easy-gpu 0.3.10

wgpu wrapper to manage assets and remove boilerplate
Documentation
use wgpu::Device;
use wgpu::util::DeviceExt;
use crate::assets::vertex_layout::GpuVertex;

pub struct Mesh {
    pub vertex_buffer: wgpu::Buffer,
    pub index_buffer: wgpu::Buffer,
    pub index_count: u32,
}

impl Mesh {
    pub fn new<T: GpuVertex>(
        device: &Device,
        vertices: &[T],
        indices: &[u16],
    ) -> Self {
        let vertex_buffer = device.create_buffer_init(
            &wgpu::util::BufferInitDescriptor {
                label: Some("vertex buffer"),
                contents: bytemuck::cast_slice(vertices),
                usage: wgpu::BufferUsages::VERTEX,
            }
        );

        let index_buffer = device.create_buffer_init(
            &wgpu::util::BufferInitDescriptor {
                label: Some("index buffer"),
                contents: bytemuck::cast_slice(indices),
                usage: wgpu::BufferUsages::INDEX,
            }
        );

        Self {
            vertex_buffer,
            index_buffer,
            index_count: indices.len() as u32,
        }
    }
}