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//! VML (Vector Markup Language) types — legacy shapes, paths, formulas, styling.

use super::content::Block;
use super::identifiers::{RelId, VmlShapeId};

/// §17.3.3.19: VML picture container. Wraps legacy VML shape content.
///
/// The `<w:pict>` element admits any of the VML primitive shape
/// elements (§14.1.2): `<v:shape>`, `<v:rect>`, `<v:roundrect>`,
/// `<v:oval>`, `<v:line>`, `<v:polyline>`, `<v:arc>`, `<v:curve>`,
/// `<v:image>`, `<v:group>`. We model the choice as a tagged enum
/// (`VmlPrimitive`) so each variant carries its element-specific
/// shape, while sharing common style/fill/stroke/etc. via
/// `VmlCommonAttrs`.
#[derive(Clone, Debug)]
pub struct Pict {
    /// VML §14.1.2.20: optional reusable shape type definition.
    pub shape_type: Option<VmlShapeType>,
    /// VML §14.1.2.* — primitive shape children in document order.
    pub primitives: Vec<VmlPrimitive>,
}

impl Pict {
    /// Convenience accessor: yields every `VmlShape` (the generic
    /// `<v:shape>` variant). Other primitive variants are skipped.
    /// Use this where the caller only handles `<v:shape>` today —
    /// new code should match on `VmlPrimitive` directly.
    pub fn shapes(&self) -> impl Iterator<Item = &VmlShape> {
        self.primitives.iter().filter_map(|p| match p {
            VmlPrimitive::Shape(s) => Some(s),
            _ => None,
        })
    }

    /// Mutable counterpart to [`Pict::shapes`].
    pub fn shapes_mut(&mut self) -> impl Iterator<Item = &mut VmlShape> {
        self.primitives.iter_mut().filter_map(|p| match p {
            VmlPrimitive::Shape(s) => Some(s),
            _ => None,
        })
    }
}

/// VML §14.1.2 — every primitive shape child of `<w:pict>`. Variants
/// share a `VmlCommonAttrs` payload accessed via [`VmlPrimitive::common`].
#[derive(Clone, Debug)]
pub enum VmlPrimitive {
    /// `<v:shape>` — generic shape with shapetype reference or own path.
    Shape(VmlShape),
    /// `<v:rect>` (§14.1.2.16) — bounding-box rectangle.
    Rect(VmlRect),
    /// `<v:roundrect>` (§14.1.2.17) — `@arcsize` corner radius.
    RoundRect(VmlRoundRect),
    /// `<v:oval>` (§14.1.2.13).
    Oval(VmlOval),
    /// `<v:line>` (§14.1.2.12) — `@from`/`@to` endpoints.
    Line(VmlLine),
    /// `<v:polyline>` (§14.1.2.15) — `@points` list.
    PolyLine(VmlPolyLine),
    /// `<v:arc>` (§14.1.2.3) — `@startangle`/`@endangle`.
    Arc(VmlArc),
    /// `<v:curve>` (§14.1.2.7) — Bezier with two control points.
    Curve(VmlCurve),
    /// `<v:image>` (§14.1.2.10) — image element with `@src`.
    Image(VmlImage),
    /// `<v:group>` (§14.1.2.9) — recursive shape grouping with its
    /// own coordinate system.
    Group(Box<VmlGroup>),
}

impl VmlPrimitive {
    /// Borrow the common attribute set every variant carries.
    pub fn common(&self) -> &VmlCommonAttrs {
        match self {
            VmlPrimitive::Shape(s) => &s.common,
            VmlPrimitive::Rect(r) => &r.common,
            VmlPrimitive::RoundRect(r) => &r.common,
            VmlPrimitive::Oval(o) => &o.common,
            VmlPrimitive::Line(l) => &l.common,
            VmlPrimitive::PolyLine(p) => &p.common,
            VmlPrimitive::Arc(a) => &a.common,
            VmlPrimitive::Curve(c) => &c.common,
            VmlPrimitive::Image(i) => &i.common,
            VmlPrimitive::Group(g) => &g.common,
        }
    }

