easy-gpu 0.2.6

wgpu wrapper to manage assets and remove boilerplate
Documentation
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use std::collections::HashMap;
use crate::assets::texture::Texture;
use crate::assets_manager::handle::Handle;

pub struct AssetRegistry {
    pub textures: HashMap<String,Handle<Texture>>
}

impl AssetRegistry{
    pub fn new() -> Self{
        Self{
            textures: HashMap::new()
        }
    }
}