easy-gpu 0.2.10

wgpu wrapper to manage assets and remove boilerplate
Documentation
use wgpu::CommandEncoder;
use crate::assets::compute::bind_group::ComputeBindGroup;
use crate::assets::compute::pipeline::ComputePipeline;
use crate::assets_manager::asset_manager::AssetManager;
use crate::assets_manager::Handle;

pub(crate) struct ComputeTask{
    pub(crate) pipeline: Handle<ComputePipeline>,
    bind_group: Handle<ComputeBindGroup>,
    dispatch: (u32,u32,u32),
}

impl ComputeTask{
    pub fn new(pipeline: Handle<ComputePipeline>,bind_group: Handle<ComputeBindGroup>, dispatch: (u32,u32,u32)) -> Self{
        Self{
            pipeline,
            bind_group,
            dispatch,
        }
    }

    pub fn execute(&self, encoder: &mut CommandEncoder<>,asset_manager: &AssetManager){
        let compute_pipeline = asset_manager.compute_pipelines.get(self.pipeline).unwrap();
        let compute_bind_group = asset_manager.compute_bind_groups.get(self.bind_group).unwrap();

        let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: None, timestamp_writes: None });
        pass.set_pipeline(&compute_pipeline.pipeline);
        pass.set_bind_group(0, &compute_bind_group.bind_group, &[]);
        pass.dispatch_workgroups(self.dispatch.0, self.dispatch.1, self.dispatch.2);
    }
}