    /// Mutable counterpart to [`VmlPrimitive::common`].
    pub fn common_mut(&mut self) -> &mut VmlCommonAttrs {
        match self {
            VmlPrimitive::Shape(s) => &mut s.common,
            VmlPrimitive::Rect(r) => &mut r.common,
            VmlPrimitive::RoundRect(r) => &mut r.common,
            VmlPrimitive::Oval(o) => &mut o.common,
            VmlPrimitive::Line(l) => &mut l.common,
            VmlPrimitive::PolyLine(p) => &mut p.common,
            VmlPrimitive::Arc(a) => &mut a.common,
            VmlPrimitive::Curve(c) => &mut c.common,
            VmlPrimitive::Image(i) => &mut i.common,
            VmlPrimitive::Group(g) => &mut g.common,
        }
    }
}

/// VML §14.1.2.18 CoreAttributes plus the shared child elements every
/// primitive admits: `<v:fill>`, `<v:stroke>`, `<v:textbox>`,
/// `<v:wrap>`, `<v:imagedata>`. Extracting these out of `VmlShape`
/// lets every other primitive type share the same parse-and-render
/// machinery without copying ten fields.
#[derive(Clone, Debug, Default)]
pub struct VmlCommonAttrs {
    /// Shape identifier.
    pub id: Option<VmlShapeId>,
    /// Parsed CSS2 style properties.
    pub style: VmlStyle,
    /// `@fillcolor` attribute fill color.
    pub fill_color: Option<VmlColor>,
    /// Whether the shape has a stroke.
    pub stroked: Option<bool>,
    /// VML §14.1.2.21: stroke child element.
    pub stroke: Option<VmlStroke>,
    /// VML §14.1.2.22: text box child element.
    pub text_box: Option<VmlTextBox>,
    /// VML §14.1.2.23: text wrapping around shape.
    pub wrap: Option<VmlWrap>,
    /// VML §14.1.2.11: image data reference.
    pub image_data: Option<VmlImageData>,
    /// VML §14.1.2.5 `<v:fill>` — fill child element. When present,
    /// overrides the `@fillcolor` attribute. Carries gradient/pattern/
    /// image fill specifications that the attribute can't express.
    pub fill: Option<VmlFill>,
}

/// VML §14.1.2.5 `<v:fill>` — fill specification on any shape.
///
/// The element carries many attributes; we model the most-used
/// subset and grow on demand. Non-solid fills (gradient/tile/pattern/
/// frame) are modeled but only `Solid` is renderered today; the
/// renderer falls through with a one-time `log::warn!` for the rest.
#[derive(Clone, Debug, Default)]
pub struct VmlFill {
    /// `@type` — fill kind. Defaults to `Solid` when omitted (matches
    /// spec).
    pub fill_type: VmlFillType,
    /// `@color` — primary color (used by Solid and most gradient
    /// types as the start color).
    pub color: Option<VmlColor>,
    /// `@color2` — secondary color (gradient end / pattern bg).
    pub color2: Option<VmlColor>,
    /// `@opacity` — 0..1; missing means opaque.
    pub opacity: Option<f32>,
    /// `@src` — relative path to a fill image (Tile/Frame).
    pub src: Option<String>,
    /// `r:id` — relationship-ID alternative to `@src` for fill image.
    pub rel_id: Option<RelId>,
}

/// VML §14.1.2.5 `@type` values. The spec also defines
/// `gradientCenter` and `gradientUnscaled`, which we treat as
/// gradient kinds.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum VmlFillType {
    /// Solid color (default).
    #[default]
    Solid,
    /// Linear/axial gradient.
    Gradient,
    /// Radial gradient.
    GradientRadial,
    /// Tiled image fill.
    Tile,
    /// Frame (single-image) fill.
    Frame,
    /// Pattern fill with foreground/background colors.
    Pattern,
}

/// VML §14.1.2.16 `<v:rect>` — bounding-box rectangle.
#[derive(Clone, Debug)]
pub struct VmlRect {
    pub common: VmlCommonAttrs,
}

/// VML §14.1.2.17 `<v:roundrect>` — rectangle with rounded corners.
#[derive(Clone, Debug)]
pub struct VmlRoundRect {
    pub common: VmlCommonAttrs,
    /// `@arcsize` — corner radius as fraction of the smaller half-side.
    /// Stored as 0..=1; the spec admits values up to 0.5 in practice
    /// but Word emits up to 1.0.
    pub arcsize: Option<f32>,
}

/// VML §14.1.2.13 `<v:oval>`.
#[derive(Clone, Debug)]
pub struct VmlOval {
    pub common: VmlCommonAttrs,
}

