_None`): No flags
None,
// Features
/// Dear ImGui (`ImGuiTableFlags_Resizable`): Enable resizing columns.
Resizable,
/// Dear ImGui (`ImGuiTableFlags_Reorderable`): Enable reordering columns in header row.
Reorderable,
/// Dear ImGui (`ImGuiTableFlags_Hideable`): Enable hiding/disabling columns in context menu.
Hideable,
/// Dear ImGui (`ImGuiTableFlags_Sortable`): Enable sorting. Call TableGetSortSpecs() to obtain sort specs.
Sortable,
/// Dear ImGui (`ImGuiTableFlags_NoSavedSettings`): Disable persisting columns order, width, visibility and sort settings in the .ini file.
NoSavedSettings,
/// Dear ImGui (`ImGuiTableFlags_ContextMenuInBody`): Right-click on columns body/contents will also display table context menu.
ContextMenuInBody,
/// Dear ImGui (`ImGuiTableFlags_RowBg`): Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt
RowBg,
/// Dear ImGui (`ImGuiTableFlags_BordersInnerH`): Draw horizontal borders between rows.
BordersInnerH,
/// Dear ImGui (`ImGuiTableFlags_BordersOuterH`): Draw horizontal borders at the top and bottom.
BordersOuterH,
/// Dear ImGui (`ImGuiTableFlags_BordersInnerV`): Draw vertical borders between columns.
BordersInnerV,
/// Dear ImGui (`ImGuiTableFlags_BordersOuterV`): Draw vertical borders on the left and right sides.
BordersOuterV,
/// Dear ImGui (`ImGuiTableFlags_BordersH`): Draw horizontal borders.
BordersH,
/// Dear ImGui (`ImGuiTableFlags_BordersV`): Draw vertical borders.
BordersV,
/// Dear ImGui (`ImGuiTableFlags_BordersInner`): Draw inner borders.
BordersInner,
/// Dear ImGui (`ImGuiTableFlags_BordersOuter`): Draw outer borders.
BordersOuter,
/// Dear ImGui (`ImGuiTableFlags_Borders`): Draw all borders.
Borders,
/// Dear ImGui (`ImGuiTableFlags_NoBordersInBody`): [ALPHA] Disable vertical borders in columns Body (borders will always appear in Headers).
NoBordersInBody,
/// Dear ImGui (`ImGuiTableFlags_NoBordersInBodyUntilResize`): [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers).
NoBordersInBodyUntilResize,
/// Dear ImGui (`ImGuiTableFlags_SizingFixedFit`): Columns default to _WidthFixed or _WidthAuto, matching contents width.
SizingFixedFit,
/// Dear ImGui (`ImGuiTableFlags_SizingFixedSame`): Columns default to _WidthFixed or _WidthAuto, matching the maximum contents width of all columns.
SizingFixedSame,
/// Dear ImGui (`ImGuiTableFlags_SizingStretchProp`): Columns default to _WidthStretch with default weights proportional to each columns contents widths.
SizingStretchProp,
/// Dear ImGui (`ImGuiTableFlags_SizingStretchSame`): Columns default to _WidthStretch with default weights all equal.
SizingStretchSame,
/// Dear ImGui (`ImGuiTableFlags_NoHostExtendX`): Make outer width auto-fit to columns, overriding outer_size.x value.
NoHostExtendX,
/// Dear ImGui (`ImGuiTableFlags_NoHostExtendY`): Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).
NoHostExtendY,
/// Dear ImGui (`ImGuiTableFlags_NoKeepColumnsVisible`): Disable keeping column always minimally visible when ScrollX is off and table gets too small.
NoKeepColumnsVisible,
/// Dear ImGui (`ImGuiTableFlags_PreciseWidths`): Disable distributing remainder width to stretched columns.
