dyon 0.51.0

A rusty dynamically typed scripting language
Documentation
use crate::embed::{ConvertVec4, PopVariable, PushVariable};
use crate::{Runtime, Variable};

/// Wraps a 4D vector for easier embedding with Dyon.
#[derive(Debug, Copy, Clone)]
pub struct Vec4(pub [f32; 4]);

impl ConvertVec4 for Vec4 {
    fn from(val: [f32; 4]) -> Self {
        Vec4(val)
    }
    fn to(&self) -> [f32; 4] {
        self.0
    }
}

impl PopVariable for Vec4 {
    fn pop_var(rt: &Runtime, var: &Variable) -> Result<Self, String> {
        if let Variable::Vec4(v) = *var {
            Ok(Vec4(v))
        } else {
            Err(rt.expected(var, "vec4"))
        }
    }
}

impl PushVariable for Vec4 {
    fn push_var(&self) -> Variable {
        Variable::Vec4(self.0)
    }
}

impl From<[f32; 2]> for Vec4 {
    fn from(val: [f32; 2]) -> Vec4 {
        Vec4([val[0], val[1], 0.0, 0.0])
    }
}

impl From<[f32; 3]> for Vec4 {
    fn from(val: [f32; 3]) -> Vec4 {
        Vec4([val[0], val[1], val[2], 0.0])
    }
}

impl From<[f32; 4]> for Vec4 {
    fn from(val: [f32; 4]) -> Vec4 {
        Vec4([val[0], val[1], val[2], val[3]])
    }
}

impl From<[f64; 2]> for Vec4 {
    fn from(val: [f64; 2]) -> Vec4 {
        Vec4([val[0] as f32, val[1] as f32, 0.0, 0.0])
    }
}

impl From<[f64; 3]> for Vec4 {
    fn from(val: [f64; 3]) -> Vec4 {
        Vec4([val[0] as f32, val[1] as f32, val[2] as f32, 0.0])
    }
}

impl From<[f64; 4]> for Vec4 {
    fn from(val: [f64; 4]) -> Vec4 {
        Vec4([val[0] as f32, val[1] as f32, val[2] as f32, val[3] as f32])
    }
}

impl From<(f32, f32)> for Vec4 {
    fn from(val: (f32, f32)) -> Vec4 {
        Vec4([val.0, val.1, 0.0, 0.0])
    }
}

impl From<(f32, f32, f32)> for Vec4 {
    fn from(val: (f32, f32, f32)) -> Vec4 {
        Vec4([val.0, val.1, val.2, 0.0])
    }
}

impl From<(f32, f32, f32, f32)> for Vec4 {
    fn from(val: (f32, f32, f32, f32)) -> Vec4 {
        Vec4([val.0, val.1, val.2, val.3])
    }
}

impl From<(f64, f64)> for Vec4 {
    fn from(val: (f64, f64)) -> Vec4 {
        Vec4([val.0 as f32, val.1 as f32, 0.0, 0.0])
    }
}

impl From<(f64, f64, f64)> for Vec4 {
    fn from(val: (f64, f64, f64)) -> Vec4 {
        Vec4([val.0 as f32, val.1 as f32, val.2 as f32, 0.0])
    }
}

impl From<(f64, f64, f64, f64)> for Vec4 {
    fn from(val: (f64, f64, f64, f64)) -> Vec4 {
        Vec4([val.0 as f32, val.1 as f32, val.2 as f32, val.3 as f32])
    }
}

impl From<[u32; 2]> for Vec4 {
    fn from(val: [u32; 2]) -> Vec4 {
        Vec4([val[0] as f32, val[1] as f32, 0.0, 0.0])
    }
}

impl From<(u32, u32)> for Vec4 {
    fn from(val: (u32, u32)) -> Vec4 {
        Vec4([val.0 as f32, val.1 as f32, 0.0, 0.0])
    }
}

