use {
crate::{framebuffer::buffer::BufferSize, render::State},
wgpu::{TextureFormat, TextureView},
};
pub(crate) struct RenderFrame {
view: TextureView,
}
impl RenderFrame {
pub const FORMAT: TextureFormat = if cfg!(target_os = "linux") || cfg!(target_os = "windows") {
TextureFormat::Bgra8UnormSrgb
} else {
TextureFormat::Rgba8UnormSrgb
};
pub fn new(BufferSize(width, height): BufferSize, state: &State) -> Self {
use wgpu::*;
let texture = state.device().create_texture(&TextureDescriptor {
label: None,
size: Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: Self::FORMAT,
usage: TextureUsages::RENDER_ATTACHMENT | TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let view = texture.create_view(&TextureViewDescriptor::default());
Self { view }
}
pub fn view(&self) -> &TextureView {
&self.view
}
}