/// VML §14.1.2.12 `<v:line>` — single segment between two points.
#[derive(Clone, Debug)]
pub struct VmlLine {
    pub common: VmlCommonAttrs,
    pub from: Option<VmlPoint>,
    pub to: Option<VmlPoint>,
}

/// VML §14.1.2.15 `<v:polyline>`.
#[derive(Clone, Debug)]
pub struct VmlPolyLine {
    pub common: VmlCommonAttrs,
    pub points: Vec<VmlPoint>,
}

/// VML §14.1.2.3 `<v:arc>`.
#[derive(Clone, Debug)]
pub struct VmlArc {
    pub common: VmlCommonAttrs,
    pub start_angle: Option<f32>,
    pub end_angle: Option<f32>,
}

/// VML §14.1.2.7 `<v:curve>` — cubic Bezier from `from` to `to` with
/// two control points.
#[derive(Clone, Debug)]
pub struct VmlCurve {
    pub common: VmlCommonAttrs,
    pub from: Option<VmlPoint>,
    pub control1: Option<VmlPoint>,
    pub control2: Option<VmlPoint>,
    pub to: Option<VmlPoint>,
}

/// VML §14.1.2.10 `<v:image>` — image element with `@src` attribute.
/// Distinct from `<v:shape>`+`<v:imagedata>` even though the rendering
/// outcome can be identical.
#[derive(Clone, Debug)]
pub struct VmlImage {
    pub common: VmlCommonAttrs,
    /// `@src` — file path or URL of the image.
    pub src: Option<String>,
}

/// VML §14.1.2.9 `<v:group>` — nested primitives with their own
/// coordinate system.
#[derive(Clone, Debug)]
pub struct VmlGroup {
    pub common: VmlCommonAttrs,
    /// Coordinate space declared by the group (`@coordsize`).
    pub coord_size: Option<VmlVector2D>,
    /// Origin of the group's coord space (`@coordorigin`).
    pub coord_origin: Option<VmlVector2D>,
    /// Child primitives in the group's coordinate system.
    pub children: Vec<VmlPrimitive>,
}

/// VML 2D point — typically `(x,y)` in the parent coord space.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VmlPoint {
    pub x: f32,
    pub y: f32,
}

// ── Path Commands ────────────────────────────────────────────────────────────

/// VML §14.2.1.6: path coordinate — literal integer or `@n` formula reference.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlPathCoord {
    /// Literal integer coordinate value.
    Literal(i64),
    /// `@n` — reference to formula result n.
    FormulaRef(u32),
}

/// VML §14.2.1.6: a single path command in the shape path language.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlPathCommand {
    /// `m x,y` — move to absolute position.
    MoveTo { x: VmlPathCoord, y: VmlPathCoord },
    /// `l x,y` — line to absolute position.
    LineTo { x: VmlPathCoord, y: VmlPathCoord },
    /// `c x1,y1,x2,y2,x,y` — cubic bezier to absolute position.
    CurveTo {
        x1: VmlPathCoord,
        y1: VmlPathCoord,
        x2: VmlPathCoord,
        y2: VmlPathCoord,
        x: VmlPathCoord,
        y: VmlPathCoord,
    },
    /// `r dx,dy` — relative line to.
    RLineTo { dx: VmlPathCoord, dy: VmlPathCoord },
    /// `v dx1,dy1,dx2,dy2,dx,dy` — relative cubic bezier.
    RCurveTo {
        dx1: VmlPathCoord,
        dy1: VmlPathCoord,
        dx2: VmlPathCoord,
        dy2: VmlPathCoord,
        dx: VmlPathCoord,
        dy: VmlPathCoord,
    },
    /// `t dx,dy` — relative move to.
    RMoveTo { dx: VmlPathCoord, dy: VmlPathCoord },
    /// `x` — close subpath.
    Close,
    /// `e` — end of path.
    End,
    /// `qx x,y` — elliptical quadrant, x-axis first.
    QuadrantX { x: VmlPathCoord, y: VmlPathCoord },
    /// `qy x,y` — elliptical quadrant, y-axis first.
    QuadrantY { x: VmlPathCoord, y: VmlPathCoord },
    /// `nf` — no fill for following subpath.
    NoFill,
    /// `ns` — no stroke for following subpath.
    NoStroke,
    /// `wa/wr/at/ar x1,y1,x2,y2,x3,y3,x4,y4` — arc commands.
    Arc {
        /// `wa` (angle clockwise), `wr` (angle counter-clockwise),
        /// `at` (to clockwise), `ar` (to counter-clockwise).
        kind: VmlArcKind,
        bounding_x1: VmlPathCoord,
        bounding_y1: VmlPathCoord,
        bounding_x2: VmlPathCoord,
        bounding_y2: VmlPathCoord,
        start_x: VmlPathCoord,
        start_y: VmlPathCoord,
        end_x: VmlPathCoord,
        end_y: VmlPathCoord,
    },
}

