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// SPDX-FileCopyrightText: Copyright (c) 2024-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
// SPDX-License-Identifier: Apache-2.0
pub mod managed;
pub use managed::ManagedBlockPool;
use anyhow::Result;
use derive_builder::Builder;
use derive_getters::Dissolve;
use serde::{Deserialize, Serialize};
pub use super::block::{ImmutableBlock, MutableBlock};
use super::block::{
Block, BlockError, BlockMetadata, GlobalRegistry, MaybeReturnableBlock, nixl::short_type_name,
private, registry::BlockRegistry,
};
use super::events::{EventManager, NullEventManager};
use super::storage::Storage;
use crate::block_manager::CacheLevel;
use crate::block_manager::block::locality::LocalityProvider;
use crate::tokens::{SequenceHash, TokenBlock};
use async_trait::async_trait;
use std::sync::atomic::{AtomicU64, Ordering};
use std::{
collections::{BTreeSet, HashMap, VecDeque},
sync::{Arc, Weak},
};
use tokio::runtime::Handle;
use tokio::sync::oneshot;
use tokio_util::sync::CancellationToken;
// Type aliases to reduce complexity across the module
type BlockPoolResult<T> = Result<T, BlockPoolError>;
type AsyncResponse<T> = Result<oneshot::Receiver<T>, BlockPoolError>;
// Collection type aliases
pub type MutableBlocks<S, L, M> = Vec<MutableBlock<S, L, M>>;
pub type ImmutableBlocks<S, L, M> = Vec<ImmutableBlock<S, L, M>>;
/// Enum representing either a mutable or immutable block that can be returned to the pool
#[derive(Debug)]
pub enum OwnedBlock<S: Storage, L: LocalityProvider, M: BlockMetadata> {
Mutable(MutableBlock<S, L, M>),
Immutable(ImmutableBlock<S, L, M>),
}
impl<S: Storage, L: LocalityProvider, M: BlockMetadata> MaybeReturnableBlock<S, L, M>
for OwnedBlock<S, L, M>
{
fn is_returnable(&self) -> bool {
match self {
OwnedBlock::Mutable(block) => block.is_returnable(),
OwnedBlock::Immutable(block) => block.is_returnable(),
}
}
fn try_take_block(self, token: private::PrivateToken) -> Option<Vec<Block<S, L, M>>> {
match self {
OwnedBlock::Mutable(block) => block.try_take_block(token),
OwnedBlock::Immutable(block) => block.try_take_block(token),
}
}
}
impl<S: Storage, L: LocalityProvider, M: BlockMetadata> From<MutableBlock<S, L, M>>
for OwnedBlock<S, L, M>
{
fn from(block: MutableBlock<S, L, M>) -> Self {
OwnedBlock::Mutable(block)
}
}
impl<S: Storage, L: LocalityProvider, M: BlockMetadata> From<ImmutableBlock<S, L, M>>
for OwnedBlock<S, L, M>
{
fn from(block: ImmutableBlock<S, L, M>) -> Self {
OwnedBlock::Immutable(block)
}
}
#[derive(Debug, thiserror::Error)]
pub enum BlockPoolError {
#[error("Block is not complete")]
BlockNotComplete,
#[error("Not enough blocks available, requested: {0}, available: {1}")]
NotEnoughBlocksAvailable(usize, usize),
#[error("Invalid MutableBlock: {0}")]
InvalidMutableBlock(String),
#[error("Failed to register block: {0}")]
FailedToRegisterBlock(String),
#[error("Progress engine shutdown")]
ProgressEngineShutdown,
#[error(transparent)]
BlockError(#[from] BlockError),
#[error("Reset error: {0}")]
ResetError(String),
#[error("Block is not returnable")]
NotReturnable,
#[error("Unsupported cache level: {0:?}")]
UnsupportedCacheLevel(CacheLevel),
#[error("No blocks to register")]
NoBlocksToRegister,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum BlockRegistrationDuplicationSetting {
/// On registration, if duplication is allowed, blocks with duplicate hashes cannot be registered directly,
/// but instead can be held live with a strong arc to the primary block. This maintains the lifetime of
/// the duplicate block.
Allowed,
/// On registration, if duplication is disabled, blocks with duplicate hashes will be returned immediately
/// to the inactive pool and the primary block, the one first registered, will be returned to the caller,
/// replacing the duplicate block.
///
/// Note: If block duplication is disabled, then the implementation must always respect the fact that the
/// mutable block that was registered, may not be the same block returned by the registration function, and
/// thus be able to update any references that wish to use the block after registration.
Disabled,
}
/// Generic request-response pattern for background task communication
#[derive(Dissolve)]
pub struct RequestResponse<Req, Resp> {
pub request: Req,
pub response_tx: oneshot::Sender<Resp>,
}
impl<Req, Resp> RequestResponse<Req, Resp> {
/// Create a new request-response pair
pub fn new(request: Req) -> (Self, oneshot::Receiver<Resp>) {
let (response_tx, response_rx) = oneshot::channel();
(
Self {
request,
response_tx,
},
response_rx,
)
}
}
#[async_trait]
pub trait BlockPool<S: Storage, L: LocalityProvider, M: BlockMetadata>:
BlockPoolController + AsyncBlockPoolController + Send + Sync
{
/// Add a vector of [`Block`]s to the pool.
///
/// These blocks are typically created from a [`super::block::Blocks`]
/// and represent the initial set of available cache blocks.
