use anyhow::{Context, Result, ensure};
use serde::{Deserialize, Serialize};
use serde_json::Value;
pub const MAX_ACTOR_STATE_BYTES: usize = 16 * 1024 * 1024;
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct StateSnapshot {
pub state_version: u64,
pub owner_epoch: u64,
pub request_id: String,
pub state: Value,
pub result: Value,
}
impl StateSnapshot {
pub fn new(
state_version: u64,
owner_epoch: u64,
request_id: String,
state: Value,
result: Value,
) -> Result<Self> {
let snapshot = Self {
state_version,
owner_epoch,
request_id,
state,
result,
};
snapshot.validate()?;
Ok(snapshot)
}
pub fn decode(bytes: &[u8]) -> Result<Self> {
let snapshot: Self =
serde_json::from_slice(bytes).context("decode actor state snapshot")?;
snapshot.validate()?;
Ok(snapshot)
}
pub fn encode(&self) -> Result<Vec<u8>> {
self.validate()?;
Ok(serde_json::to_vec(self)?)
}
fn validate(&self) -> Result<()> {
ensure!(
self.state_version > 0,
"actor state version must be positive"
);
ensure!(self.owner_epoch > 0, "owner epoch must be positive");
ensure!(
!self.request_id.is_empty() && self.request_id.len() <= 255,
"actor state request ID is invalid"
);
ensure!(self.state.is_object(), "actor state must be a JSON object");
ensure!(
serde_json::to_vec(&self.state)?.len() <= MAX_ACTOR_STATE_BYTES,
"actor state exceeds the {MAX_ACTOR_STATE_BYTES}-byte limit"
);
Ok(())
}
}
#[cfg(test)]
#[path = "../tests/unit/state_log.rs"]
mod tests;