PreciseWidths,
/// Dear ImGui (`ImGuiTableFlags_NoClip`): No clip
NoClip,
/// Dear ImGui (`ImGuiTableFlags_PadOuterX`): Pad outer X
PadOuterX,
/// Dear ImGui (`ImGuiTableFlags_NoPadOuterX`): No pad outer X
NoPadOuterX,
/// Dear ImGui (`ImGuiTableFlags_NoPadInnerX`): No pad inner X
NoPadInnerX,
/// Dear ImGui (`ImGuiTableFlags_ScrollX`): Scroll X
ScrollX,
/// Dear ImGui (`ImGuiTableFlags_ScrollY`): Scroll Y
ScrollY,
/// Dear ImGui (`ImGuiTableFlags_SortMulti`): Sort multi
SortMulti,
/// Dear ImGui (`ImGuiTableFlags_SortTristate`): Sort tristate
SortTristate,
/// Dear ImGui (`ImGuiTableFlags_HighlightHoveredColumn`): Highlight hovered column
HighlightHoveredColumn,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTableRowFlags`): Flags for `TableNextRow()`
pub TableRowFlags: ImGuiTableRowFlags_ {
/// Dear ImGui (`ImGuiTableRowFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiTableRowFlags_Headers`): Row is a header
Headers,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiTableColumnFlags`): Flags for `TableSetupColumn()`
pub TableColumnFlags: ImGuiTableColumnFlags_ {
/// Dear ImGui (`ImGuiTableColumnFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiTableColumnFlags_Disabled`): Overriding/master disable flag: hide column, won't show in context menu.
Disabled,
/// Dear ImGui (`ImGuiTableColumnFlags_DefaultHide`): Default as a hidden/disabled column.
DefaultHide,
/// Dear ImGui (`ImGuiTableColumnFlags_DefaultSort`): Default as a sorting column.
DefaultSort,
/// Dear ImGui (`ImGuiTableColumnFlags_WidthStretch`): Column will stretch.
WidthStretch,
/// Dear ImGui (`ImGuiTableColumnFlags_WidthFixed`): Column will not stretch.
WidthFixed,
/// Dear ImGui (`ImGuiTableColumnFlags_NoResize`): Disable manual resizing.
NoResize,
/// Dear ImGui (`ImGuiTableColumnFlags_NoReorder`): Disable manual reordering this column.
NoReorder,
/// Dear ImGui (`ImGuiTableColumnFlags_NoHide`): Disable ability to hide/disable this column.
NoHide,
/// Dear ImGui (`ImGuiTableColumnFlags_NoClip`): Disable clipping for this column.
NoClip,
/// Dear ImGui (`ImGuiTableColumnFlags_NoSort`): Disable ability to sort on this field.
NoSort,
/// Dear ImGui (`ImGuiTableColumnFlags_NoSortAscending`): Disable ability to sort in the ascending direction.
NoSortAscending,
/// Dear ImGui (`ImGuiTableColumnFlags_NoSortDescending`): Disable ability to sort in the descending direction.
NoSortDescending,
/// Dear ImGui (`ImGuiTableColumnFlags_NoHeaderLabel`): TableHeadersRow() will submit an empty label for this column.
NoHeaderLabel,
/// Dear ImGui (`ImGuiTableColumnFlags_NoHeaderWidth`): Disable header text width contribution to automatic column width.
NoHeaderWidth,
/// Dear ImGui (`ImGuiTableColumnFlags_PreferSortAscending`): Make the initial sort direction Ascending when first sorting on this column.
PreferSortAscending,
/// Dear ImGui (`ImGuiTableColumnFlags_PreferSortDescending`): Make the initial sort direction Descending when first sorting on this column.
PreferSortDescending,
/// Dear ImGui (`ImGuiTableColumnFlags_IndentEnable`): Use current Indent value when entering cell.
IndentEnable,
/// Dear ImGui (`ImGuiTableColumnFlags_IndentDisable`): Ignore current Indent value when entering cell.
IndentDisable,
/// Dear ImGui (`ImGuiTableColumnFlags_AngledHeader`): TableHeadersRow() will submit an angled header row for this column.
