easy-gpu 0.2.1

wgpu wrapper to manage assets and remove boilerplate
Documentation
use wgpu::{BufferDescriptor, Device};
use wgpu::util::{BufferInitDescriptor, DeviceExt};
pub use wgpu::BufferUsages;

pub struct Buffer{
    pub(crate) buffer: wgpu::Buffer,
}

impl Buffer {
    pub fn new(device: &Device,size: u64,usage: BufferUsages)->Self{
        let buffer = device.create_buffer(&BufferDescriptor {
            label: None,
            size,
            usage,
            mapped_at_creation: false,
        });
        Self { buffer }
    }
    pub fn from_contents(device: &Device,contents: &[u8],usage: BufferUsages)->Self{
        let buffer = device.create_buffer_init(&BufferInitDescriptor {
            label: None,
            contents,
            usage,
        });
        Self { buffer }
    }
}