use std::sync::mpsc::{self, TryRecvError};
use wgpu::{
Buffer, BufferAddress, BufferDescriptor, BufferUsages, Device, MapMode, PollType, Queue,
};
pub struct GpuBuffer {
buffer: Buffer,
size: BufferAddress,
}
impl GpuBuffer {
pub fn new(device: &Device, label: &str, size: BufferAddress, usage: BufferUsages) -> Self {
let buffer = device.create_buffer(&BufferDescriptor {
label: Some(label),
size,
usage,
mapped_at_creation: false,
});
Self { buffer, size }
}
pub fn write(&self, queue: &Queue, bytes: &[u8]) {
assert!(bytes.len() as u64 <= self.size, "write exceeds buffer size");
queue.write_buffer(&self.buffer, 0, bytes);
}
pub fn as_entire_binding(&self) -> wgpu::BindingResource<'_> {
wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &self.buffer,
offset: 0,
size: None,
})
}
pub fn as_indirect_target(&self) -> &Buffer {
&self.buffer
}
pub fn size(&self) -> BufferAddress {
self.size
}
pub fn buffer(&self) -> &Buffer {
&self.buffer
}
pub fn read_sync(&self, device: &Device, queue: &Queue) -> Vec<u8> {
let staging = device.create_buffer(&BufferDescriptor {
label: Some("readback staging"),
size: self.size,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("readback encoder"),
});
encoder.copy_buffer_to_buffer(&self.buffer, 0, &staging, 0, self.size);
queue.submit([encoder.finish()]);
let slice = staging.slice(..);
let (sender, receiver) = mpsc::channel();
slice.map_async(MapMode::Read, move |result| {
let _ = sender.send(result);
});
loop {
device
.poll(PollType::wait_indefinitely())
.expect("device lost while awaiting readback");
match receiver.try_recv() {
Ok(Ok(())) => break,
Ok(Err(error)) => panic!("buffer mapping failed: {error}"),
Err(TryRecvError::Empty) => std::thread::yield_now(),
Err(TryRecvError::Disconnected) => panic!("mapping callback was dropped"),
}
}
let bytes = slice
.get_mapped_range()
.expect("mapped range unavailable")
.to_vec();
staging.unmap();
bytes
}
}