pub struct SyncEngine { /* private fields */ }Expand description
Engine for synchronizing rules across editors
Implementations§
Source§impl SyncEngine
impl SyncEngine
Sourcepub fn new(source_of_truth: impl AsRef<Path>, editors: EditorConfig) -> Self
pub fn new(source_of_truth: impl AsRef<Path>, editors: EditorConfig) -> Self
Create a new sync engine
Sourcepub fn enabled_editors(&self) -> Vec<Editor>
pub fn enabled_editors(&self) -> Vec<Editor>
Get enabled editors
Sourcepub fn sync(&self, project_root: &Path) -> Result<SyncReport>
pub fn sync(&self, project_root: &Path) -> Result<SyncReport>
Sync rules to all enabled editors
Sourcepub fn start_watching(&mut self, project_root: &Path) -> Result<()>
pub fn start_watching(&mut self, project_root: &Path) -> Result<()>
Start watching for changes
Sourcepub fn stop_watching(&mut self)
pub fn stop_watching(&mut self)
Stop watching for changes
Sourcepub fn is_watching(&self) -> bool
pub fn is_watching(&self) -> bool
Check if watching is active
Trait Implementations§
Auto Trait Implementations§
impl !Sync for SyncEngine
impl Freeze for SyncEngine
impl RefUnwindSafe for SyncEngine
impl Send for SyncEngine
impl Unpin for SyncEngine
impl UnsafeUnpin for SyncEngine
impl UnwindSafe for SyncEngine
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