AngledHeader,
/// Dear ImGui (`ImGuiTableColumnFlags_IsEnabled`): Status: is enabled == not hidden by user/api.
IsEnabled,
/// Dear ImGui (`ImGuiTableColumnFlags_IsVisible`): Status: is visible == is enabled AND not clipped by scrolling.
IsVisible,
/// Dear ImGui (`ImGuiTableColumnFlags_IsSorted`): Status: is currently part of the sort specs.
IsSorted,
/// Dear ImGui (`ImGuiTableColumnFlags_IsHovered`): Status: is hovered by mouse.
IsHovered,
}
}
imgui_enum! {
/// Dear ImGui (`ImGuiTableBgTarget`): Color target for `TableSetBgColor()`
pub TableBgTarget: ImGuiTableBgTarget_ {
/// Dear ImGui (`ImGuiTableBgTarget_None`): None
None,
/// Dear ImGui (`ImGuiTableBgTarget_RowBg0`): Row background 0
RowBg0,
/// Dear ImGui (`ImGuiTableBgTarget_RowBg1`): Row background 1
RowBg1,
/// Dear ImGui (`ImGuiTableBgTarget_CellBg`): Cell background
CellBg,
}
}
imgui_flags_ex! {
/// Dear ImGui (`ImGuiDockNodeFlags`): Flags for `DockSpace()`
pub DockNodeFlags: ImGuiDockNodeFlags_ {
/// Dear ImGui (`ImGuiDockNodeFlags_None`): No flags
None = ImGuiDockNodeFlags_None,
/// Dear ImGui (`ImGuiDockNodeFlags_KeepAliveOnly`): Keep alive only
KeepAliveOnly = ImGuiDockNodeFlags_KeepAliveOnly,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingOverCentralNode`): No docking over central node
NoDockingOverCentralNode = ImGuiDockNodeFlags_NoDockingOverCentralNode,
/// Dear ImGui (`ImGuiDockNodeFlags_PassthruCentralNode`): Passthru central node
PassthruCentralNode = ImGuiDockNodeFlags_PassthruCentralNode,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingSplit`): No docking split
NoDockingSplit = ImGuiDockNodeFlags_NoDockingSplit,
/// Dear ImGui (`ImGuiDockNodeFlags_NoResize`): No resize
NoResize = ImGuiDockNodeFlags_NoResize,
/// Dear ImGui (`ImGuiDockNodeFlags_AutoHideTabBar`): Auto-hide tab bar
AutoHideTabBar = ImGuiDockNodeFlags_AutoHideTabBar,
/// Dear ImGui (`ImGuiDockNodeFlags_NoUndocking`): No undocking
NoUndocking = ImGuiDockNodeFlags_NoUndocking,
/// Dear ImGui (`ImGuiDockNodeFlags_DockSpace`): Internal: DockSpace
DockSpace = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_DockSpace,
/// Dear ImGui (`ImGuiDockNodeFlags_CentralNode`): Internal: Central node
CentralNode = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_CentralNode,
/// Dear ImGui (`ImGuiDockNodeFlags_NoTabBar`): Internal: No tab bar
NoTabBar = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoTabBar,
/// Dear ImGui (`ImGuiDockNodeFlags_HiddenTabBar`): Internal: Hidden tab bar
HiddenTabBar = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_HiddenTabBar,
/// Dear ImGui (`ImGuiDockNodeFlags_NoWindowMenuButton`): Internal: No window menu button
NoWindowMenuButton = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoWindowMenuButton,
/// Dear ImGui (`ImGuiDockNodeFlags_NoCloseButton`): Internal: No close button
NoCloseButton = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoCloseButton,
/// Dear ImGui (`ImGuiDockNodeFlags_NoResizeX`): Internal: No resize X
NoResizeX = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoResizeX,
/// Dear ImGui (`ImGuiDockNodeFlags_NoResizeY`): Internal: No resize Y
NoResizeY = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoResizeY,
/// Dear ImGui (`ImGuiDockNodeFlags_DockedWindowsInFocusRoute`): Internal: Docked windows in focus route
DockedWindowsInFocusRoute = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_DockedWindowsInFocusRoute,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingSplitOther`): Internal: No docking split other
NoDockingSplitOther = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoDockingSplitOther,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingOverMe`): Internal: No docking over me
NoDockingOverMe = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoDockingOverMe,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingOverOther`): Internal: No docking over other
NoDockingOverOther = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoDockingOverOther,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDockingOverEmpty`): Internal: No docking over empty
NoDockingOverEmpty = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoDockingOverEmpty,
/// Dear ImGui (`ImGuiDockNodeFlags_NoDocking`): Internal: No docking
NoDocking = ImGuiDockNodeFlagsPrivate_::ImGuiDockNodeFlags_NoDocking,
}
}
// ImGuiDragDropFlags is split into two bitflags, one for the Source, one for the Accept.