/// VML §14.2.1.6: arc sub-type.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlArcKind {
    /// `wa` — clockwise arc (angle).
    WA,
    /// `wr` — counter-clockwise arc (angle).
    WR,
    /// `at` — clockwise arc (to point).
    AT,
    /// `ar` — counter-clockwise arc (to point).
    AR,
}

// ── Formulas ─────────────────────────────────────────────────────────────────

/// VML §14.1.2.6: a single formula equation (`v:f eqn="..."`).
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct VmlFormula {
    pub operation: VmlFormulaOp,
    pub args: [VmlFormulaArg; 3],
}

/// VML §14.1.2.6: formula operations.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlFormulaOp {
    /// `val` — returns arg1.
    Val,
    /// `sum` — arg1 + arg2 - arg3.
    Sum,
    /// `product` — arg1 * arg2 / arg3.
    Product,
    /// `mid` — (arg1 + arg2) / 2.
    Mid,
    /// `abs` — |arg1|.
    Abs,
    /// `min` — min(arg1, arg2).
    Min,
    /// `max` — max(arg1, arg2).
    Max,
    /// `if` — if arg1 > 0 then arg2 else arg3.
    If,
    /// `sqrt` — sqrt(arg1).
    Sqrt,
    /// `mod` — sqrt(arg1² + arg2² + arg3²).
    Mod,
    /// `sin` — arg1 * sin(arg2).
    Sin,
    /// `cos` — arg1 * cos(arg2).
    Cos,
    /// `tan` — arg1 * tan(arg2).
    Tan,
    /// `atan2` — atan2(arg1, arg2) in fd units.
    Atan2,
    /// `sinatan2` — arg1 * sin(atan2(arg2, arg3)).
    SinAtan2,
    /// `cosatan2` — arg1 * cos(atan2(arg2, arg3)).
    CosAtan2,
    /// `sumangle` — arg1 + arg2 * 2^16 - arg3 * 2^16 (angle arithmetic).
    SumAngle,
    /// `ellipse` — arg3 * sqrt(1 - (arg1/arg2)²).
    Ellipse,
}

/// VML §14.1.2.6: formula argument — a reference or literal.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlFormulaArg {
    /// Integer literal.
    Literal(i64),
    /// `#n` — adjustment value reference.
    AdjRef(u32),
    /// `@n` — formula result reference.
    FormulaRef(u32),
    /// Named guide value (width, height, xcenter, ycenter, etc.).
    Guide(VmlGuide),
}

/// VML §14.1.2.6: named guide constants available in formulas.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlGuide {
    Width,
    Height,
    XCenter,
    YCenter,
    XRange,
    YRange,
    PixelWidth,
    PixelHeight,
    PixelLineWidth,
    EmuWidth,
    EmuHeight,
    EmuWidth2,
    EmuHeight2,
}

// ── Shape Types and Shapes ───────────────────────────────────────────────────

/// VML Vector2D — unitless coordinate pair (e.g., coordsize="21600,21600").
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct VmlVector2D {
    pub x: i64,
    pub y: i64,
}

/// VML §14.1.2.20: shape type definition (reusable template for shapes).
#[derive(Clone, Debug)]
pub struct VmlShapeType {
    /// Shape type identifier (e.g., "_x0000_t202").
    pub id: Option<VmlShapeId>,
    /// Coordinate space for the shape (VML Vector2D, e.g., 21600,21600).
    pub coord_size: Option<VmlVector2D>,
    /// o:spt — shape type number (Office extension, xsd:float).
    pub spt: Option<f32>,
    /// Adjustment values for parameterized shapes (comma-separated integers).
    pub adj: Vec<i64>,
    /// VML §14.2.1.6: parsed shape path commands.
    pub path: Vec<VmlPathCommand>,
    /// Whether the shape is filled by default.
    pub filled: Option<bool>,
    /// Whether the shape is stroked by default.
    pub stroked: Option<bool>,
    /// VML §14.1.2.21: stroke child element.
    pub stroke: Option<VmlStroke>,
    /// VML §14.1.2.14: path child element.
    pub vml_path: Option<VmlPath>,
    /// VML §14.1.2.6: formula definitions.
    pub formulas: Vec<VmlFormula>,
    /// Office VML extension: editing locks.
    pub lock: Option<VmlLock>,
}

