pub static SHADER_SKELETON: &str = r#"
#version 450
#ifndef MY_SHADER_FRAG
#define MY_SHADER_FRAG
layout(set = 0, binding = 0) uniform Uniforms {
vec4 u_resolution;
float u_time;
float u_time_delta;
uint u_frame_num;
vec4 u_mouse_info;
};
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 output_color;
void main() {
float window_wiper = sin(0.5f * u_time);
window_wiper *= window_wiper;
if (tex_coords.x < window_wiper) {
output_color = vec4(0.f, 0.5f, 0.5f, 1.f);
} else {
output_color = vec4(0.5f, 0.f, 1.f, 1.f);
}
}
#endif
"#;