impl From<[u8; 4]> for Vec4 {
    fn from(val: [u8; 4]) -> Vec4 {
        Vec4([
            f32::from(val[0]) / 255.0,
            f32::from(val[1]) / 255.0,
            f32::from(val[2]) / 255.0,
            f32::from(val[3]) / 255.0,
        ])
    }
}

impl From<(u8, u8, u8, u8)> for Vec4 {
    fn from(val: (u8, u8, u8, u8)) -> Vec4 {
        Vec4([
            f32::from(val.0) / 255.0,
            f32::from(val.1) / 255.0,
            f32::from(val.2) / 255.0,
            f32::from(val.3) / 255.0,
        ])
    }
}

impl Into<[f32; 2]> for Vec4 {
    fn into(self) -> [f32; 2] {
        [self.0[0], self.0[1]]
    }
}

impl Into<[f32; 3]> for Vec4 {
    fn into(self) -> [f32; 3] {
        [self.0[0], self.0[1], self.0[2]]
    }
}

impl Into<[f32; 4]> for Vec4 {
    fn into(self) -> [f32; 4] {
        self.0
    }
}

impl Into<[f64; 2]> for Vec4 {
    fn into(self) -> [f64; 2] {
        [f64::from(self.0[0]), f64::from(self.0[1])]
    }
}

impl Into<[f64; 3]> for Vec4 {
    fn into(self) -> [f64; 3] {
        [
            f64::from(self.0[0]),
            f64::from(self.0[1]),
            f64::from(self.0[2]),
        ]
    }
}

impl Into<[f64; 4]> for Vec4 {
    fn into(self) -> [f64; 4] {
        [
            f64::from(self.0[0]),
            f64::from(self.0[1]),
            f64::from(self.0[2]),
            f64::from(self.0[3]),
        ]
    }
}

impl Into<(f32, f32)> for Vec4 {
    fn into(self) -> (f32, f32) {
        (self.0[0], self.0[1])
    }
}

impl Into<(f32, f32, f32)> for Vec4 {
    fn into(self) -> (f32, f32, f32) {
        (self.0[0], self.0[1], self.0[2])
    }
}

impl Into<(f32, f32, f32, f32)> for Vec4 {
    fn into(self) -> (f32, f32, f32, f32) {
        (self.0[0], self.0[1], self.0[2], self.0[3])
    }
}

impl Into<(f64, f64)> for Vec4 {
    fn into(self) -> (f64, f64) {
        (f64::from(self.0[0]), f64::from(self.0[1]))
    }
}

impl Into<(f64, f64, f64)> for Vec4 {
    fn into(self) -> (f64, f64, f64) {
        (
            f64::from(self.0[0]),
            f64::from(self.0[1]),
            f64::from(self.0[2]),
        )
    }
}

impl Into<(f64, f64, f64, f64)> for Vec4 {
    fn into(self) -> (f64, f64, f64, f64) {
        (
            f64::from(self.0[0]),
            f64::from(self.0[1]),
            f64::from(self.0[2]),
            f64::from(self.0[3]),
        )
    }
}

impl Into<[u32; 2]> for Vec4 {
    fn into(self) -> [u32; 2] {
        [self.0[0] as u32, self.0[1] as u32]
    }
}

impl Into<(u32, u32)> for Vec4 {
    fn into(self) -> (u32, u32) {
        (self.0[0] as u32, self.0[1] as u32)
    }
}

impl Into<(u8, u8, u8, u8)> for Vec4 {
    fn into(self) -> (u8, u8, u8, u8) {
        (
            (self.0[0] * 255.0) as u8,
            (self.0[1] * 255.0) as u8,
            (self.0[2] * 255.0) as u8,
            (self.0[3] * 255.0) as u8,
        )
    }
}

impl Into<[u8; 4]> for Vec4 {
    fn into(self) -> [u8; 4] {
        [
            (self.0[0] * 255.0) as u8,
            (self.0[1] * 255.0) as u8,
            (self.0[2] * 255.0) as u8,
            (self.0[3] * 255.0) as u8,
        ]
    }
}