/// VML §14.1.2.19 `<v:shape>` — generic shape instance, optionally
/// referencing a `<v:shapetype>` and/or carrying its own path.
/// Common attribute and child elements live on
/// [`VmlCommonAttrs`]; only shape-specific fields stay here.
#[derive(Clone, Debug)]
pub struct VmlShape {
    /// Common attribute group + shared children.
    pub common: VmlCommonAttrs,
    /// `@type` — reference to a shapetype id (e.g., "#_x0000_t202").
    pub shape_type_ref: Option<VmlShapeId>,
    /// VML §14.1.2.14 `<v:path>` — explicit path child element.
    pub vml_path: Option<VmlPath>,
}

// ── Wrapping ─────────────────────────────────────────────────────────────────

/// VML §14.1.2.23: text wrapping element.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct VmlWrap {
    /// Wrapping type.
    pub wrap_type: Option<VmlWrapType>,
    /// Which side(s) text wraps on.
    pub side: Option<VmlWrapSide>,
}

/// VML §14.1.2.23: wrap type values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlWrapType {
    TopAndBottom,
    Square,
    None,
    Tight,
    Through,
}

/// VML §14.1.2.23: wrap side values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlWrapSide {
    Both,
    Left,
    Right,
    Largest,
}

// ── Lock / Extension ─────────────────────────────────────────────────────────

/// Office VML extension: editing locks on a shape type or shape.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct VmlLock {
    /// Lock aspect ratio.
    pub aspect_ratio: Option<bool>,
    /// v:ext — extension handling mode.
    pub ext: Option<VmlExtHandling>,
}

/// VML v:ext — extension handling mode.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlExtHandling {
    Edit,
    View,
    BackwardCompatible,
}

// ── Image Data ───────────────────────────────────────────────────────────────

/// VML §14.1.2.11: image data reference.
#[derive(Clone, Debug)]
pub struct VmlImageData {
    /// r:id — relationship ID to the image part.
    pub rel_id: Option<RelId>,
    /// o:title — image title/alt text.
    pub title: Option<String>,
}

// ── VML Style ────────────────────────────────────────────────────────────────

/// VML style — parsed CSS2 properties from the `style` attribute (§14.1.2.19).
#[derive(Clone, Debug, Default)]
pub struct VmlStyle {
    /// CSS `position`.
    pub position: Option<CssPosition>,
    /// CSS `left`.
    pub left: Option<VmlLength>,
    /// CSS `top`.
    pub top: Option<VmlLength>,
    /// CSS `width`.
    pub width: Option<VmlLength>,
    /// CSS `height`.
    pub height: Option<VmlLength>,
    /// CSS `margin-left`.
    pub margin_left: Option<VmlLength>,
    /// CSS `margin-top`.
    pub margin_top: Option<VmlLength>,
    /// CSS `margin-right`.
    pub margin_right: Option<VmlLength>,
    /// CSS `margin-bottom`.
    pub margin_bottom: Option<VmlLength>,
    /// CSS `z-index`.
    pub z_index: Option<i64>,
    /// CSS `rotation` (degrees).
    pub rotation: Option<f64>,
    /// VML `flip`.
    pub flip: Option<VmlFlip>,
    /// CSS `visibility`.
    pub visibility: Option<CssVisibility>,
    /// Office `mso-position-horizontal`.
    pub mso_position_horizontal: Option<MsoPositionH>,
    /// Office `mso-position-horizontal-relative`.
    pub mso_position_horizontal_relative: Option<MsoPositionHRelative>,
    /// Office `mso-position-vertical`.
    pub mso_position_vertical: Option<MsoPositionV>,
    /// Office `mso-position-vertical-relative`.
    pub mso_position_vertical_relative: Option<MsoPositionVRelative>,
    /// Office `mso-wrap-distance-left`.
    pub mso_wrap_distance_left: Option<VmlLength>,
    /// Office `mso-wrap-distance-right`.
    pub mso_wrap_distance_right: Option<VmlLength>,
    /// Office `mso-wrap-distance-top`.
    pub mso_wrap_distance_top: Option<VmlLength>,
    /// Office `mso-wrap-distance-bottom`.
    pub mso_wrap_distance_bottom: Option<VmlLength>,
    /// Office `mso-wrap-style`.
    pub mso_wrap_style: Option<MsoWrapStyle>,
}