imgui_flags_ex! {
/// Dear ImGui (`ImGuiDragDropFlags`): Flags for `BeginDragDropSource()`
pub DragDropSourceFlags: ImGuiDragDropFlags_ {
/// Dear ImGui (`ImGuiDragDropFlags_None`): No flags
None = ImGuiDragDropFlags_None,
/// Dear ImGui (`ImGuiDragDropFlags_SourceNoPreviewTooltip`): No preview tooltip
NoPreviewTooltip = ImGuiDragDropFlags_SourceNoPreviewTooltip,
/// Dear ImGui (`ImGuiDragDropFlags_SourceNoDisableHover`): No disable hover
NoDisableHover = ImGuiDragDropFlags_SourceNoDisableHover,
/// Dear ImGui (`ImGuiDragDropFlags_SourceNoHoldToOpenOthers`): No hold to open others
NoHoldToOpenOthers = ImGuiDragDropFlags_SourceNoHoldToOpenOthers,
/// Dear ImGui (`ImGuiDragDropFlags_SourceAllowNullID`): Allow null ID
AllowNullID = ImGuiDragDropFlags_SourceAllowNullID,
/// Dear ImGui (`ImGuiDragDropFlags_SourceExtern`): Extern
Extern = ImGuiDragDropFlags_SourceExtern,
/// Dear ImGui (`ImGuiDragDropFlags_PayloadAutoExpire`): Payload auto expire
PayloadAutoExpire = ImGuiDragDropFlags_PayloadAutoExpire,
/// Dear ImGui (`ImGuiDragDropFlags_PayloadNoCrossContext`): Payload no cross context
PayloadNoCrossContext = ImGuiDragDropFlags_PayloadNoCrossContext,
/// Dear ImGui (`ImGuiDragDropFlags_PayloadNoCrossProcess`): Payload no cross process
PayloadNoCrossProcess = ImGuiDragDropFlags_PayloadNoCrossProcess,
}
}
imgui_flags_ex! {
/// Dear ImGui (`ImGuiDragDropFlags`): Flags for `AcceptDragDropPayload()`
pub DragDropAcceptFlags: ImGuiDragDropFlags_ {
/// Dear ImGui (`ImGuiDragDropFlags_None`): No flags
None = ImGuiDragDropFlags_None,
/// Dear ImGui (`ImGuiDragDropFlags_AcceptBeforeDelivery`): Accept before delivery
BeforeDelivery = ImGuiDragDropFlags_AcceptBeforeDelivery,
/// Dear ImGui (`ImGuiDragDropFlags_AcceptNoDrawDefaultRect`): No draw default rect
NoDrawDefaultRect = ImGuiDragDropFlags_AcceptNoDrawDefaultRect,
/// Dear ImGui (`ImGuiDragDropFlags_AcceptNoPreviewTooltip`): No preview tooltip
NoPreviewTooltip = ImGuiDragDropFlags_AcceptNoPreviewTooltip,
/// Dear ImGui (`ImGuiDragDropFlags_AcceptDrawAsHovered`): Accept draw as hovered
AcceptDrawAsHovered = ImGuiDragDropFlags_AcceptDrawAsHovered,
/// Dear ImGui (`ImGuiDragDropFlags_AcceptPeekOnly`): Accept peek only
PeekOnly = ImGuiDragDropFlags_AcceptPeekOnly,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiInputFlags`): Flags for `Shortcut()`, `SetNextItemShortcut()`
pub InputFlags: ImGuiInputFlags_ {
/// Dear ImGui (`ImGuiInputFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiInputFlags_Repeat`): Repeat
Repeat,
/// Dear ImGui (`ImGuiInputFlags_RouteActive`): Route active
RouteActive,
