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use std::any::Any;
// use interface::i_renderobj;
use interface::i_component;
/// # all available functionalities for an object
pub trait IObjImpl: 'static {
fn as_any( & self ) -> & Any;
fn update_components( & mut self, components: & mut Vec< Box< i_component::IComponent > > ) -> Result< (), & 'static str >;
}
/// # generic encapsulation for a create object
pub struct Ele {
pub _impl: Box< IObjImpl >,
pub _components: Vec< Box< i_component::IComponent > >,
}
impl Ele {
pub fn init< T >( c: T ) -> Ele where T : IObjImpl {
Ele {
_impl: Box::new(c),
_components: vec![],
}
}
pub fn update_components_from_impl( & mut self ) -> Result< (), & 'static str > {
self._components.clear();
self._impl.update_components( & mut self._components )
}
// pub fn apply_component< T >( & mut self, comp: T ) -> Result< (), & 'static str >
// where T: i_component::IComponent
// {
// self._components.push( Box::new( comp ) );
// Ok( () )
// }
// pub fn get_components( & mut self ) -> Result< &[ Box< i_component::IComponent > ], & 'static str > {
// Ok( &self._components[..] )
// }
// pub fn get_impl( & mut self ) -> &IObjImpl {
// self._impl.deref_mut()
// }
}
// impl Deref for Ele {
// type Target = Ele;
// fn deref( & self ) -> & Self::Target {
// & self
// }
// }
// impl DerefMut for Ele {
// fn deref_mut( & mut self ) -> & mut Ele {
// & mut self
// }
// }