1mod body;
2mod config;
3mod constraint;
4mod shape;
5
6pub use body::{BodyDesc, BodyHandle, BodyState, DEFAULT_COLLISION_GROUP, DEFAULT_COLLISION_MASK};
7pub use config::PhysicsConfig;
8pub use constraint::{ConstraintDesc, ConstraintHandle, ConstraintKind};
9pub use shape::{ShapeDesc, ShapeKind};