/// Dear ImGui (`ImGuiInputFlags_RouteFocused`): Route focused
RouteFocused,
/// Dear ImGui (`ImGuiInputFlags_RouteGlobal`): Route global
RouteGlobal,
/// Dear ImGui (`ImGuiInputFlags_RouteAlways`): Route always
RouteAlways,
/// Dear ImGui (`ImGuiInputFlags_RouteOverFocused`): Route over focused
RouteOverFocused,
/// Dear ImGui (`ImGuiInputFlags_RouteOverActive`): Route over active
RouteOverActive,
/// Dear ImGui (`ImGuiInputFlags_RouteUnlessBgFocused`): Route unless bg focused
RouteUnlessBgFocused,
/// Dear ImGui (`ImGuiInputFlags_RouteFromRootWindow`): Route from root window
RouteFromRootWindow,
/// Dear ImGui (`ImGuiInputFlags_Tooltip`): Tooltip
Tooltip,
}
}
imgui_scoped_enum! {
/// Dear ImGui (`ImGuiSortDirection`): Sorting direction (ascending or descending)
pub SortDirection: ImGuiSortDirection {
/// Dear ImGui (`ImGuiSortDirection_None`): No direction
None,
/// Dear ImGui (`ImGuiSortDirection_Ascending`): Ascending
Ascending,
/// Dear ImGui (`ImGuiSortDirection_Descending`): Descending
Descending,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiItemFlags`): Flags for `PushItemFlag()`, shared by all items
pub ItemFlags: ImGuiItemFlags_ {
/// Dear ImGui (`ImGuiItemFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiItemFlags_NoTabStop`): No tab stop
NoTabStop,
/// Dear ImGui (`ImGuiItemFlags_NoNav`): No nav
NoNav,
/// Dear ImGui (`ImGuiItemFlags_NoNavDefaultFocus`): No nav default focus
NoNavDefaultFocus,
/// Dear ImGui (`ImGuiItemFlags_ButtonRepeat`): Button repeat
ButtonRepeat,
/// Dear ImGui (`ImGuiItemFlags_AutoClosePopups`): Auto-close popups
AutoClosePopups,
/// Dear ImGui (`ImGuiItemFlags_AllowDuplicateId`): Allow duplicate ID
AllowDuplicateId,
/// Dear ImGui (`ImGuiItemFlags_LiveEditOnInputText`): InputText: apply keyboard edits to backing value while typing
LiveEditOnInputText,
/// Dear ImGui (`ImGuiItemFlags_LiveEditOnInputScalar`): DragXXX, SliderXXX, InputScalar: apply keyboard edits to backing value while typing
LiveEditOnInputScalar,
/// Dear ImGui (`ImGuiItemFlags_LiveEditOnInput`): LiveEditOnInputText | LiveEditOnInputScalar
LiveEditOnInput,
}
}
imgui_flags! {
/// Dear ImGui (`ImGuiMultiSelectFlags`): Flags for `BeginMultiSelect()`
pub MultiSelectFlags: ImGuiMultiSelectFlags_ {
/// Dear ImGui (`ImGuiMultiSelectFlags_None`): No flags
None,
/// Dear ImGui (`ImGuiMultiSelectFlags_SingleSelect`): Single select
SingleSelect,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoSelectAll`): No select all
NoSelectAll,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoRangeSelect`): No range select
NoRangeSelect,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoAutoSelect`): No auto select