// ── VML Color ────────────────────────────────────────────────────────────────

/// VML color value (§14.1.2.1 ST_ColorType).
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum VmlColor {
    /// Hex-specified sRGB color (r, g, b).
    Rgb(u8, u8, u8),
    /// Predefined named color.
    Named(VmlNamedColor),
}

/// VML/CSS named colors (§14.1.2.1, CSS2.1 §4.3.6, and SVG/CSS3 extended colors).
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum VmlNamedColor {
    // CSS2.1 §4.3.6 — the 17 standard colors.
    Black,
    Silver,
    Gray,
    White,
    Maroon,
    Red,
    Purple,
    Fuchsia,
    Green,
    Lime,
    Olive,
    Yellow,
    Navy,
    Blue,
    Teal,
    Aqua,
    Orange,
    // SVG/CSS3 extended named colors used in Office documents.
    AliceBlue,
    AntiqueWhite,
    Beige,
    Bisque,
    BlanchedAlmond,
    BlueViolet,
    Brown,
    BurlyWood,
    CadetBlue,
    Chartreuse,
    Chocolate,
    Coral,
    CornflowerBlue,
    Cornsilk,
    Crimson,
    Cyan,
    DarkBlue,
    DarkCyan,
    DarkGoldenrod,
    DarkGray,
    DarkGreen,
    DarkKhaki,
    DarkMagenta,
    DarkOliveGreen,
    DarkOrange,
    DarkOrchid,
    DarkRed,
    DarkSalmon,
    DarkSeaGreen,
    DarkSlateBlue,
    DarkSlateGray,
    DarkTurquoise,
    DarkViolet,
    DeepPink,
    DeepSkyBlue,
    DimGray,
    DodgerBlue,
    Firebrick,
    FloralWhite,
    ForestGreen,
    Gainsboro,
    GhostWhite,
    Gold,
    Goldenrod,
    GreenYellow,
    Honeydew,
    HotPink,
    IndianRed,
    Indigo,
    Ivory,
    Khaki,
    Lavender,
    LavenderBlush,
    LawnGreen,
    LemonChiffon,
    LightBlue,
    LightCoral,
    LightCyan,
    LightGoldenrodYellow,
    LightGray,
    LightGreen,
    LightPink,
    LightSalmon,
    LightSeaGreen,
    LightSkyBlue,
    LightSlateGray,
    LightSteelBlue,
    LightYellow,
    LimeGreen,
    Linen,
    Magenta,
    MediumAquamarine,
    MediumBlue,
    MediumOrchid,
    MediumPurple,
    MediumSeaGreen,
    MediumSlateBlue,
    MediumSpringGreen,
    MediumTurquoise,
    MediumVioletRed,
    MidnightBlue,
    MintCream,
    MistyRose,
    Moccasin,
    NavajoWhite,
    OldLace,
    OliveDrab,
    OrangeRed,
    Orchid,
    PaleGoldenrod,
    PaleGreen,
    PaleTurquoise,
    PaleVioletRed,
    PapayaWhip,
    PeachPuff,
    Peru,
    Pink,
    Plum,
    PowderBlue,
    RosyBrown,
    RoyalBlue,
    SaddleBrown,
    Salmon,
    SandyBrown,
    SeaGreen,
    Seashell,
    Sienna,
    SkyBlue,
    SlateBlue,
    SlateGray,
    Snow,
    SpringGreen,
    SteelBlue,
    Tan,
    Thistle,
    Tomato,
    Turquoise,
    Violet,
    Wheat,
    WhiteSmoke,
    YellowGreen,
    // VML §14.1.2.1 system colors.
    ButtonFace,
    ButtonHighlight,
    ButtonShadow,
    ButtonText,
    CaptionText,
    GrayText,
    Highlight,
    HighlightText,
    InactiveBorder,
    InactiveCaption,
    InactiveCaptionText,
    InfoBackground,
    InfoText,
    Menu,
    MenuText,
    Scrollbar,
    ThreeDDarkShadow,
    ThreeDFace,
    ThreeDHighlight,
    ThreeDLightShadow,
    ThreeDShadow,
    Window,
    WindowFrame,
    WindowText,
}

