use crate::layout::Plain;
#[repr(C)]
#[derive(Copy, Clone)]
pub(crate) struct CameraUniform {
view_proj: [[f32; 4]; 4],
}
impl CameraUniform {
pub fn new(view_proj: [[f32; 4]; 4]) -> Self {
Self { view_proj }
}
const IDENTITY: [[f32; 4]; 4] = [
[1., 0., 0., 0.],
[0., 1., 0., 0.],
[0., 0., 1., 0.],
[0., 0., 0., 1.],
];
}
impl Default for CameraUniform {
fn default() -> Self {
Self {
view_proj: Self::IDENTITY,
}
}
}
unsafe impl Plain for CameraUniform {}