NoAutoSelect,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoAutoClear`): No auto clear
NoAutoClear,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoAutoClearOnReselect`): No auto clear on reselect
NoAutoClearOnReselect,
/// Dear ImGui (`ImGuiMultiSelectFlags_BoxSelect1d`): Box select 1d
BoxSelect1d,
/// Dear ImGui (`ImGuiMultiSelectFlags_BoxSelect2d`): Box select 2d
BoxSelect2d,
/// Dear ImGui (`ImGuiMultiSelectFlags_BoxSelectNoScroll`): Box select no scroll
BoxSelectNoScroll,
/// Dear ImGui (`ImGuiMultiSelectFlags_ClearOnEscape`): Clear on escape
ClearOnEscape,
/// Dear ImGui (`ImGuiMultiSelectFlags_ClearOnClickVoid`): Clear on click void
ClearOnClickVoid,
/// Dear ImGui (`ImGuiMultiSelectFlags_ScopeWindow`): Scope window
ScopeWindow,
/// Dear ImGui (`ImGuiMultiSelectFlags_ScopeRect`): Scope rect
ScopeRect,
/// Dear ImGui (`ImGuiMultiSelectFlags_SelectOnAuto`): Select on auto
SelectOnAuto,
/// Dear ImGui (`ImGuiMultiSelectFlags_SelectOnClickAlways`): Select on click always
SelectOnClickAlways,
/// Dear ImGui (`ImGuiMultiSelectFlags_SelectOnClickRelease`): Select on click release
SelectOnClickRelease,
//RangeSelect2d,
/// Dear ImGui (`ImGuiMultiSelectFlags_NavWrapX`): Nav wrap X
NavWrapX,
/// Dear ImGui (`ImGuiMultiSelectFlags_NoSelectOnRightClick`): No select on right click
NoSelectOnRightClick,
}
}
imgui_scoped_enum! {
/// Dear ImGui (`ImGuiSelectionRequestType`): Selection request type
pub SelectionRequestType: ImGuiSelectionRequestType {
/// Dear ImGui (`ImGuiSelectionRequestType_None`): None
None,
/// Dear ImGui (`ImGuiSelectionRequestType_SetAll`): Request app to clear or select all
SetAll,
/// Dear ImGui (`ImGuiSelectionRequestType_SetRange`): Request app to select/unselect range
SetRange,
}
}
imgui_flags! {
/// Dear ImGui (`ImFontAtlasFlags`): Flags for `ImFontAtlas`
pub FontAtlasFlags: ImFontAtlasFlags_ {
/// Dear ImGui (`ImFontAtlasFlags_None`): No flags
None,
/// Dear ImGui (`ImFontAtlasFlags_NoPowerOfTwoHeight`): No power of two height
NoPowerOfTwoHeight,
/// Dear ImGui (`ImFontAtlasFlags_NoMouseCursors`): No mouse cursors
NoMouseCursors,
/// Dear ImGui (`ImFontAtlasFlags_NoBakedLines`): No baked lines
NoBakedLines,
}
}
imgui_flags! {
/// Dear ImGui (`ImFontFlags`): Flags for `ImFont`
pub FontFlags: ImFontFlags_ {
/// Dear ImGui (`ImFontFlags_None`): No flags
None,
/// Dear ImGui (`ImFontFlags_NoLoadError`): No load error
NoLoadError,
// internal but bound anyways
/// Dear ImGui (`ImFontFlags_NoLoadGlyphs`): No load glyphs
NoLoadGlyphs,
/// Dear ImGui (`ImFontFlags_LockBakedSizes`): Lock baked sizes
LockBakedSizes,
}
}