// ── CSS Enums ────────────────────────────────────────────────────────────────

/// CSS2 `position` property values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum CssPosition {
    Static,
    Relative,
    Absolute,
}

/// CSS2 `visibility` property values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum CssVisibility {
    Visible,
    Hidden,
    Inherit,
}

/// VML `flip` attribute values (§14.1.2.19).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlFlip {
    /// Flip along the x-axis.
    X,
    /// Flip along the y-axis.
    Y,
    /// Flip along both axes.
    XY,
}

// ── MSO Position / Wrap ──────────────────────────────────────────────────────

/// Office `mso-position-horizontal` values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MsoPositionH {
    Absolute,
    Left,
    Center,
    Right,
    Inside,
    Outside,
}

/// Office `mso-position-horizontal-relative` values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MsoPositionHRelative {
    Margin,
    Page,
    Text,
    Char,
    LeftMarginArea,
    RightMarginArea,
    InnerMarginArea,
    OuterMarginArea,
}

/// Office `mso-position-vertical` values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MsoPositionV {
    Absolute,
    Top,
    Center,
    Bottom,
    Inside,
    Outside,
}

/// Office `mso-position-vertical-relative` values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MsoPositionVRelative {
    Margin,
    Page,
    Text,
    Line,
    TopMarginArea,
    BottomMarginArea,
    InnerMarginArea,
    OuterMarginArea,
}

/// Office `mso-wrap-style` values.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MsoWrapStyle {
    Square,
    None,
    Tight,
    Through,
}

// ── VML Length ────────────────────────────────────────────────────────────────

/// A CSS length value with unit.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VmlLength {
    pub value: f64,
    pub unit: VmlLengthUnit,
}

/// CSS length unit.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlLengthUnit {
    /// Points (pt).
    Pt,
    /// Inches (in).
    In,
    /// Centimeters (cm).
    Cm,
    /// Millimeters (mm).
    Mm,
    /// Pixels (px).
    Px,
    /// Em units (em).
    Em,
    /// Percentage (%).
    Percent,
    /// No unit (bare number, treated as EMU in VML context).
    None,
}

// ── Stroke ───────────────────────────────────────────────────────────────────

/// VML §14.1.2.21: stroke styling.
#[derive(Clone, Debug)]
pub struct VmlStroke {
    /// Dash pattern.
    pub dash_style: Option<VmlDashStyle>,
    /// Line join style.
    pub join_style: Option<VmlJoinStyle>,
}

/// VML §14.1.2.21: stroke dash patterns.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlDashStyle {
    Solid,
    ShortDash,
    ShortDot,
    ShortDashDot,
    ShortDashDotDot,
    Dot,
    Dash,
    LongDash,
    DashDot,
    LongDashDot,
    LongDashDotDot,
}

/// VML §14.1.2.21: line join styles.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlJoinStyle {
    Round,
    Bevel,
    Miter,
}

// ── Path Properties ──────────────────────────────────────────────────────────

/// VML §14.1.2.14: path properties.
#[derive(Clone, Debug)]
pub struct VmlPath {
    /// o:gradientshapeok — whether the path supports gradient fill.
    pub gradient_shape_ok: Option<bool>,
    /// o:connecttype — connection point type.
    pub connect_type: Option<VmlConnectType>,
    /// o:extrusionok — whether the path supports 3D extrusion.
    pub extrusion_ok: Option<bool>,
}

/// VML o:connecttype — how connection points are defined on the shape.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VmlConnectType {
    /// No connection points.
    None,
    /// Four connection points at the rectangle midpoints.
    Rect,
    /// Connection points derived from path segments.
    Segments,
    /// Custom connection points.
    Custom,
}

// ── Text Box ─────────────────────────────────────────────────────────────────

/// VML §14.1.2.22: text box inset margins (comma-separated CSS lengths).
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VmlTextBoxInset {
    pub left: Option<VmlLength>,
    pub top: Option<VmlLength>,
    pub right: Option<VmlLength>,
    pub bottom: Option<VmlLength>,
}

/// VML §14.1.2.22: text box within a shape.
#[derive(Clone, Debug)]
pub struct VmlTextBox {
    /// Parsed CSS2 style properties.
    pub style: VmlStyle,
    /// VML §14.1.2.22: inset margins (top, left, bottom, right).
    pub inset: Option<VmlTextBoxInset>,
    /// §17.17.1: block-level content from w:txbxContent.
    pub content: Vec<Block>,
}