easer/functions/
bounce.rs1use super::ease::Easing;
2use functions::util::*;
3
4#[derive(Debug)]
6pub struct Bounce;
7
8impl<F: Float> Easing<F> for Bounce {
9 fn ease_in(t: F, b: F, c: F, d: F) -> F {
10 c - Bounce::ease_out(d - t, f(0.0), c, d) + b
11 }
12
13 fn ease_out(t: F, b: F, c: F, d: F) -> F {
14 cast_constants!(F; _1=1, _1_5=1.5, _2=2, _2_25=2.25, _2_5=2.5,
15 _2_625=2.625, _7_5625=7.5625);
16
17 let t = t / d;
18 if t < _1 / f(2.75) {
19 c * (_7_5625 * t * t) + b
20 } else if t < _2 / f(2.75) {
21 let t = t - _1_5 / f(2.75);
22 c * (_7_5625 * t * t + f(0.75)) + b
23 } else if t < _2_5 / f(2.75) {
24 let t = t - _2_25 / f(2.75);
25 c * (_7_5625 * t * t + f(0.9375)) + b
26 } else {
27 let t = t - _2_625 / f(2.75);
28 c * (_7_5625 * t * t + f(0.984375)) + b
29 }
30 }
31
32 fn ease_in_out(t: F, b: F, c: F, d: F) -> F {
33 if t < (d / f(2.0)) {
34 Bounce::ease_in(t * f(2.0), f(0.0), c, d) * f(0.5) + b
35 } else {
36 Bounce::ease_out(t * f(2.0) - d, f(0.0), c, d) * f(0.5) + c * f(0.5) + b
37 }
38
39 }
40}
41
42#[cfg(test)]
43mod test {
44 use super::*;
45
46 #[test]
47 fn ease_out() {
48 assert_relative_eq!(Bounce::ease_out(1.0_f32, 2.0, 3.0, 4.0), 3.4179688);
49 assert_relative_eq!(Bounce::ease_out(1.0_f32, 2.0, 3.0, 2.0), 4.296875);
50 assert_relative_eq!(Bounce::ease_out(100.0_f32, 1.0, 100.0, 100.0), 101.000000);
51 }
52
53 #[test]
54 fn ease_in() {
55 assert_relative_eq!(Bounce::ease_in(1.0_f32, 2.0, 3.0, 4.0), 2.082031);
56 }
57
58 #[test]
59 fn ease_in_out() {
60 assert_relative_eq!(Bounce::ease_in_out(1.0_f32, 2.0, 3.0, 4.0), 2.3515625);
61 assert_relative_eq!(Bounce::ease_in_out(51.0_f32, 1.0, 100.0, 100.0), 51.151250);
62 }
63
64 const PRECISE_RESULT: f64 = 2.3159476740972824;
65
66 #[test]
67 fn f32_precision() {
68 let ease32 = Bounce::ease_in(10_f32.sqrt(), 2.0, 3.0, 10.0);
69 assert_relative_ne!(ease32 as f64, PRECISE_RESULT); assert_relative_eq!(ease32, PRECISE_RESULT as f32);
71 }
72
73 #[test]
74 fn f64_precision() {
75 let ease64 = Bounce::ease_in(10_f64.sqrt(), 2.0, 3.0, 10.0);
76 assert_relative_eq!(ease64, PRECISE_RESULT);
77 }
78}