use culit::culit;
use super::*;
use crate::{
op_wrapper::{Sc, scs},
ops::{Cross as _, Dot as _},
};
impl RotDim<3> for () {
type Inner<S: Field> = RotInner3<S>;
}
#[derive(Copy, Clone)]
pub struct RotInner3<S: Field>(S, Vect<3, S>);
impl<S: Field> RotInner3<S> {
fn renormalize(self) -> Self {
if let Some(normal) = Vect([self.0, self.1[0], self.1[1], self.1[2]]).normal() {
Self(normal[0], Vect([normal[1], normal[2], normal[3]]))
} else {
Self::IDENT
}
}
}
impl<S: Field> RotInner<3, S> for RotInner3<S> {
type Bivector = Vect<3, S>;
type Axis = Nrml<3, S>;
const IDENT: Self = Self(S::ONE, Vect::ZERO);
#[culit]
fn angle_axis(angle: S, axis: Nrml<3, S>) -> Self {
let (sin, cos) = (Sc(angle) / 2Sc).sin_cos();
Self(cos.0, axis * sin.0)
}
fn from_to(from: Nrml<3, S>, to: Nrml<3, S>) -> Self {
let dot = to.dot(from);
let cross = from.cross(to);
if cross == Vect::ZERO {
if dot > S::ZERO {
return Self::IDENT;
}
if let Some(axis) = from.cross(Nrml::axis(0)).normal() {
return Self(S::ZERO, axis.into());
} else {
return Self(S::ZERO, Vect::axis(1, S::ONE));
}
}
let sqrt = dot.add(S::ONE).max(S::ZERO).sqrt();
Self(sqrt.div(S::SQRT_2), cross / sqrt.mul(S::SQRT_2))
}
fn from_torq(ang: Self::Bivector) -> Self {
if let Some((angle, axis)) = ang.magn_normal() {
Self::angle_axis(angle, axis)
} else {
Self::IDENT
}
}
unsafe fn from_w_bi_unchecked(w: S, bi: Self::Bivector) -> Self {
Self(w, bi)
}
#[culit]
fn angle(self) -> S {
let w = Sc(self.0).clamp(-1Sc, 1Sc);
(2Sc * (w.acos())).0
}
fn axis(self) -> Option<Self::Axis> {
self.1.normal()
}
fn axis_or_zero(self) -> Self::Bivector {
self.1.normal_or_zero()
}
fn w(self) -> S {
self.0
}
fn bi(self) -> Self::Bivector {
self.1
}
fn to_torq(self) -> Self::Bivector {
self.1.normal_or_zero() * self.angle()
}
fn part(self, t: S) -> Self {
if let Some(normal) = self.1.normal() {
Self::angle_axis(self.angle().mul(t), normal)
} else {
Self::IDENT
}
}
fn inv(self) -> Self {
Self(self.0, -self.1)
}
fn aft(self, other: Self) -> Self {
Self(
self.0.mul(other.0).sub(self.1.dot(other.1)),
self.1.cross(other.1) + other.1 * self.0 + self.1 * other.0,
)
.renormalize()
}
fn apl(self, vect: Vect<3, S>) -> Vect<3, S> {
(vect * self.0.pow(2).sub(self.1.dot(self.1)))
+ (self.1 * self.1.dot(vect) + self.1.cross(vect) * self.0) * S::TWO
}
fn normalize_bivector(vector: Self::Bivector) -> Option<Self::Axis> {
vector.normal()
}
#[culit]
fn mat(self) -> Mat<3, 3, S> {
let Self(w, Vect([x, y, z])) = self;
scs!(w, x, y, z);
Mat::IDENT
+ Mat::from_scs([
[-(y.pow(2) + z.pow(2)), x * y - z * w, z * x + y * w],
[x * y + z * w, -(z.pow(2) + x.pow(2)), y * z - x * w],
[z * x - y * w, y * z + x * w, -(x.pow(2) + y.pow(2))],
]) * 2S
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_from_to() {
let v1: Nrml<3, f32> = Vect([-2.34, 5.8, -0.8]).normal().unwrap();
let v2 = Vect([-8.2, 1.1, 4.]).normal().unwrap();
let q = Rot::from_to(v1, v2);
if (Vect::from(v2) - q.apl(Vect::from(v1))).magn() > 0.0001 {
panic!("{v2} != {}", q.apl(Vect::from(v1)));
}
}
}