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// The MIT License (MIT)
//
// Copyright (c) 2013 Jeremy Letang (letang.jeremy@gmail.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*!
# ears
A simple library to play sounds and music in Rust, using OpenAL and libsndfile.
# Functionality
`ears` provides two ways to play audio files.
* `Sound`, which is for short lived audio samples, like sound effects.
* `Music`, which is for longer audio and streamed from the disk.
# Example
```no_run
extern crate ears;
use ears::{Sound, AudioController};
fn main() {
// Create a new Sound.
let mut snd = Sound::new("path/to/my/sound.ogg").unwrap();
// Play the Sound
snd.play();
// Wait until the end of the sound
while snd.is_playing() {}
}
```
*/
//#![desc = "Easy Api in Rust for Sounds"]
//#![license = "MIT"]
//#![feature(macro_rules)]
//#![feature(unsafe_destructor)]
//#![allow(raw_pointer_derive)]
//#![allow(improper_ctypes)]
extern crate libc;
extern crate lazy_static;
// Reexport public API
pub use ;
pub use ReverbEffect;
pub use Music;
pub use ReverbPreset;
pub use Sound;
pub use State;
pub use SoundData;
pub use AudioController;
pub use ;
pub use Recorder;
pub use RecordContext;
// Hidden internal bindings
// The public ears API