use {
crate::{layout::Plain, shader},
wgpu::{BindGroup, BindGroupLayout, Buffer, Device, Queue},
};
pub(crate) struct PostShaderData {
buffer_data: Buffer,
bind_group: BindGroup,
}
impl PostShaderData {
pub fn new(device: &Device, layout: &BindGroupLayout) -> Self {
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
BindGroupDescriptor, BindGroupEntry, BufferUsages,
};
let buffer_data = {
let uniform = PostShaderDataUniform::new(1., 1.);
device.create_buffer_init(&BufferInitDescriptor {
label: Some("post data buffer"),
contents: uniform.as_bytes(),
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
})
};
let bind_group = device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[BindGroupEntry {
binding: shader::POST_DATA_BINDING,
resource: buffer_data.as_entire_binding(),
}],
label: Some("post bind group"),
});
Self {
buffer_data,
bind_group,
}
}
pub fn resize(&self, (width, height): (u32, u32), queue: &Queue) {
let uniform = PostShaderDataUniform::new(width as f32, height as f32);
queue.write_buffer(&self.buffer_data, 0, uniform.as_bytes());
}
pub fn bind_group(&self) -> &BindGroup {
&self.bind_group
}
}
#[repr(C)]
#[derive(Copy, Clone)]
pub(crate) struct PostShaderDataUniform {
size: [f32; 2],
_pad: [f32; 2],
}
impl PostShaderDataUniform {
fn new(width: f32, height: f32) -> Self {
Self {
size: [width, height],
_pad: [0.; 2],
}
}
}
unsafe impl Plain for PostShaderDataUniform {}