mod gltf_data;
pub(crate) use gltf_data::GltfData;
use cgmath::*;
use gltf::scene::Transform;
pub fn transform_to_matrix(transform: Transform) -> Matrix4<f32> {
let tr = transform.matrix();
Matrix4::new(
tr[0][0], tr[0][1], tr[0][2], tr[0][3], tr[1][0], tr[1][1], tr[1][2], tr[1][3], tr[2][0],
tr[2][1], tr[2][2], tr[2][3], tr[3][0], tr[3][1], tr[3][2], tr[3][3],
)
}