dunge 0.3.0-alpha

Simple and portable 3d render library
Documentation
# Dunge

<div align="center">
    <p>
        Simple and portable 3d render based on <a href="https://github.com/gfx-rs/wgpu">WGPU</a>.
    </p>
    <p>
        <a href="https://crates.io/crates/dunge"><img src="https://img.shields.io/crates/v/dunge.svg"></img></a>
        <a href="https://docs.rs/dunge"><img src="https://docs.rs/dunge/badge.svg"></img></a>
        <a href="https://github.com/nanoqsh/dunge/actions"><img src="https://github.com/nanoqsh/dunge/workflows/ci/badge.svg"></img></a>
    </p>
</div>

## Features
* Simple and flexible API
* Customizable vertices, groups and shaders
* High degree of typesafety with minimal runtime checks
* Desktop, WASM and Android support
* Built-in and optional window and event loop creation

## Application area
Currently the library is for personal use only. Although, over time I plan to stabilize API so that someone could use it for their tasks.

## Getting Started
🚧 This section has not yet been written 🚧

## Examples
For more examples using the window, see the [examples](https://github.com/nanoqsh/dunge/tree/main/examples) directory.
To build and run an example do:
```sh
cargo r -p <example_name>
```

Also see the [test](https://github.com/nanoqsh/dunge/tree/main/dunge/tests) directory for small examples of creation a single image.