use crate::display_node::DisplayNode;
use crate::node::Node;
use std::collections::BinaryHeap;
use std::collections::HashSet;
use std::path::PathBuf;
pub fn get_by_depth(top_level_nodes: Vec<Node>, n: usize) -> Option<DisplayNode> {
if top_level_nodes.is_empty() {
return None;
}
let root = get_new_root(top_level_nodes);
Some(build_by_depth(&root, n - 1))
}
pub fn get_biggest(top_level_nodes: Vec<Node>, n: usize) -> Option<DisplayNode> {
if top_level_nodes.is_empty() {
return None;
}
let mut heap = BinaryHeap::new();
let number_top_level_nodes = top_level_nodes.len();
let root = get_new_root(top_level_nodes);
root.children.iter().for_each(|c| heap.push(c));
let mut allowed_nodes = HashSet::new();
allowed_nodes.insert(&root.name);
for _ in number_top_level_nodes..n {
let line = heap.pop();
match line {
Some(line) => {
line.children.iter().for_each(|c| heap.push(c));
allowed_nodes.insert(&line.name);
}
None => break,
}
}
recursive_rebuilder(&allowed_nodes, &root)
}
fn build_by_depth(node: &Node, depth: usize) -> DisplayNode {
let new_children = {
if depth == 0 {
vec![]
} else {
let mut new_children: Vec<_> = node
.children
.iter()
.map(|c| build_by_depth(c, depth - 1))
.collect();
new_children.sort();
new_children.reverse();
new_children
}
};
DisplayNode {
name: node.name.clone(),
size: node.size,
children: new_children,
}
}
fn get_new_root(top_level_nodes: Vec<Node>) -> Node {
if top_level_nodes.len() > 1 {
let total_size = top_level_nodes.iter().map(|node| node.size).sum();
Node {
name: PathBuf::from("(total)"),
size: total_size,
children: top_level_nodes,
inode_device: None,
}
} else {
top_level_nodes.into_iter().next().unwrap()
}
}
fn recursive_rebuilder<'a>(
allowed_nodes: &'a HashSet<&PathBuf>,
current: &Node,
) -> Option<DisplayNode> {
let mut new_children: Vec<_> = current
.children
.iter()
.filter_map(|c| {
if allowed_nodes.contains(&c.name) {
recursive_rebuilder(allowed_nodes, c)
} else {
None
}
})
.collect();
new_children.sort();
new_children.reverse();
let newnode = DisplayNode {
name: current.name.clone(),
size: current.size,
children: new_children,
};
Some(newnode)
}