earths 0.0.1

High-fidelity Earth simulation engine — orbit, atmosphere, geology, hydrology, biosphere, terrain, lighting, rendering, satellites, and temporal systems with full scientific coupling
Documentation
pub struct OceanParams {
    pub wind_speed_ms: f64,
    pub wind_direction: [f64; 2],
    pub fetch_km: f64,
    pub depth_m: f64,
    pub grid_size: u32,
    pub patch_size_m: f64,
    pub gravity: f64,
}
impl Default for OceanParams {
    fn default() -> Self {
        Self {
            wind_speed_ms: 10.0,
            wind_direction: [1.0, 0.0],
            fetch_km: 500.0,
            depth_m: 4000.0,
            grid_size: 256,
            patch_size_m: 1000.0,
            gravity: *crate::SURFACE_GRAVITY,
        }
    }
}
pub struct OceanSpectrum {
    pub heights: Vec<f64>,
    pub normals: Vec<[f64; 3]>,
    pub grid_size: u32,
}
impl OceanParams {
    pub fn phillips_spectrum(&self, kx: f64, ky: f64) -> f64 {
        let k_sq = kx * kx + ky * ky;
        if k_sq < 1e-12 {
            return 0.0;
        }
        let k = k_sq.sqrt();
        let l = self.wind_speed_ms * self.wind_speed_ms / self.gravity;
        let k_dot_w = (kx * self.wind_direction[0] + ky * self.wind_direction[1]) / k;
        let damping = 0.001;
        let phillips = ((-1.0 / (k * l).powi(2)).exp() / k_sq.powi(2))
            * k_dot_w.powi(2)
            * (-k_sq * damping * damping).exp();
        phillips.max(0.0)
    }
    pub fn generate_spectrum(&self) -> OceanSpectrum {
        let n = self.grid_size as usize;
        let mut heights = vec![0.0; n * n];
        let normals = vec![[0.0, 1.0, 0.0]; n * n];
        for j in 0..n {
            for i in 0..n {
                let kx =
                    (2.0 * std::f64::consts::PI * (i as f64 - n as f64 / 2.0)) / self.patch_size_m;
                let ky =
                    (2.0 * std::f64::consts::PI * (j as f64 - n as f64 / 2.0)) / self.patch_size_m;
                heights[j * n + i] = self.phillips_spectrum(kx, ky).sqrt();
            }
        }
        OceanSpectrum {
            heights,
            normals,
            grid_size: self.grid_size,
        }
    }
    pub fn dispersion(&self, k: f64) -> f64 {
        (self.gravity * k * (k * self.depth_m).tanh()).sqrt()
    }
}