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SpatialMotion

Struct SpatialMotion 

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pub struct SpatialMotion(pub Vector6<f64>);
Expand description

Spatial motion vector, combining linear and angular velocity components.

The first three elements represent linear velocity, and the last three represent angular velocity.

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§0: Vector6<f64>

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impl SpatialMotion

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pub fn from_rotational_axis(axis: &Vector3D) -> Self

Creates a new SpatialMotion from a 3D rotational axis (for revolute and continuous joints).

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pub fn from_translational_axis(axis: &Vector3D) -> Self

Creates a new SpatialMotion from a 3D translational axis (for prismatic joints).

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pub fn rotation(&self) -> Vector3D

Extracts the rotation (angular velocity) component of the spatial motion.

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pub fn translation(&self) -> Vector3D

Extracts the translation (linear velocity) component of the spatial motion.

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pub fn zero() -> Self

Zero spatial motion (no motion).

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pub fn from_parts(linear: Vector3D, angular: Vector3D) -> Self

Creates a SpatialMotion from linear and angular components.

§Arguments
  • linear - The linear velocity component (3D vector).
  • angular - The angular velocity component (3D vector).
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pub fn from_vector6d(v: Vector6D) -> Self

Creates a SpatialMotion from a 6D vector.

§Arguments
  • v - The 6D vector representing spatial motion; the first three elements are linear, the last three are angular.
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pub fn cross(&self, other: &SpatialMotion) -> SpatialMotion

Computes the cross product of two spatial motion vectors.

§Arguments
  • other - The other spatial motion vector to compute the cross product with.
§Returns

A new SpatialMotion representing the cross product.

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pub fn cross_force(&self, other: &SpatialForce) -> SpatialForce

Computes the cross product of two spatial motion vectors.

§Arguments
  • other - The other spatial motion vector to compute the cross product with.
§Returns

A new SpatialMotion representing the cross product.

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pub fn cross_star(&self, other: &SpatialMotion) -> SpatialMotion

Computes the dual cross product of two spatial motion vectors.

§Arguments
  • other - The other spatial motion vector to compute the dual cross product with.
§Returns

A new SpatialMotion representing the dual cross product.

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pub fn inner(&self, other: &SpatialMotion) -> f64

Computes the inner product of two spatial motion vectors.

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pub fn as_slice(&self) -> &[f64; 6]

Returns the spatial motion as a slice of 6 elements (linear followed by angular).

Trait Implementations§

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impl ActSE3 for SpatialMotion

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fn act(&self, se3: &SE3) -> Self

Applies the SE(3) transformation to the object.
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fn act_inv(&self, se3: &SE3) -> Self

Applies the inverse SE(3) transformation to the object.
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impl Add<&SpatialMotion> for SpatialMotion

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type Output = SpatialMotion

The resulting type after applying the + operator.
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fn add(self, rhs: &Self) -> Self::Output

Performs the + operation. Read more
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impl Add<SpatialMotion> for &SpatialMotion

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type Output = SpatialMotion

The resulting type after applying the + operator.
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fn add(self, rhs: SpatialMotion) -> Self::Output

Performs the + operation. Read more
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impl Add for SpatialMotion

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type Output = SpatialMotion

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign<&SpatialMotion> for SpatialMotion

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fn add_assign(&mut self, rhs: &Self)

Performs the += operation. Read more
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impl AddAssign for SpatialMotion

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for SpatialMotion

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fn clone(&self) -> SpatialMotion

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpatialMotion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SpatialMotion

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fn default() -> SpatialMotion

Returns the “default value” for a type. Read more
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impl Display for SpatialMotion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Mul<&SpatialMotion> for &SpatialInertia

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type Output = SpatialMotion

The resulting type after applying the * operator.
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fn mul(self, rhs: &SpatialMotion) -> Self::Output

Performs the * operation. Read more
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impl Mul<SpatialMotion> for f64

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type Output = SpatialMotion

The resulting type after applying the * operator.
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fn mul(self, rhs: SpatialMotion) -> Self::Output

Performs the * operation. Read more
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impl Mul<f64> for &SpatialMotion

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type Output = SpatialMotion

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> Self::Output

Performs the * operation. Read more
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impl Mul<f64> for SpatialMotion

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type Output = SpatialMotion

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> Self::Output

Performs the * operation. Read more
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impl PartialEq for SpatialMotion

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fn eq(&self, other: &SpatialMotion) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SpatialMotion

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T, U> Into<U> for T
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Calls U::from(self).

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type Output = T

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Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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