pub struct RenderTexture {
pub format: TextureFormat,
pub samples: u32,
pub width: u32,
pub height: u32,
pub binding: bool,
}Expand description
Texture descriptor for rendering use.
Fields§
§format: TextureFormat§samples: u32§width: u32§height: u32§binding: boolWhether the render texture will also be bound to a bind group.
Enable if you expect to sample this texture.
Implementations§
Source§impl RenderTexture
impl RenderTexture
Auto Trait Implementations§
impl Freeze for RenderTexture
impl RefUnwindSafe for RenderTexture
impl Send for RenderTexture
impl Sync for RenderTexture
impl Unpin for RenderTexture
impl UnwindSafe for RenderTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more