pub struct Frame<'d> { /* private fields */ }
Expand description
The type that represented a current frame and creates new layers.
Implementations
sourceimpl<'d> Frame<'d>
impl<'d> Frame<'d>
pub fn texture_layer<'l>(&'l mut self) -> LayerBuilder<'l, 'd, TextureVertex>
pub fn color_layer<'l>(&'l mut self) -> LayerBuilder<'l, 'd, ColorVertex>
Auto Trait Implementations
impl<'d> !RefUnwindSafe for Frame<'d>
impl<'d> !Send for Frame<'d>
impl<'d> !Sync for Frame<'d>
impl<'d> Unpin for Frame<'d>
impl<'d> !UnwindSafe for Frame<'d>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more