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use std::sync::{
Arc,
Mutex
};
use winapi::{
shared::dxgiformat::{
DXGI_FORMAT_B8G8R8A8_UNORM,
},
um::d3d11::{
D3D11_CPU_ACCESS_READ,
D3D11_MAP_READ,
D3D11_USAGE_STAGING,
}
};
use windows::{
Graphics::{
Capture::{
Direct3D11CaptureFramePool,
GraphicsCaptureSession,
},
DirectX::{
Direct3D11::{
IDirect3DSurface,
},
DirectXPixelFormat
},
},
Win32::{
Graphics::{
Direct3D11::{
ID3D11Device,
ID3D11DeviceContext,
ID3D11Texture2D,
D3D11_TEXTURE2D_DESC,
},
},
}
};
type FrameArrivedHandler =
windows::Foundation::TypedEventHandler<Direct3D11CaptureFramePool, windows::core::IInspectable>;
use crate::d3d::*;
#[derive(Debug, PartialEq, thiserror::Error)]
pub enum CaptureError {
#[error("Capture is not active.")]
NotActive,
#[error("No texture.")]
NoTexture,
#[error("CPU read access required.")]
DeniedAccessCpuRead,
#[error("Error:")]
DirectxError(windows::core::Error),
#[error("Error:")]
OpencvError(String),
#[error("Unsupported buffer type. Must be a staging buffer.")]
UnsupportedBufferType,
#[error("Unsupported pixel format.")]
UnsupportedPixelFormat(u32),
}
#[derive(Clone, Debug, Default)]
pub struct RawFrameData {
pub width: i32,
pub height: i32,
pub data: Vec<u8>,
}
#[derive(Clone, Debug)]
pub struct Capture {
_d3d_device: ID3D11Device,
d3d_context: ID3D11DeviceContext,
frame_pool: Direct3D11CaptureFramePool,
session: GraphicsCaptureSession,
_on_frame_arrived: FrameArrivedHandler,
texture: Arc<Mutex<Option<ID3D11Texture2D>>>,
active: bool,
}
impl Capture {
pub fn new(device: &Device) -> anyhow::Result<Self> {
let d3d_context = Device::get_immediate_context(&device.d3d_device)?;
let item_size = device.item.Size()?;
let frame_pool = Direct3D11CaptureFramePool::CreateFreeThreaded(
&device.device,
DirectXPixelFormat::B8G8R8A8UIntNormalized,
1,
item_size,
)?;
let session = frame_pool.CreateCaptureSession(&device.item)?;
let texture = Arc::new(Mutex::new(None));
let on_frame_arrived = FrameArrivedHandler::new({
let d3d_device = device.d3d_device.clone();
let d3d_context = d3d_context.clone();
let texture = texture.clone();
move |frame_pool, _| {
let frame = frame_pool.as_ref().unwrap().TryGetNextFrame()?;
let surface = frame.Surface()?;
let frame_texture = Device::from_direct3d_surface(&surface)?;
let mut desc = D3D11_TEXTURE2D_DESC::default();
unsafe {
frame_texture.GetDesc(&mut desc);
}
desc.Usage = D3D11_USAGE_STAGING as i32;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
let copy_texture = unsafe {
let copy_texture = d3d_device.CreateTexture2D( &desc, std::ptr::null() )?;
d3d_context.CopyResource(©_texture, &frame_texture);
copy_texture
};
*texture.lock().unwrap() = Some(copy_texture);
Ok(())
}
});
frame_pool.FrameArrived(on_frame_arrived.clone())?;
session.StartCapture()?;
Ok(Self {
_d3d_device: device.d3d_device.clone(),
d3d_context,
frame_pool,
session,
_on_frame_arrived: on_frame_arrived,
texture,
active: true,
})
}
fn release(&mut self) -> anyhow::Result<()> {
self.active = false;
self.session.Close()?;
self.frame_pool.Close()?;
Ok(())
}
fn take(&self) -> anyhow::Result<IDirect3DSurface, CaptureError> {
if !self.active {
return Err(CaptureError::NotActive);
}
if self.texture.lock().unwrap().is_none() {
return Err(CaptureError::NoTexture);
}
let surface = Device::to_direct3d_surface(
self.texture.lock().unwrap().as_ref().unwrap()
).map_err(|e| CaptureError::DirectxError(e))?;
Ok(surface)
}
fn surface_to_data(&self, surface: &IDirect3DSurface) -> anyhow::Result<RawFrameData, CaptureError> {
let d3d_texture = Device::from_direct3d_surface(surface).map_err(|e| CaptureError::DirectxError(e))?;
let desc = unsafe {
let mut desc = D3D11_TEXTURE2D_DESC::default();
d3d_texture.GetDesc(&mut desc);
desc
};
let width = desc.Width;
let height = desc.Height;
let bytes_per_pixel = match desc.Format {
DXGI_FORMAT_B8G8R8A8_UNORM => 4,
_ => return Err(CaptureError::UnsupportedPixelFormat(desc.Format)),
};
let d3d_texture = if desc.Usage as u32 == D3D11_USAGE_STAGING {
if (desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) == D3D11_CPU_ACCESS_READ {
d3d_texture
} else {
return Err(CaptureError::DeniedAccessCpuRead);
}
} else {
return Err(CaptureError::UnsupportedBufferType);
};
let mapped = unsafe {
self.d3d_context.Map(&d3d_texture, 0, D3D11_MAP_READ as i32, 0)
.map_err(|e| CaptureError::DirectxError(e))?
};
let slice: &[u8] = unsafe {
std::slice::from_raw_parts(
mapped.pData as *const _,
(height * mapped.RowPitch) as usize,
)
};
let mut data = vec![0u8; ((width * height) * bytes_per_pixel) as usize];
for row in 0..height {
let data_begin = (row * (width * bytes_per_pixel)) as usize;
let data_end = ((row + 1) * (width * bytes_per_pixel)) as usize;
let slice_begin = (row * mapped.RowPitch) as usize;
let slice_end = slice_begin + (width * bytes_per_pixel) as usize;
data[data_begin..data_end].copy_from_slice(&slice[slice_begin..slice_end]);
}
unsafe {
self.d3d_context.Unmap(&d3d_texture, 0);
}
Ok(RawFrameData{
width: width as i32,
height: height as i32,
data
})
}
pub fn get_raw_frame(&self) -> anyhow::Result<RawFrameData, CaptureError> {
let surface = self.take()?;
self.surface_to_data(&surface)
}
}
impl Drop for Capture {
fn drop(&mut self) {
self.release().unwrap();
}
}
#[cfg(feature = "img")]
pub mod img;
#[cfg(feature = "img")]
#[cfg_attr(feature = "docs-features", doc(cfg(feature = "img")))]
pub use img::ImgFrameData;
#[cfg(feature = "mat")]
pub mod mat;
#[cfg(feature = "mat")]
#[cfg_attr(feature = "docs-features", doc(cfg(feature = "mat")))]
pub use mat::MatFrameData;