[−][src]Function duckduckgeo::repel_one
pub fn repel_one<N: Float + MyNum>(
pos1: Vec2<N>,
force_buffer: &mut Vec2<N>,
pos2: Vec2<N>,
closest: N,
mag: N
) -> Result<(), ErrTooClose>
Repel one object by simply not calling add_force on the other.