/// Blocks added this way are initially reset.
///
/// # Arguments
///
/// * `blocks` - A [`Vec<Block<S, M>>`] to add to the inactive pool.
async fn add_blocks(&self, blocks: Vec<Block<S, L, M>>) -> BlockPoolResult<()>;
/// Blocking version of [`BlockPool::add_blocks`].
fn add_blocks_blocking(&self, blocks: Vec<Block<S, L, M>>) -> BlockPoolResult<()>;
/// Allocate a specified number of free blocks from the pool.
///
/// # Arguments
///
/// * `count` - The number of blocks to allocate.
///
/// # Returns
///
/// A [`Result`] containing:
/// - `Ok(Vec<MutableBlock<S, M>>)`: If successful, a vector of allocated mutable blocks.
/// - `Err(BlockPoolError)`: If not enough blocks are available in the inactive pool.
async fn allocate_blocks(&self, count: usize) -> BlockPoolResult<MutableBlocks<S, L, M>>;
/// Blocking version of [`BlockPool::allocate_blocks`].
fn allocate_blocks_blocking(&self, count: usize) -> BlockPoolResult<MutableBlocks<S, L, M>>;
/// Register a vector of [`MutableBlock`]s with the pool.
async fn register_blocks(
&self,
blocks: Vec<MutableBlock<S, L, M>>,
) -> BlockPoolResult<ImmutableBlocks<S, L, M>>;
/// Blocking version of [`BlockPool::register_blocks`].
fn register_blocks_blocking(
&self,
blocks: Vec<MutableBlock<S, L, M>>,
) -> BlockPoolResult<ImmutableBlocks<S, L, M>>;
/// Match a set of [`SequenceHash`]s to existing blocks in the pool.
///
/// # Arguments
///
/// * `sequence_hashes` - A [`Vec<SequenceHash>`] to match.
///
/// # Returns
///
/// An [`Option<ImmutableBlock<S, M>>`] containing the shared block if found, otherwise `None`.
async fn match_sequence_hashes(
&self,
sequence_hashes: &[SequenceHash],
) -> BlockPoolResult<ImmutableBlocks<S, L, M>>;
/// Blocking version of [`BlockPool::match_sequence_hashes`].
fn match_sequence_hashes_blocking(
&self,
sequence_hashes: &[SequenceHash],
) -> BlockPoolResult<ImmutableBlocks<S, L, M>>;
/// Touch a set of blocks. Equivalent to registering and then immediately dropping.
async fn touch_blocks(&self, sequence_hashes: &[SequenceHash]) -> BlockPoolResult<()>;
/// Blocking version of [`BlockPool::touch_blocks`].
fn touch_blocks_blocking(&self, sequence_hashes: &[SequenceHash]) -> BlockPoolResult<()>;
/// Attempt to return a block to the pool. Blocks will naturally be returned to the pool when they are dropped
/// and their reference count drops to 0; however, for testing and to synchronize the block returning to the
/// pool, this function can be used.
async fn try_return_block(&self, block: OwnedBlock<S, L, M>) -> BlockPoolResult<()>;
/// Blocking version of [`BlockPool::try_return_block`].
fn try_return_block_blocking(&self, block: OwnedBlock<S, L, M>) -> BlockPoolResult<()>;
fn total_blocks(&self) -> u64;
fn available_blocks(&self) -> u64;
}
/// State of the pool when queried.
///
/// Provides a snapshot of the pool's current state including:
/// - Active blocks currently in use
/// - Inactive blocks ordered by reuse priority
/// - Number of empty blocks
#[derive(Debug, Clone, Serialize, Deserialize, Dissolve)]
pub struct BlockPoolStatus {
/// Active blocks currently in use
pub active_blocks: usize,
/// Inactive blocks ordered by reuse priority
/// Blocks at the front of the list are more likely to be reused
pub inactive_blocks: usize,
/// Number of empty blocks
pub empty_blocks: usize,
}
#[derive(Debug, Clone, Serialize, Deserialize, Dissolve)]
pub struct ResetBlocksResponse {
/// Blocks that were reset
pub reset_blocks: Vec<SequenceHash>,
/// Blocks that were not found in the pool
pub not_found: Vec<SequenceHash>,
/// Blocks that were not reset
pub not_reset: Vec<SequenceHash>,
}
pub trait BlockPoolController: Send + Sync {
/// Returns the [`BlockPoolStatus`] of the pool.
fn status_blocking(&self) -> Result<BlockPoolStatus, BlockPoolError>;
/// Resets the pool to its initial state.
///
/// This function will error unless all blocks have returned to the inactive pool.
fn reset_blocking(&self) -> Result<(), BlockPoolError>;
/// Attempt to reset a set of blocks.
fn reset_blocks_blocking(
&self,
sequence_hashes: &[SequenceHash],
) -> Result<ResetBlocksResponse, BlockPoolError>;
}
#[async_trait::async_trait]
pub trait AsyncBlockPoolController: Send + Sync {
/// Returns the [`BlockPoolStatus`] of the pool.
async fn status(&self) -> Result<BlockPoolStatus, BlockPoolError>;
/// Resets the pool to its initial state.
///
/// This function will error unless all blocks have returned to the inactive pool.
async fn reset(&self) -> Result<(), BlockPoolError>;
/// Attempt to reset a set of blocks.
async fn reset_blocks(
&self,
sequence_hashes: &[SequenceHash],
) -> Result<ResetBlocksResponse, BlockPoolError>;
}