1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
use std::ops::{Add, Div, Mul, Sub};
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vec3f {
pub x: f32,
pub y: f32,
pub z: f32
}
impl Vec3f {
pub fn new(x: f32, y: f32, z: f32) -> Vec3f {
Vec3f { x: x,
y: y,
z: z }
}
pub fn from_scalar<T: CastF32>(s: T) -> Vec3f {
let f = s.as_f32();
Vec3f {
x: f,
y: f,
z: f
}
}
pub fn magnitude_squared(&self) -> f32 {
dot3(*self, *self)
}
pub fn magnitude(&self) -> f32 {
self.magnitude_squared().sqrt()
}
pub fn normalized(&self) -> Option<Vec3f> {
let m = self.magnitude();
if m == 0.0 {
None
}
else {
let f = 1.0 / m;
Some((*self) * f)
}
}
}
pub const ZERO_3F: Vec3f = Vec3f { x: 0.0, y: 0.0, z: 0.0 };
pub trait CastF32 { fn as_f32(&self) -> f32; }
impl CastF32 for f32 { fn as_f32(&self) -> f32 { *self } }
impl CastF32 for f64 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for i8 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for i16 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for i32 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for i64 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for isize { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for u8 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for u16 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for u32 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for u64 { fn as_f32(&self) -> f32 { *self as f32 } }
impl CastF32 for usize { fn as_f32(&self) -> f32 { *self as f32 } }
pub fn vec3f<X: CastF32, Y: CastF32, Z: CastF32>(x: X, y: Y, z: Z) -> Vec3f {
Vec3f { x: x.as_f32(), y: y.as_f32(), z: z.as_f32() }
}
pub fn dot3(a: Vec3f, b: Vec3f) -> f32 {
let v = a * b;
v.x + v.y + v.z
}
pub fn cross(a: Vec3f, b: Vec3f) -> Vec3f {
Vec3f::new(a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x)
}
pub fn distance3(a: Vec3f, b: Vec3f) -> f32 {
(a - b).magnitude()
}
pub fn lerp3(p0: &Vec3f, p1: &Vec3f, t: f32) -> Vec3f {
let n = 1.0 - t;
Vec3f::new(p0.x * n + p1.x * t,
p0.y * n + p1.y * t,
p0.z * n + p1.z * t)
}
impl Add for Vec3f {
type Output = Vec3f;
fn add(self, v: Vec3f) -> Vec3f {
Vec3f::new(self.x + v.x, self.y + v.y, self.z + v.z)
}
}
impl Div for Vec3f {
type Output = Vec3f;
fn div(self, v: Vec3f) -> Vec3f {
Vec3f::new(self.x / v.x, self.y / v.y, self.z / v.z)
}
}
impl Mul<Vec3f> for Vec3f {
type Output = Vec3f;
fn mul(self, v: Vec3f) -> Vec3f {
Vec3f::new(self.x * v.x, self.y * v.y, self.z * v.z)
}
}
impl Mul<f32> for Vec3f {
type Output = Vec3f;
fn mul(self, f: f32) -> Vec3f {
Vec3f::new(self.x * f, self.y * f, self.z * f)
}
}
impl Sub for Vec3f {
type Output = Vec3f;
fn sub(self, v: Vec3f) -> Vec3f {
Vec3f::new(self.x - v.x, self.y - v.y, self.z - v.z)
}
}
#[test]
fn test_vec3f_create() {
vec3f(1.0f32, 2, 3i32);
assert!(Vec3f::from_scalar(1) == vec3f(1, 1, 1));
}
#[test]
fn test_vec3f_magnitude() {
let v = vec3f(-4, 0, 0);
assert!(v.magnitude_squared() == 16.0);
assert!(v.magnitude() == 4.0);
}
#[test]
fn test_vec3f_distance() {
assert!(distance3(vec3f(0, -4, 0), vec3f(0, 4, 0)) == 8.0);
}
#[test]
fn test_vec3f_normalized() {
assert_eq!(vec3f(0, 0, 0).normalized(), None);
assert_eq!(vec3f(0.5, 0, 0).normalized(), Some(vec3f(1, 0, 0)));
}
#[test]
fn test_vec3f_arithmetic() {
let a = vec3f(1, 2, 3);
let b = vec3f(4, 5, 6);
assert!(a + b == vec3f(5, 7, 9));
assert!(a - b == vec3f(-3, -3, -3));
assert!(a * b == vec3f(4, 10, 18));
assert!(a / b == vec3f(0.25, 2.0 / 5.0, 0.5));
}
#[test]
fn test_vec3f_dot() {
assert!(dot3(vec3f(1, 2, 3), vec3f(4, 5, 6)) == 32.0);
}
#[test]
fn test_vec3f_cross() {
assert!(cross(vec3f(1, 0, 0), vec3f(0, 1, 0)) == vec3f(0, 0, 1));
}
#[test]
fn test_vec3f_lerp() {
let p0 = vec3f(1.0, 2.0, 3.0);
let p1 = vec3f(-1.0, -2.0, -3.0);
assert!(lerp3(&p0, &p1, 0.0) == p0);
assert!(lerp3(&p0, &p1, 0.25) == vec3f(0.5, 1.0, 1.5));
assert!(lerp3(&p0, &p1, 0.5) == vec3f(0.0, 0.0, 0.0));
assert!(lerp3(&p0, &p1, 1.0) == p1);
}